Player Matchup

Bastet
Bastet
 
Bastet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Brave4life3
Ne Zha
Level 147
God Stats
54W - 48L
1,554 SR
Queue Stats
98W - 116L
1,443 Elo+
Solo
Vulcan
Vulcan
Clark-trabzon
Vulcan
Level 49
God Stats
29W - 43L
1,451 SR
Queue Stats
92W - 102L
1,480 Elo+
Solo
Sol
Sol
KryptonianKi11a
Sol
Level 131
God Stats
17W - 13L
1,477 SR
Queue Stats
559W - 557L
1,463 Elo+
Solo
Maui
Maui
NiCarlomagno
Maui
Level 183
God Stats
6W - 6L
1,519 SR
Queue Stats
327W - 333L
1,450 Elo+
Solo
Team Averages
Level 128
1,500 SR
1,467 Elo+

VS

Team Averages
Level 115
1,459 SR
1,440 Elo+
Maui
Maui
Kenevich
Maui
Level 142
God Stats
1W - 3L
1,436 SR
Queue Stats
843W - 843L
1,432 Elo+
Solo
Anubis
Anubis
LalithoO
Anubis
Level 174
God Stats
52W - 56L
1,496 SR
Queue Stats
271W - 285L
1,494 Elo+
Solo
Danzaburou
Danzaburou
Sovietscar0322
Danzaburou
Level 102
God Stats
4W - 9L
1,345 SR
Queue Stats
246W - 249L
1,430 Elo+
Party 1
Mulan
Mulan
dragonemperor900
Mulan
Level 112
God Stats
5W - 6L
1,549 SR
Queue Stats
169W - 180L
1,454 Elo+
Party 1
King Arthur
King Arthur
shllshckr
King Arthur
Level 43
God Stats
15W - 28L
1,470 SR
Queue Stats
63W - 85L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
2 / 0 / 1
4,612
577
4,023
6,521
1,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
9
1 / 1 / 0
4,630
579
1,644
4,793
2,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 0 / 2
4,575
572
3,799
2,542
653
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
1 / 0 / 1
5,236
655
4,273
2,766
734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 0 / 2
5,674
709
2,423
4,417
2,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
6
0 / 1 / 0
4,040
505
876
3,883
2,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anubis
LalithoO
Anubis
8
0 / 2 / 0
4,303
538
1,921
4,912
1,733
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
Sovietscar0322
Danzaburou
8
0 / 2 / 0
4,652
582
2,211
5,736
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
1 / 1 / 0
5,341
668
2,304
4,668
2,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
shllshckr
King Arthur
8
0 / 0 / 0
4,345
543
1,874
5,973
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
0
1
2.5
W
Ne Zha
1
1
0
1
W
0
0
2
1
L
Maui
0
1
0
0
W
1
0
1
1.5
L
Anubis
LalithoO
Anubis
0
2
0
0
W
2
0
2
3
L
Danzaburou
Sovietscar0322
Danzaburou
0
2
0
0
L
1
1
0
1
L
King Arthur
shllshckr
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,162
Damage
9,186
21,039
Taken
25,172
8,420
Mitigated
9,723
9,193
Healing
8,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,023
1,564
0
3,481
6,521
1,518
0
1,537
4,984
0
24,321
W
Ne Zha
1,644
457
0
929
4,793
2,832
0
0
4,793
0
22,774
W
3,799
37
50
1,277
2,542
653
148
737
1,805
27,749
120
L
Maui
876
185
0
783
3,883
2,079
0
2,267
1,616
8,922
0
W
4,273
2,158
0
1,646
2,766
734
0
253
2,513
26,855
5,637
L
Anubis
LalithoO
Anubis
1,921
203
0
1,395
4,912
1,733
0
1,578
3,334
23,600
0
W
2,423
674
0
1,810
4,417
2,683
0
270
4,147
14,018
3,051
L
Danzaburou
Sovietscar0322
Danzaburou
2,211
1,279
0
2,234
5,736
1,618
0
3,912
1,824
0
28,623
L
2,304
296
0
675
4,668
2,416
0
639
4,029
0
27,065
L
King Arthur
shllshckr
King Arthur
1,874
478
0
3,305
5,973
1,877
0
1,395
4,578
0
22,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,727
Gold Earned
22,681
211
Minions Killed
217
0
Camps Cleared
0
866,964
Distance Traveled
773,199
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,612
577
41
5
0
197,821
0
W
Ne Zha
4,630
579
35
4
0
159,159
0
W
Vulcan
4,575
572
49
6
0
189,566
4
L
Maui
4,040
505
15
2
0
121,650
2
W
Sol
5,236
655
57
7
0
146,685
0
L
Anubis
4,303
538
46
6
0
142,301
0
W
Maui
5,674
709
29
4
0
173,733
1
L
Danzaburou
4,652
582
57
7
0
165,000
0
L
Mulan
5,341
668
51
6
0
157,392
0
L
King Arthur
4,345
543
48
6
0
186,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role