Player Matchup

Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
ARES117115
King Arthur
Gold V
Level 89
God Stats
0W - 2L
1,153 SR
Queue Stats
39W - 50L
1,453 MMR
Solo
Medusa
Medusa
Gold IV
LKGFlash
Medusa
Gold IV
Level 142
God Stats
6W - 12L
1,453 SR
Queue Stats
240W - 247L
1,406 MMR
Solo
Geb
Geb
Gold II
LianinaBlastoise
Geb
Gold II
Level 152
God Stats
126W - 111L
1,577 SR
Queue Stats
215W - 231L
1,520 MMR
Solo
Thor
Thor
Bronze I
Ortega052
Thor
Bronze I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,432 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,437 SR
1,462 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,513 SR
1,459 MMR
Vamana
Vamana
Gold I
 
Vamana
Gold I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
CamaChambrln
Ra
Gold IV
Level 125
God Stats
7W - 7L
1,620 SR
Queue Stats
221W - 233L
1,248 MMR
Party 1
Jing Wei
Jing Wei
Gold I
ChaacorG-a-y
Jing Wei
Gold I
Level 102
God Stats
2W - 4L
1,336 SR
Queue Stats
268W - 257L
1,545 MMR
Party 1
Sobek
Sobek
Bronze III
MidnightLiberty
Sobek
Bronze III
Level 145
God Stats
4W - 1L
1,372 SR
Queue Stats
25W - 19L
1,500 MMR
Solo
Da Ji
Da Ji
Bronze III
ZhodonicX
Da Ji
Bronze III
Level 106
God Stats
1W - 0L
1,735 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
0 / 1 / 1
8,646
540
5,879
4,615
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
ARES117115
King Arthur
14
0 / 2 / 0
8,286
518
8,208
16,424
12,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
LKGFlash
Medusa
13
1 / 4 / 0
7,885
493
4,894
11,555
3,865
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 1
7,446
465
3,977
11,206
6,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
12
1 / 5 / 0
7,227
452
3,017
14,301
6,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
Chang'eCthulhuAresAo Kuang

VS

Bans
CerberusNu WaKumbhakarnaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
4 / 0 / 0
10,810
676
11,217
13,667
13,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 1 / 2
8,980
561
4,725
4,975
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
ChaacorG-a-y
Jing Wei
18
3 / 2 / 2
10,089
631
9,949
10,300
4,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 0 / 7
8,386
524
5,550
10,930
9,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
ZhodonicX
Da Ji
13
1 / 0 / 4
7,359
460
5,327
8,126
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
14
14
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
1
0.5
W
Vamana
 
Vamana
4
0
0
4
L
King Arthur
ARES117115
King Arthur
0
2
0
0
W
5
1
2
6
W
Jing Wei
ChaacorG-a-y
Jing Wei
3
2
2
2
L
Medusa
LKGFlash
Medusa
1
4
0
0.25
L
1
2
1
0.75
W
1
0
7
4.5
L
Thor
1
5
0
0.2
W
Da Ji
ZhodonicX
Da Ji
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,975
Damage
36,768
58,101
Taken
47,998
30,820
Mitigated
32,815
11,706
Healing
16,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,879
342
0
963
4,615
1,371
0
2,264
2,138
75,508
0
W
Vamana
 
Vamana
11,217
5,201
0
3,654
13,667
13,864
475
2,442
11,145
10,194
91,194
L
King Arthur
ARES117115
King Arthur
8,208
591
0
4,711
16,424
12,454
0
1,683
13,915
11,427
54,248
W
4,725
13
1,265
1,760
4,975
1,932
0
799
4,154
67,160
1,326
W
Jing Wei
ChaacorG-a-y
Jing Wei
9,949
7,789
0
4,047
10,300
4,157
1,080
2,668
7,512
0
98,071
L
Medusa
LKGFlash
Medusa
4,894
1,783
0
1,302
11,555
3,865
0
1,720
9,733
0
64,622
L
3,977
389
2,290
1,960
11,206
6,253
1
3,420
7,421
19,107
0
W
5,550
665
0
4,623
10,930
9,110
0
4,089
6,579
18,702
927
L
Thor
3,017
637
0
480
14,301
6,877
0
1,689
12,525
51
50,714
W
Da Ji
ZhodonicX
Da Ji
5,327
1,384
0
704
8,126
3,752
0
1,123
6,961
0
48,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,490
Gold Earned
45,624
506
Minions Killed
597
0
Camps Cleared
0
1,706,609
Distance Traveled
1,830,888
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,646
540
172
11
0
384,167
4
W
Vamana
10,810
676
185
12
0
361,052
0
L
King Arthur
8,286
518
120
8
0
312,754
0
W
Ra
8,980
561
144
9
0
368,220
3
W
Jing Wei
10,089
631
176
11
0
331,233
0
L
Medusa
7,885
493
111
7
0
337,817
2
L
Geb
7,446
465
17
1
0
365,326
4
W
Sobek
8,386
524
22
1
0
367,632
8
L
Thor
7,227
452
86
5
0
306,545
5
W
Da Ji
7,359
460
70
4
0
402,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role