Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Blaura
Medusa
Level 201
God Stats
3W - 5L
1,388 SR
Queue Stats
187W - 177L
1,507 Elo+
Party 2
Cliodhna
Cliodhna
DiabolusCrudus
Cliodhna
Level 61
God Stats
1W - 3L
1,512 SR
Queue Stats
101W - 92L
1,532 Elo+
Solo
Agni
Agni
Maxxoo
Agni
Level 149
God Stats
7W - 8L
1,591 SR
Queue Stats
135W - 131L
1,466 Elo+
Party 2
Ymir
Ymir
Tybouh
Ymir
Level 175
God Stats
180W - 179L
1,587 SR
Queue Stats
803W - 768L
1,523 Elo+
Solo
Team Averages
Level 144
1,516 SR
1,506 Elo+

VS

Team Averages
Level 158
1,646 SR
1,526 Elo+
Ravana
Ravana
CruelOrphan
Ravana
Level 199
God Stats
45W - 30L
1,700 SR
Queue Stats
101W - 69L
1,599 Elo+
Solo
Cerberus
Cerberus
ItzDope385
Cerberus
Level 122
God Stats
3W - 2L
1,522 SR
Queue Stats
454W - 472L
1,502 Elo+
Party 1
Artemis
Artemis
P4R4LyZeD
Artemis
Level 155
God Stats
13W - 6L
1,688 SR
Queue Stats
131W - 131L
1,509 Elo+
Party 1
Discordia
Discordia
PyroPhoenix6449
Discordia
Level 174
God Stats
9W - 5L
1,611 SR
Queue Stats
240W - 229L
1,510 Elo+
Solo
Nemesis
Nemesis
chazbaz2002
Nemesis
Level 141
God Stats
9W - 5L
1,711 SR
Queue Stats
148W - 135L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
0 / 5 / 0
7,682
480
2,132
12,195
10,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Medusa
Blaura
Medusa
14
2 / 4 / 2
8,667
542
7,818
9,151
3,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
19
3 / 1 / 0
9,534
596
5,459
10,343
4,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
Maxxoo
Agni
13
1 / 8 / 1
7,682
480
6,330
11,553
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Tybouh
Ymir
13
1 / 1 / 0
7,704
482
3,211
10,263
8,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
17
6 / 0 / 1
11,320
708
11,672
7,461
6,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cerberus
ItzDope385
Cerberus
14
1 / 0 / 4
8,463
529
3,466
13,231
9,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
P4R4LyZeD
Artemis
15
0 / 3 / 3
9,082
568
5,187
7,919
2,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
PyroPhoenix6449
Discordia
16
6 / 3 / 4
9,943
621
9,940
8,146
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
chazbaz2002
Nemesis
17
6 / 1 / 4
9,748
609
8,241
10,093
4,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
7
Kills
19
19
Deaths
7
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
5
0
0
L
Medusa
Blaura
Medusa
2
4
2
0.75
W
Ravana
6
0
1
6.5
L
Cliodhna
3
1
0
3
W
Cerberus
ItzDope385
Cerberus
1
0
4
3
L
Agni
Maxxoo
Agni
1
8
1
0.19
W
Artemis
P4R4LyZeD
Artemis
0
3
3
0.5
W
Discordia
PyroPhoenix6449
Discordia
6
3
4
2.67
L
Ymir
Tybouh
Ymir
1
1
0
1
W
Nemesis
chazbaz2002
Nemesis
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,950
Damage
38,506
53,505
Taken
46,850
29,496
Mitigated
25,615
14,175
Healing
9,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,132
428
0
2,922
12,195
10,175
0
0
12,195
0
47,116
L
Medusa
Blaura
Medusa
7,818
3,264
0
1,240
9,151
3,548
1,248
1,670
7,411
0
78,131
W
Ravana
11,672
3,449
0
1,921
7,461
6,600
0
0
7,461
100
87,853
L
Cliodhna
5,459
979
0
6,312
10,343
4,260
0
1,481
8,738
0
113,339
W
Cerberus
ItzDope385
Cerberus
3,466
261
0
2,868
13,231
9,967
0
2,780
10,289
36,685
900
L
Agni
Maxxoo
Agni
6,330
416
0
2,030
11,553
2,739
0
5,274
5,615
36,347
0
W
Artemis
P4R4LyZeD
Artemis
5,187
2,621
0
2,323
7,919
2,579
0
1,053
6,866
0
73,567
W
Discordia
PyroPhoenix6449
Discordia
9,940
130
0
575
8,146
2,421
0
3,800
3,926
49,113
229
L
Ymir
Tybouh
Ymir
3,211
532
0
1,671
10,263
8,774
0
3,832
6,317
25,799
0
W
Nemesis
chazbaz2002
Nemesis
8,241
3,575
0
1,599
10,093
4,048
180
1,764
8,108
0
88,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,269
Gold Earned
48,556
528
Minions Killed
584
0
Camps Cleared
0
1,689,597
Distance Traveled
1,739,990
7
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,682
480
92
6
0
310,612
0
L
Medusa
8,667
542
145
9
0
306,600
1
W
Ravana
11,320
708
138
9
0
329,231
6
L
Cliodhna
9,534
596
186
12
0
412,391
0
W
Cerberus
8,463
529
86
5
0
369,782
10
L
Agni
7,682
480
79
5
0
323,745
0
W
Artemis
9,082
568
131
8
0
295,643
4
W
Discordia
9,943
621
108
7
0
334,028
2
L
Ymir
7,704
482
26
2
0
336,249
6
W
Nemesis
9,748
609
121
8
0
411,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role