Player Matchup

Sobek
Sobek
Gold V
CinnamaniaOP-_-
Sobek
Gold V
Level 106
God Stats
60W - 60L
1,519 SR
Queue Stats
256W - 259L
1,303 MMR
Solo
Neith
Neith
Gold III
FamousMarr_
Neith
Gold III
Level 177
God Stats
142W - 129L
1,589 SR
Queue Stats
799W - 800L
1,471 MMR
Solo
Chaac
Chaac
Silver I
Hamany_Alnajar
Chaac
Silver I
Level 128
God Stats
7W - 5L
1,544 SR
Queue Stats
23W - 35L
1,309 MMR
Solo
Loki
Loki
Gold II
Thoma1412
Loki
Gold II
Level 65
God Stats
12W - 7L
1,726 SR
Queue Stats
156W - 153L
1,539 MMR
Solo
Tiamat
Tiamat
Gold I
TrincaBot
Tiamat
Gold I
Level 83
God Stats
5W - 8L
1,277 SR
Queue Stats
292W - 306L
1,488 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,531 SR
1,422 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,505 SR
1,442 MMR
Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
HurtRhyme487850
Scylla
Silver I
Level 146
God Stats
1W - 1L
1,803 SR
Queue Stats
25W - 25L
1,518 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Trompyy
Danzaburou
Gold IV
Level 154
God Stats
6W - 9L
1,611 SR
Queue Stats
276W - 283L
1,412 MMR
Solo
Cthulhu
Cthulhu
Gold III
Yaguras_Wrath
Cthulhu
Gold III
Level 147
God Stats
1W - 4L
1,075 SR
Queue Stats
318W - 320L
1,479 MMR
Solo
Guan Yu
Guan Yu
Silver I
temp-0981073
Guan Yu
Silver I
Level 149
God Stats
34W - 36L
1,535 SR
Queue Stats
352W - 383L
1,299 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
6,289
484
6,472
10,755
7,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 0 / 3
9,011
693
6,508
3,565
1,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 4 / 3
6,426
494
4,031
12,457
10,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Loki
13
4 / 0 / 1
7,103
546
4,050
7,888
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
TrincaBot
Tiamat
13
1 / 0 / 3
7,076
544
4,486
5,831
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CharybdisAwilixPoseidonShiva

VS

Bans
AthenaKumbhakarnaAresAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 4 / 3
6,729
518
6,505
10,614
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 2 / 0
6,396
492
3,846
5,600
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Trompyy
Danzaburou
4
0 / 2 / 0
4,375
337
1,412
2,373
567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
13
2 / 1 / 2
7,527
579
7,680
11,291
7,032
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
temp-0981073
Guan Yu
10
0 / 2 / 0
6,174
475
2,271
10,204
6,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
11
Kills
5
5
Deaths
11
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
4
3
0.63
W
4
1
3
5.5
W
2
0
3
3.5
W
0
4
3
0.38
L
2
2
0
1
W
Loki
4
0
1
4.5
W
Tiamat
TrincaBot
Tiamat
1
0
3
2.5
L
Danzaburou
Trompyy
Danzaburou
0
2
0
0
L
Cthulhu
2
1
2
3
L
Guan Yu
temp-0981073
Guan Yu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,547
Damage
21,714
40,496
Taken
40,082
24,116
Mitigated
19,211
15,629
Healing
10,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,505
713
0
1,196
10,614
3,711
513
2,921
7,132
0
56,097
W
6,472
718
0
3,977
10,755
7,402
30
2,110
8,519
12,370
1,283
W
6,508
2,127
0
1,416
3,565
1,207
71
0
3,565
0
80,283
W
4,031
486
0
3,974
12,457
10,296
0
5,196
7,175
0
35,021
L
3,846
446
0
1,636
5,600
1,449
368
2,235
2,731
36,248
0
W
Loki
4,050
1,358
0
4,578
7,888
2,421
0
1,342
6,492
0
51,964
W
Tiamat
TrincaBot
Tiamat
4,486
441
0
1,684
5,831
2,790
140
2,256
3,392
42,375
2,582
L
Danzaburou
Trompyy
Danzaburou
1,412
772
0
539
2,373
567
0
736
1,550
0
5,647
L
Cthulhu
7,680
861
190
4,402
11,291
7,032
0
1,381
9,290
42,804
1,794
L
Guan Yu
temp-0981073
Guan Yu
2,271
50
204
1,897
10,204
6,452
0
1,487
8,452
0
32,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,905
Gold Earned
31,201
400
Minions Killed
288
0
Camps Cleared
0
1,351,679
Distance Traveled
1,270,866
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,729
518
83
6
0
290,112
0
W
Sobek
6,289
484
11
1
0
272,796
9
W
Neith
9,011
693
145
11
0
242,946
2
W
Chaac
6,426
494
56
4
0
250,483
8
L
Scylla
6,396
492
67
5
0
247,716
2
W
Loki
7,103
546
92
7
0
307,619
0
W
Tiamat
7,076
544
96
7
0
277,835
0
L
Danzaburou
4,375
337
9
1
0
203,962
0
L
Cthulhu
7,527
579
79
6
0
266,565
2
L
Guan Yu
6,174
475
50
4
0
262,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role