Player Matchup

Merlin
Merlin
 
Merlin
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
HighShadow09
Neith
Level 23
God Stats
1W - 1L
1,701 SR
Queue Stats
24W - 37L
1,379 Elo+
Party 1
Chang'e
Chang'e
Jimmy_The_Gimp
Chang'e
Level 88
God Stats
1W - 1L
1,748 SR
Queue Stats
100W - 99L
1,452 Elo+
Party 1
Hun Batz
Hun Batz
Shinobu123Shiro
Hun Batz
Level 144
God Stats
1W - 1L
1,637 SR
Queue Stats
40W - 43L
1,547 Elo+
Solo
Zhong Kui
Zhong Kui
barcelona88
Zhong Kui
Level 155
God Stats
3W - 6L
1,390 SR
Queue Stats
160W - 152L
1,505 Elo+
Solo
Team Averages
Level 118
1,595 SR
1,477 Elo+

VS

Team Averages
Level 155
1,577 SR
1,536 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
CRASH 0177
Fafnir
Level 146
God Stats
3W - 1L
1,543 SR
Queue Stats
206W - 191L
1,570 Elo+
Solo
Ravana
Ravana
Earthshaker344
Ravana
Level 116
God Stats
1W - 1L
1,595 SR
Queue Stats
168W - 158L
1,530 Elo+
Solo
Skadi
Skadi
Ian0196
Skadi
Level 198
God Stats
6W - 5L
1,575 SR
Queue Stats
246W - 237L
1,536 Elo+
Solo
Horus
Horus
MichaelThatch
Horus
Level 158
God Stats
1W - 2L
1,671 SR
Queue Stats
276W - 279L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 0
5,137
1,027
4,001
3,163
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
5,376
1,075
2,407
3,562
1,247
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 2 / 0
5,068
1,014
2,145
3,678
1,139
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
5
0 / 0 / 0
4,432
886
0
0
0
Zhong Kui
barcelona88
Zhong Kui
9
0 / 2 / 0
5,048
1,010
4,255
3,101
2,143
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 1 / 5
6,277
1,255
3,751
3,496
1,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
CRASH 0177
Fafnir
11
1 / 0 / 4
6,423
1,285
1,983
3,200
3,150
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 4
6,342
1,268
1,811
4,457
2,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Ian0196
Skadi
10
1 / 1 / 1
6,071
1,214
2,503
3,096
1,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 1 / 4
6,415
1,283
2,225
4,044
3,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
6
6
Deaths
3
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
Cthulhu
 
Cthulhu
0
1
5
2.5
W
Fafnir
CRASH 0177
Fafnir
1
0
4
3
W
2
0
4
4
L
0
1
0
0
W
Skadi
Ian0196
Skadi
1
1
1
1.5
L
0
2
0
0
W
2
1
4
4
L
Hun Batz
0
0
0
0
L
Zhong Kui
barcelona88
Zhong Kui
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,808
Damage
12,273
13,504
Taken
18,293
5,544
Mitigated
12,384
5,299
Healing
7,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,001
229
212
710
3,163
1,015
0
1,264
1,899
11,985
0
W
Cthulhu
 
Cthulhu
3,751
119
147
388
3,496
1,990
0
2,083
1,413
10,788
0
W
Fafnir
CRASH 0177
Fafnir
1,983
197
634
1,024
3,200
3,150
474
1,757
1,443
4,559
27
W
1,811
135
797
1,118
4,457
2,485
301
3,263
1,194
0
8,559
L
2,407
574
0
830
3,562
1,247
0
1,695
1,867
0
10,769
W
Skadi
Ian0196
Skadi
2,503
321
207
397
3,096
1,015
64
1,398
1,698
0
16,592
L
2,145
0
2,441
994
3,678
1,139
0
1,470
2,208
4,871
0
W
2,225
524
1,362
1,910
4,044
3,744
448
1,900
2,144
0
2,891
L
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
barcelona88
Zhong Kui
4,255
365
0
112
3,101
2,143
0
1,305
1,796
6,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,061
Gold Earned
31,528
56
Minions Killed
78
0
Camps Cleared
0
394,495
Distance Traveled
507,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,137
1,027
19
4
0
82,780
0
W
Cthulhu
6,277
1,255
18
4
0
84,548
0
W
Fafnir
6,423
1,285
16
3
0
112,311
0
W
Ravana
6,342
1,268
12
2
0
110,589
0
L
Neith
5,376
1,075
24
5
0
109,622
0
W
Skadi
6,071
1,214
29
6
0
110,495
0
L
Chang'e
5,068
1,014
4
1
0
102,532
0
W
Horus
6,415
1,283
3
1
0
89,845
0
L
Hun Batz
4,432
886
0
0
0
13
0
L
Zhong Kui
5,048
1,010
9
2
0
99,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role