Player Matchup

Fenrir
Fenrir
Grague290
Fenrir
Level 67
God Stats
13W - 7L
1,719 SR
Queue Stats
151W - 143L
1,522 Elo+
Party 1
Nox
Nox
RigidRL
Nox
Level 102
God Stats
7W - 7L
1,636 SR
Queue Stats
129W - 112L
1,517 Elo+
Party 2
Cu Chulainn
Cu Chulainn
WhatevercuzDuh
Cu Chulainn
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
305W - 276L
1,529 Elo+
Party 2
Cthulhu
Cthulhu
ZenMartian
Cthulhu
Level 233
God Stats
131W - 102L
1,612 SR
Queue Stats
903W - 846L
1,520 Elo+
Solo
Danzaburou
Danzaburou
xAlbertox123
Danzaburou
Level 154
God Stats
2W - 2L
1,460 SR
Queue Stats
327W - 299L
1,514 Elo+
Party 1
Team Averages
Level 137
1,585 SR
1,520 Elo+

VS

Team Averages
Level 126
1,649 SR
1,504 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Danielson559
Danzaburou
Level 146
God Stats
2W - 1L
1,865 SR
Queue Stats
20W - 22L
1,495 Elo+
Solo
Ratatoskr
Ratatoskr
I Pour Tris
Ratatoskr
Level 86
God Stats
21W - 21L
1,638 SR
Queue Stats
387W - 380L
1,515 Elo+
Party 3
Cthulhu
Cthulhu
Stepper385
Cthulhu
Level 120
God Stats
22W - 19L
1,664 SR
Queue Stats
317W - 297L
1,498 Elo+
Party 3
Ah Puch
Ah Puch
iamzackshelby
Ah Puch
Level 132
God Stats
14W - 15L
1,579 SR
Queue Stats
232W - 202L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Grague290
Fenrir
12
3 / 3 / 3
6,975
465
3,048
9,953
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nox
14
2 / 1 / 3
7,696
513
4,710
8,712
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
WhatevercuzDuh
Cu Chulainn
15
2 / 2 / 0
9,017
601
5,999
11,778
5,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
ZenMartian
Cthulhu
13
4 / 2 / 5
7,610
507
7,688
9,926
4,742
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
xAlbertox123
Danzaburou
14
6 / 3 / 3
8,624
575
7,597
10,071
3,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 2 / 0
9,161
611
10,967
9,478
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Danzaburou
Danielson559
Danzaburou
12
3 / 8 / 2
7,325
488
4,587
11,823
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
I Pour Tris
Ratatoskr
13
2 / 3 / 3
7,203
480
3,375
9,654
3,105
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Stepper385
Cthulhu
6
0 / 2 / 2
5,437
362
3,179
4,934
2,324
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Puch
15
3 / 2 / 2
8,643
576
10,345
5,971
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
17
Kills
11
11
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
2
0
1.5
L
Danzaburou
Danielson559
Danzaburou
3
8
2
0.5
W
Fenrir
Grague290
Fenrir
3
3
3
1.5
L
Ratatoskr
I Pour Tris
Ratatoskr
2
3
3
1.17
W
Nox
2
1
3
3.5
L
Cthulhu
Stepper385
Cthulhu
0
2
2
0.5
W
Cu Chulainn
WhatevercuzDuh
Cu Chulainn
2
2
0
1
W
Cthulhu
ZenMartian
Cthulhu
4
2
5
3.25
L
Ah Puch
3
2
2
2
W
Danzaburou
xAlbertox123
Danzaburou
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,042
Damage
32,453
50,440
Taken
41,860
20,115
Mitigated
13,875
13,340
Healing
11,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,967
1,949
0
3,064
9,478
2,826
72
926
8,552
75,464
1,893
L
Danzaburou
Danielson559
Danzaburou
4,587
1,068
0
1,651
11,823
3,635
0
4,091
7,654
0
30,331
W
Fenrir
Grague290
Fenrir
3,048
164
0
768
9,953
3,662
0
4,471
5,239
0
37,966
L
Ratatoskr
I Pour Tris
Ratatoskr
3,375
423
0
4,177
9,654
3,105
0
2,900
6,592
0
44,689
W
Nox
4,710
172
0
1,067
8,712
2,684
0
5,243
2,931
46,361
631
L
Cthulhu
Stepper385
Cthulhu
3,179
199
0
1,290
4,934
2,324
0
2,183
2,737
18,508
0
W
Cu Chulainn
WhatevercuzDuh
Cu Chulainn
5,999
849
0
5,237
11,778
5,578
0
5,648
6,130
1,034
76,118
W
Cthulhu
ZenMartian
Cthulhu
7,688
738
85
2,356
9,926
4,742
0
4,474
5,340
49,672
747
L
Ah Puch
10,345
49
0
1,672
5,971
1,985
120
2,077
3,894
60,648
1,365
W
Danzaburou
xAlbertox123
Danzaburou
7,597
3,657
0
3,827
10,071
3,449
1,780
3,296
6,635
0
52,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,922
Gold Earned
37,769
487
Minions Killed
416
0
Camps Cleared
0
1,496,252
Distance Traveled
1,393,884
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,161
611
134
9
0
258,807
0
L
Danzaburou
7,325
488
51
3
0
308,397
1
W
Fenrir
6,975
465
63
4
0
328,362
0
L
Ratatoskr
7,203
480
75
5
0
362,879
0
W
Nox
7,696
513
110
7
0
299,791
2
L
Cthulhu
5,437
362
35
2
0
160,036
0
W
Cu Chulainn
9,017
601
136
9
0
315,740
1
W
Cthulhu
7,610
507
86
6
0
295,930
2
L
Ah Puch
8,643
576
121
8
0
303,765
2
W
Danzaburou
8,624
575
92
6
0
256,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role