Player Matchup

Loki
Loki
BarbaricBard
Loki
Level 126
God Stats
16W - 11L
1,632 SR
Queue Stats
303W - 339L
1,435 Elo+
Party 1
Medusa
Medusa
HeroOfTime98
Medusa
Level 114
God Stats
6W - 13L
1,393 SR
Queue Stats
110W - 143L
1,395 Elo+
Party 1
Agni
Agni
LunarBatz
Agni
Level 147
God Stats
0W - 2L
1,280 SR
Queue Stats
149W - 179L
1,397 Elo+
Party 1
Sylvanus
Sylvanus
Narbashmain
Sylvanus
Level 99
God Stats
0W - 2L
1,294 SR
Queue Stats
25W - 46L
1,413 Elo+
Party 1
Mulan
Mulan
ProjectVolts
Mulan
Level 103
God Stats
12W - 11L
1,564 SR
Queue Stats
279W - 285L
1,475 Elo+
Party 1
Team Averages
Level 118
1,433 SR
1,423 Elo+

VS

Team Averages
Level 94
1,519 SR
1,516 Elo+
Tyr
Tyr
LJ30350
Tyr
Level 148
God Stats
19W - 23L
1,543 SR
Queue Stats
134W - 142L
1,499 Elo+
Solo
Hel
Hel
Leen Kahia
Hel
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,568 Elo+
Solo
Arachne
Arachne
Maugu
Arachne
Level 29
God Stats
2W - 0L
1,748 SR
Queue Stats
56W - 46L
1,554 Elo+
Party 2
Nut
Nut
WWxStark33
Nut
Level 129
God Stats
6W - 4L
1,186 SR
Queue Stats
157W - 146L
1,424 Elo+
Solo
Ra
Ra
YUMADBRO_GiGy
Ra
Level 118
God Stats
2W - 1L
1,619 SR
Queue Stats
85W - 84L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,707
439
2,698
8,008
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
11
0 / 3 / 0
6,005
462
5,447
8,041
2,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
11
0 / 3 / 0
6,241
480
5,618
6,506
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Narbashmain
Sylvanus
10
0 / 1 / 0
5,900
454
2,513
8,954
5,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 7 / 0
6,254
481
7,136
12,775
7,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
6 / 0 / 1
8,434
649
8,393
13,217
13,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 0 / 2
7,645
588
3,453
8,554
5,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Maugu
Arachne
13
5 / 0 / 4
7,350
565
4,558
9,438
3,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
2 / 0 / 1
7,434
572
5,772
6,704
2,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 0 / 3
7,098
546
3,019
6,059
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
17
17
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Medusa
0
3
0
0
W
Tyr
6
0
1
6.5
W
3
0
2
4
L
Agni
0
3
0
0
W
Arachne
Maugu
Arachne
5
0
4
7
L
Sylvanus
Narbashmain
Sylvanus
0
1
0
0
L
0
7
0
0
W
2
0
1
2.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,412
Damage
25,195
44,284
Taken
43,972
19,483
Mitigated
25,688
16,345
Healing
22,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,698
412
0
4,611
8,008
2,052
0
761
7,247
0
45,413
L
Medusa
5,447
1,155
0
1,379
8,041
2,608
0
1,035
7,006
0
48,735
W
Tyr
8,393
1,076
0
6,268
13,217
13,707
0
0
13,217
2,360
53,127
W
3,453
166
3,974
6,238
8,554
5,011
0
1,727
6,827
28,945
1,670
L
Agni
5,618
401
0
962
6,506
1,972
0
2,376
4,077
44,517
1,285
W
Arachne
Maugu
Arachne
4,558
3,094
0
3,416
9,438
3,052
0
1,256
8,182
0
53,786
L
Sylvanus
Narbashmain
Sylvanus
2,513
878
2,349
4,072
8,954
5,394
0
2,143
6,811
21,911
0
L
7,136
1,553
0
2,972
12,775
7,457
0
877
11,898
0
47,244
W
5,772
2,876
0
331
6,704
2,093
739
590
6,114
0
55,369
W
3,019
262
539
2,066
6,059
1,825
0
4,435
1,624
51,386
92

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,107
Gold Earned
37,961
384
Minions Killed
426
0
Camps Cleared
0
1,196,380
Distance Traveled
1,326,153
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,707
439
80
6
0
308,042
1
L
Medusa
6,005
462
85
7
0
195,263
3
W
Tyr
8,434
649
104
8
0
239,944
0
W
Hel
7,645
588
49
4
0
274,157
2
L
Agni
6,241
480
100
8
0
242,397
0
W
Arachne
7,350
565
77
6
0
319,983
1
L
Sylvanus
5,900
454
37
3
0
234,006
0
L
Mulan
6,254
481
82
6
0
216,672
0
W
Nut
7,434
572
100
8
0
222,577
3
W
Ra
7,098
546
96
7
0
269,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role