Player Matchup

Cthulhu
Cthulhu
I_Am_Grote
Cthulhu
Level 27
God Stats
1W - 4L
1,155 SR
Queue Stats
5W - 16L
1,151 Elo+
Party 2
Skadi
Skadi
KingHaef
Skadi
Level 119
God Stats
32W - 20L
1,596 SR
Queue Stats
80W - 53L
1,564 Elo+
Solo
Guan Yu
Guan Yu
QUI-GON-JAMES-
Guan Yu
Level 7
God Stats
0W - 3L
1,190 SR
Queue Stats
5W - 8L
1,281 Elo+
Party 2
Da Ji
Da Ji
YaBoiGoodGun9453
Da Ji
Level 114
God Stats
0W - 2L
1,279 SR
Queue Stats
9W - 24L
1,193 Elo+
Party 2
Janus
Janus
vizsicko
Janus
Level 118
God Stats
1W - 4L
1,178 SR
Queue Stats
11W - 27L
1,246 Elo+
Party 2
Team Averages
Level 77
1,280 SR
1,287 Elo+

VS

Team Averages
Level 135
1,539 SR
1,499 Elo+
Yu Huang
Yu Huang
Faultynine2
Yu Huang
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 41L
1,464 Elo+
Party 1
Neith
Neith
Gandalf300
Neith
Level 157
God Stats
3W - 1L
1,844 SR
Queue Stats
64W - 66L
1,472 Elo+
Solo
Sun Wukong
Sun Wukong
Seravot
Sun Wukong
Level 107
God Stats
70W - 48L
1,664 SR
Queue Stats
213W - 200L
1,535 Elo+
Solo
Fafnir
Fafnir
Shepherd5962
Fafnir
Level 167
God Stats
13W - 14L
1,501 SR
Queue Stats
680W - 675L
1,537 Elo+
Solo
Vamana
Vamana
cortezboss84
Vamana
Level 124
God Stats
3W - 3L
1,188 SR
Queue Stats
99W - 83L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I_Am_Grote
Cthulhu
8
0 / 5 / 0
5,507
459
2,807
12,039
7,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
KingHaef
Skadi
9
0 / 3 / 0
5,490
458
4,022
7,602
1,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 8 / 1
4,958
413
1,126
9,205
3,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 3 / 2
6,348
529
6,238
9,379
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
vizsicko
Janus
10
2 / 3 / 1
6,125
510
7,506
5,615
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Faultynine2
Yu Huang
12
3 / 2 / 4
6,876
573
4,819
6,856
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
11
4 / 0 / 3
6,755
563
9,527
6,254
2,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Seravot
Sun Wukong
13
6 / 3 / 1
7,149
596
4,593
9,605
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
10
1 / 0 / 7
6,977
581
2,661
8,997
9,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
12
7 / 0 / 2
8,120
677
6,724
6,213
4,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
21
22
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Faultynine2
Yu Huang
3
2
4
2.5
W
Neith
4
0
3
5.5
L
Cthulhu
I_Am_Grote
Cthulhu
0
5
0
0
L
Skadi
KingHaef
Skadi
0
3
0
0
L
0
8
1
0.06
W
Sun Wukong
Seravot
Sun Wukong
6
3
1
2.17
W
Fafnir
1
0
7
4.5
L
3
3
2
1.33
W
Vamana
7
0
2
8
L
Janus
vizsicko
Janus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,699
Damage
28,324
43,840
Taken
37,925
17,146
Mitigated
22,708
5,373
Healing
13,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Faultynine2
Yu Huang
4,819
119
0
1,535
6,856
1,976
751
2,167
4,411
34,191
1,204
W
Neith
9,527
2,617
0
3,232
6,254
2,688
273
2,008
4,168
0
45,097
L
Cthulhu
I_Am_Grote
Cthulhu
2,807
29
0
1,792
12,039
7,277
92
1,305
10,295
20,595
1,163
L
Skadi
KingHaef
Skadi
4,022
558
0
567
7,602
1,936
712
718
6,642
0
33,903
L
1,126
518
176
716
9,205
3,557
0
510
8,653
0
17,522
W
Sun Wukong
Seravot
Sun Wukong
4,593
576
0
4,285
9,605
4,476
160
1,024
8,459
0
46,939
W
Fafnir
2,661
976
328
4,333
8,997
9,515
163
3,688
4,995
15,731
0
L
6,238
1,200
0
666
9,379
3,126
0
2,459
6,878
0
33,531
W
Vamana
6,724
2,793
0
194
6,213
4,053
202
512
5,679
0
45,104
L
Janus
vizsicko
Janus
7,506
802
0
1,456
5,615
1,250
186
2,337
3,194
34,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,428
Gold Earned
35,877
252
Minions Killed
318
0
Camps Cleared
0
1,210,891
Distance Traveled
1,193,359
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
6,876
573
57
5
0
228,112
0
W
Neith
6,755
563
77
6
0
209,186
0
L
Cthulhu
5,507
459
19
2
0
229,401
0
L
Skadi
5,490
458
75
6
0
217,519
0
L
Guan Yu
4,958
413
33
3
0
251,028
0
W
Sun Wukong
7,149
596
84
7
0
266,010
0
W
Fafnir
6,977
581
13
1
0
241,191
3
L
Da Ji
6,348
529
63
5
0
270,867
1
W
Vamana
8,120
677
87
7
0
248,860
2
L
Janus
6,125
510
62
5
0
242,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role