Player Matchup

Hercules
Hercules
Bronze V
JELOUBARY
Hercules
Bronze V
Level 86
God Stats
1W - 0L
1,657 SR
Queue Stats
1W - 3L
1,390 MMR
Party 1
Nemesis
Nemesis
Gold IV
KTomsey
Nemesis
Gold IV
Level 119
God Stats
1W - 2L
1,728 SR
Queue Stats
67W - 74L
1,419 MMR
Solo
Agni
Agni
Bronze V
WilzonRL
Agni
Bronze V
Level 88
God Stats
1W - 1L
1,541 SR
Queue Stats
1W - 3L
1,390 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,642 SR
1,400 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 84
1,486 SR
1,413 MMR
Izanami
Izanami
Gold V
Anansi68
Izanami
Gold V
Level 99
God Stats
11W - 18L
1,441 SR
Queue Stats
144W - 195L
1,312 MMR
Solo
Discordia
Discordia
Gold V
Steadied
Discordia
Gold V
Level 84
God Stats
26W - 27L
1,575 SR
Queue Stats
45W - 58L
1,490 MMR
Party 2
Bacchus
Bacchus
Gold V
Super 942970
Bacchus
Gold V
Level 69
God Stats
1W - 4L
1,442 SR
Queue Stats
56W - 76L
1,436 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JELOUBARY
Hercules
19
3 / 2 / 6
12,840
803
7,811
18,749
22,528
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
KTomsey
Nemesis
19
4 / 0 / 4
12,655
791
10,360
17,753
15,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
18
2 / 4 / 6
12,388
774
5,215
9,749
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
CthulhuHeraKuzenboNeithMulan

VS

Bans
CerberusDanzaburouKumbhakarnaMedusaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anansi68
Izanami
16
0 / 2 / 4
10,804
675
5,596
8,116
3,267
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
Steadied
Discordia
19
5 / 4 / 1
12,727
795
20,113
8,451
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Super 942970
Bacchus
17
1 / 3 / 4
11,117
695
9,756
13,530
18,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
9
Kills
6
6
Deaths
9
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Anansi68
Izanami
0
2
4
1
W
Hercules
JELOUBARY
Hercules
3
2
6
3
W
Nemesis
KTomsey
Nemesis
4
0
4
6
L
Discordia
Steadied
Discordia
5
4
1
1.38
L
Bacchus
Super 942970
Bacchus
1
3
4
1
W
Agni
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,386
Damage
35,465
46,251
Taken
30,097
41,293
Mitigated
25,278
10,580
Healing
2,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Anansi68
Izanami
5,596
3,117
0
521
8,116
3,267
1,051
1,435
6,546
0
26,762
W
Hercules
JELOUBARY
Hercules
7,811
1,713
0
4,779
18,749
22,528
535
10,046
8,054
0
31,382
W
Nemesis
KTomsey
Nemesis
10,360
2,252
0
5,354
17,753
15,540
1,124
11,494
5,757
0
46,689
L
Discordia
Steadied
Discordia
20,113
445
0
0
8,451
3,749
406
747
7,582
76,191
0
L
Bacchus
Super 942970
Bacchus
9,756
1,037
0
1,485
13,530
18,262
0
2,856
10,515
18,168
1,562
W
Agni
5,215
320
0
447
9,749
3,225
1,178
6,611
2,962
52,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,883
Gold Earned
34,648
199
Minions Killed
189
0
Camps Cleared
0
962,298
Distance Traveled
914,690
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,804
675
48
3
0
290,563
0
W
Hercules
12,840
803
61
4
0
314,884
2
W
Nemesis
12,655
791
60
4
0
341,142
0
L
Discordia
12,727
795
123
8
0
323,903
3
L
Bacchus
11,117
695
18
1
0
300,224
1
W
Agni
12,388
774
78
5
0
306,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role