Player Matchup

Pele
Pele
Cloutzie
Pele
Level 101
God Stats
37W - 25L
1,633 SR
Queue Stats
326W - 318L
1,502 Elo+
Solo
Zeus
Zeus
DarkAceShadow90
Zeus
Level 39
God Stats
5W - 3L
1,283 SR
Queue Stats
19W - 29L
1,296 Elo+
Solo
Kali
Kali
RomenEmpire86
Kali
Level 109
God Stats
26W - 20L
1,560 SR
Queue Stats
286W - 260L
1,469 Elo+
Solo
Skadi
Skadi
Valeryan007
Skadi
Level 72
God Stats
25W - 16L
1,539 SR
Queue Stats
283W - 274L
1,405 Elo+
Party 1
Ymir
Ymir
gogofofo
Ymir
Level 78
God Stats
9W - 3L
1,678 SR
Queue Stats
294W - 313L
1,395 Elo+
Party 1
Team Averages
Level 80
1,539 SR
1,413 Elo+

VS

Team Averages
Level 72
1,449 SR
1,430 Elo+
Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
AprilsTouch
Ra
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Derrian_412
Nu Wa
Level 105
God Stats
36W - 30L
1,467 SR
Queue Stats
187W - 174L
1,465 Elo+
Solo
Odin
Odin
KH4LIGAN
Odin
Level 69
God Stats
5W - 2L
1,275 SR
Queue Stats
306W - 297L
1,387 Elo+
Party 2
Loki
Loki
Ramsesbk08
Loki
Level 45
God Stats
3W - 5L
1,500 SR
Queue Stats
24W - 49L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
8 / 0 / 2
7,801
780
7,854
6,130
2,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 4 / 3
6,217
622
4,478
5,071
1,332
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

9
2 / 2 / 1
5,495
550
1,930
8,209
2,701
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 2
5,252
525
2,955
4,396
1,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ymir
9
0 / 2 / 2
4,993
499
1,531
8,152
4,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 1 / 2
5,696
570
5,759
4,341
1,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 5 / 2
4,434
443
518
3,951
1,024
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 4 / 3
5,722
572
3,841
6,174
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
8
2 / 1 / 2
5,006
501
3,718
7,149
3,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
3 / 3 / 1
5,249
525
2,663
7,292
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
14
Kills
9
9
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
2
3
L
0
5
2
0.2
W
Pele
8
0
2
9
W
4
4
3
1.38
L
2
4
3
0.88
L
Odin
2
1
2
3
L
3
3
1
1.17
W
2
2
1
1.25
W
0
1
2
1
W
Ymir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,748
Damage
16,499
31,958
Taken
28,907
12,002
Mitigated
9,931
8,908
Healing
7,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,759
2,846
0
2,120
4,341
1,194
994
576
3,765
38,036
10,139
L
518
106
12
10
3,951
1,024
89
1,718
2,233
9,142
286
W
Pele
7,854
2,684
0
3,825
6,130
2,098
334
1,333
4,797
0
61,179
W
4,478
688
0
321
5,071
1,332
0
1,619
3,452
28,132
2,434
L
3,841
1,150
0
560
6,174
1,739
0
942
5,232
33,388
0
L
Odin
3,718
1,775
0
2,712
7,149
3,953
32
755
6,394
0
11,731
L
2,663
808
0
2,282
7,292
2,021
0
1,721
5,571
0
18,525
W
1,930
830
0
3,112
8,209
2,701
0
1,334
6,875
0
35,147
W
2,955
1,347
0
540
4,396
1,194
21
1,576
2,820
0
37,574
W
Ymir
1,531
258
0
1,110
8,152
4,677
0
3,712
4,440
17,208
2,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,758
Gold Earned
26,107
308
Minions Killed
199
0
Camps Cleared
0
1,039,074
Distance Traveled
893,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,696
570
77
8
0
180,374
0
L
Ra
4,434
443
18
2
0
169,294
0
W
Pele
7,801
780
100
10
0
244,883
0
W
Zeus
6,217
622
48
5
0
159,952
0
L
Nu Wa
5,722
572
49
5
0
166,507
0
L
Odin
5,006
501
19
2
0
172,932
0
L
Loki
5,249
525
36
4
0
204,887
0
W
Kali
5,495
550
57
6
0
236,435
0
W
Skadi
5,252
525
69
7
0
193,216
0
W
Ymir
4,993
499
34
3
0
204,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role