Player Matchup

Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DUH BEARCAT
Ymir
Level 125
God Stats
6W - 5L
1,629 SR
Queue Stats
312W - 295L
1,527 Elo+
Solo
Charybdis
Charybdis
Dreamhaus
Charybdis
Level 124
God Stats
4W - 2L
1,727 SR
Queue Stats
232W - 257L
1,451 Elo+
Party 2
Nu Wa
Nu Wa
Neoncupcake
Nu Wa
Level 125
God Stats
2W - 7L
1,248 SR
Queue Stats
235W - 241L
1,437 Elo+
Party 2
Zhong Kui
Zhong Kui
TechnoGeek2646
Zhong Kui
Level 109
God Stats
2W - 3L
1,519 SR
Queue Stats
193W - 219L
1,448 Elo+
Solo
Team Averages
Level 121
1,525 SR
1,473 Elo+

VS

Team Averages
Level 93
1,505 SR
1,363 Elo+
Serqet
Serqet
Diamphiyoria
Serqet
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 44L
1,248 Elo+
Party 1
Sun Wukong
Sun Wukong
KingZog510
Sun Wukong
Level 148
God Stats
3W - 1L
1,505 SR
Queue Stats
64W - 66L
1,450 Elo+
Solo
Anubis
Anubis
SonFlizz
Anubis
Level 86
God Stats
5W - 1L
1,689 SR
Queue Stats
50W - 79L
1,310 Elo+
Party 1
Ah Puch
Ah Puch
Wildishbambino
Ah Puch
Level 119
God Stats
5W - 6L
1,488 SR
Queue Stats
144W - 143L
1,412 Elo+
Party 3
Bellona
Bellona
XTerm2257
Bellona
Level 69
God Stats
2W - 2L
1,341 SR
Queue Stats
66W - 70L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 4 / 2
7,358
669
4,738
14,413
15,932
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 4 / 2
6,777
616
2,817
9,413
7,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Dreamhaus
Charybdis
12
1 / 5 / 2
6,940
631
7,964
9,399
2,709
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 3
8,183
744
13,858
9,318
3,153
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
TechnoGeek2646
Zhong Kui
13
0 / 7 / 3
6,862
624
6,757
13,307
10,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
0 / 1 / 10
7,220
656
1,508
7,585
5,539
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
KingZog510
Sun Wukong
16
3 / 2 / 12
8,564
779
7,713
11,537
10,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
SonFlizz
Anubis
15
3 / 2 / 11
8,810
801
9,972
8,670
3,439
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

18
12 / 0 / 11
11,190
1,017
21,558
7,261
3,258
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
XTerm2257
Bellona
15
5 / 1 / 13
9,019
820
10,545
11,825
9,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
80
5
Kills
23
23
Deaths
6
12
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
2
0.5
L
0
4
2
0.25
W
Serqet
0
1
10
5
L
Charybdis
Dreamhaus
Charybdis
1
5
2
0.4
W
Sun Wukong
KingZog510
Sun Wukong
3
2
12
4.5
L
3
3
3
1.5
W
Anubis
SonFlizz
Anubis
3
2
11
4.25
L
Zhong Kui
TechnoGeek2646
Zhong Kui
0
7
3
0.21
W
12
0
11
17.5
W
Bellona
XTerm2257
Bellona
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,134
Damage
51,296
55,850
Taken
46,878
40,209
Mitigated
32,545
13,768
Healing
20,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,738
450
588
5,196
14,413
15,932
0
6,663
6,711
0
8,595
L
2,817
224
249
280
9,413
7,633
0
5,559
3,733
6,661
213
W
Serqet
1,508
218
872
1,344
7,585
5,539
0
4,548
3,037
0
2,905
L
Charybdis
Dreamhaus
Charybdis
7,964
2,263
741
1,297
9,399
2,709
0
6,431
2,798
0
15,496
W
Sun Wukong
KingZog510
Sun Wukong
7,713
776
1,113
5,131
11,537
10,511
355
6,103
5,434
0
14,574
L
13,858
2,460
880
1,598
9,318
3,153
0
6,347
2,733
32,807
0
W
Anubis
SonFlizz
Anubis
9,972
517
499
3,713
8,670
3,439
398
3,177
5,493
35,857
939
L
Zhong Kui
TechnoGeek2646
Zhong Kui
6,757
63
492
2,447
13,307
10,782
0
7,493
5,143
15,880
0
W
21,558
41
2,629
1,725
7,261
3,258
94
2,886
4,375
46,295
0
W
Bellona
XTerm2257
Bellona
10,545
709
1,241
2,033
11,825
9,798
145
6,655
5,170
1,506
14,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,120
Gold Earned
44,803
103
Minions Killed
145
0
Camps Cleared
0
909,418
Distance Traveled
1,076,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,358
669
8
1
0
213,130
0
L
Ymir
6,777
616
21
2
0
164,471
0
W
Serqet
7,220
656
3
0
0
205,308
0
L
Charybdis
6,940
631
18
2
0
164,322
0
W
Sun Wukong
8,564
779
20
2
0
207,051
0
L
Nu Wa
8,183
744
32
3
0
195,423
0
W
Anubis
8,810
801
46
4
0
191,659
0
L
Zhong Kui
6,862
624
24
2
0
172,072
0
W
Ah Puch
11,190
1,017
58
5
0
237,783
0
W
Bellona
9,019
820
18
2
0
234,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role