Player Matchup

Sobek
Sobek
Gold IV
AIwaysLethaI
Sobek
Gold IV
Level 193
God Stats
1W - 0L
1,701 SR
Queue Stats
13W - 12L
1,605 MMR
Party 2
Chiron
Chiron
Gold V
SURREALISMx_
Chiron
Gold V
Level 190
God Stats
2W - 2L
1,553 SR
Queue Stats
10W - 9L
1,533 MMR
Party 2
Raijin
Raijin
Bronze III
SinisterAres
Raijin
Bronze III
Level 217
God Stats
1W - 0L
1,700 SR
Queue Stats
2W - 0L
1,573 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 200
1,651 SR
1,570 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 65
1,642 SR
1,446 MMR
Nox
Nox
Gold V
SuperBatman11
Nox
Gold V
Level 69
God Stats
3W - 3L
1,629 SR
Queue Stats
76W - 77L
1,487 MMR
Party 1
Cthulhu
Cthulhu
Gold II
SuperUltraK9
Cthulhu
Gold II
Level 66
God Stats
5W - 3L
1,752 SR
Queue Stats
67W - 63L
1,613 MMR
Party 1
Danzaburou
Danzaburou
Silver IV
die or live111
Danzaburou
Silver IV
Level 59
God Stats
15W - 12L
1,545 SR
Queue Stats
23W - 40L
1,239 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 14
10,868
906
6,397
11,732
14,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
17
10 / 3 / 9
11,835
986
10,981
8,833
3,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
17
4 / 0 / 15
11,290
941
13,746
6,868
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BacchusThorThothShivaKuzenbo

VS

Bans
BastetAchillesOdinMedusaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
8,734
728
4,392
10,309
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SuperUltraK9
Cthulhu
15
2 / 7 / 1
9,332
778
10,042
14,419
7,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
die or live111
Danzaburou
12
1 / 7 / 1
8,563
714
4,725
12,491
3,464
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
20
Kills
4
4
Deaths
20
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
1
14
13
W
Chiron
10
3
9
4.83
W
Raijin
4
0
15
11.5
L
1
6
1
0.25
L
Cthulhu
SuperUltraK9
Cthulhu
2
7
1
0.36
L
Danzaburou
die or live111
Danzaburou
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,124
Damage
19,159
27,433
Taken
37,219
20,525
Mitigated
14,455
8,638
Healing
3,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,397
405
0
3,666
11,732
14,609
348
4,998
6,381
14,741
2,915
W
Chiron
10,981
4,720
785
1,665
8,833
3,306
2,075
4,773
3,405
0
49,757
W
Raijin
13,746
1,490
340
2,182
6,868
2,610
594
3,003
3,366
57,955
0
L
4,392
206
0
480
10,309
3,028
0
6,428
3,651
24,053
0
L
Cthulhu
SuperUltraK9
Cthulhu
10,042
522
41
1,348
14,419
7,963
0
6,541
7,585
29,124
209
L
Danzaburou
die or live111
Danzaburou
4,725
1,524
0
1,217
12,491
3,464
0
5,929
6,182
0
20,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,993
Gold Earned
26,629
183
Minions Killed
127
0
Camps Cleared
0
633,113
Distance Traveled
611,010
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,868
906
16
1
0
221,532
0
W
Chiron
11,835
986
75
6
0
199,737
4
W
Raijin
11,290
941
92
8
0
211,844
0
L
Nox
8,734
728
36
3
0
210,424
0
L
Cthulhu
9,332
778
53
4
0
210,549
0
L
Danzaburou
8,563
714
38
3
0
190,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role