Player Matchup

Eset
Eset
 
Eset
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DirtyDrik
Izanami
Level 101
God Stats
27W - 19L
1,619 SR
Queue Stats
118W - 105L
1,569 Elo+
Solo
Fenrir
Fenrir
ITritonI
Fenrir
Level 117
God Stats
1W - 1L
1,316 SR
Queue Stats
13W - 23L
1,359 Elo+
Party 2
Janus
Janus
Sacatera
Janus
Level 94
God Stats
69W - 79L
1,464 SR
Queue Stats
217W - 210L
1,442 Elo+
Solo
Maui
Maui
Und3adAtlas
Maui
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 36L
1,463 Elo+
Party 2
Team Averages
Level 134
1,480 SR
1,467 Elo+

VS

Team Averages
Level 96
1,542 SR
1,529 Elo+
Hou Yi
Hou Yi
AdeptTriksterTTV
Hou Yi
Level 49
God Stats
2W - 2L
1,713 SR
Queue Stats
147W - 134L
1,516 Elo+
Party 1
Sylvanus
Sylvanus
Asmonerd
Sylvanus
Level 153
God Stats
292W - 270L
1,531 SR
Queue Stats
361W - 349L
1,511 Elo+
Solo
Ne Zha
Ne Zha
CaptClpnChks
Ne Zha
Level 69
God Stats
1W - 4L
1,340 SR
Queue Stats
146W - 142L
1,553 Elo+
Party 1
Kuzenbo
Kuzenbo
chupacabras72
Kuzenbo
Level 121
God Stats
122W - 112L
1,592 SR
Queue Stats
484W - 435L
1,569 Elo+
Solo
Anubis
Anubis
welpthatwaseasy
Anubis
Level 88
God Stats
11W - 10L
1,534 SR
Queue Stats
462W - 435L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
2 / 2 / 1
6,691
669
5,376
7,738
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
DirtyDrik
Izanami
12
2 / 0 / 2
6,073
607
3,671
3,645
1,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
ITritonI
Fenrir
11
6 / 3 / 0
6,237
624
3,183
7,566
2,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Sacatera
Janus
12
2 / 3 / 2
6,359
636
4,569
5,468
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 5
5,454
545
3,430
6,567
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,935
494
1,578
5,559
1,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Asmonerd
Sylvanus
10
2 / 3 / 0
5,987
599
4,958
8,734
4,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ne Zha
8
0 / 2 / 1
4,644
464
2,295
6,462
1,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kuzenbo
8
0 / 3 / 1
4,565
457
3,114
7,043
5,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 4 / 0
7,188
719
6,646
10,214
3,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
13
Kills
8
8
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
2
2
1
1.25
L
0
1
0
0
L
Sylvanus
Asmonerd
Sylvanus
2
3
0
0.67
L
Ne Zha
0
2
1
0.25
W
Izanami
DirtyDrik
Izanami
2
0
2
3
W
Fenrir
ITritonI
Fenrir
6
3
0
2
W
Janus
Sacatera
Janus
2
3
2
1
W
1
0
5
3.5
L
Kuzenbo
0
3
1
0.17
L
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,229
Damage
18,591
30,984
Taken
38,012
9,932
Mitigated
16,689
10,883
Healing
14,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
5,376
967
0
3,206
7,738
2,150
0
4,605
3,133
42,394
837
L
1,578
1,143
0
1,461
5,559
1,641
0
1,050
4,509
0
28,877
L
Sylvanus
Asmonerd
Sylvanus
4,958
1,325
0
2,808
8,734
4,268
0
5,084
3,650
27,539
9,065
L
Ne Zha
2,295
865
0
3,500
6,462
1,589
0
830
5,594
0
23,255
W
Izanami
DirtyDrik
Izanami
3,671
2,389
0
1,297
3,645
1,134
589
622
2,904
0
46,598
W
Fenrir
ITritonI
Fenrir
3,183
339
0
2,855
7,566
2,224
0
2,357
5,138
0
28,141
W
Janus
Sacatera
Janus
4,569
552
0
808
5,468
1,246
0
3,792
1,607
43,344
855
W
3,430
1,437
0
2,717
6,567
3,178
0
2,241
4,163
20,265
5,608
L
Kuzenbo
3,114
601
103
2,065
7,043
5,515
0
1,370
5,601
19,064
1,183
L
6,646
159
0
5,002
10,214
3,676
0
4,172
5,672
53,683
452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,814
Gold Earned
27,319
354
Minions Killed
288
0
Camps Cleared
0
1,041,737
Distance Traveled
1,002,246
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,691
669
92
9
0
208,984
0
L
Hou Yi
4,935
494
51
5
0
197,891
0
L
Sylvanus
5,987
599
68
7
0
184,516
8
L
Ne Zha
4,644
464
47
5
0
236,689
0
W
Izanami
6,073
607
82
8
0
191,782
3
W
Fenrir
6,237
624
47
5
0
219,615
0
W
Janus
6,359
636
92
9
0
219,808
3
W
Maui
5,454
545
41
4
0
201,548
2
L
Kuzenbo
4,565
457
20
2
0
210,568
0
L
Anubis
7,188
719
102
10
0
172,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role