Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Deaths_Dealer97
Freya
Level 138
God Stats
2W - 6L
1,361 SR
Queue Stats
341W - 284L
1,505 Elo+
Solo
Bellona
Bellona
Mikethegamer928
Bellona
Level 5
God Stats
2W - 4L
1,318 SR
Queue Stats
4W - 8L
1,324 Elo+
Party 2
Horus
Horus
TraCuz-
Horus
Level 105
God Stats
9W - 14L
1,470 SR
Queue Stats
129W - 147L
1,429 Elo+
Party 2
Danzaburou
Danzaburou
sincer789
Danzaburou
Level 125
God Stats
169W - 135L
1,503 SR
Queue Stats
307W - 296L
1,429 Elo+
Solo
Team Averages
Level 88
1,430 SR
1,438 Elo+

VS

Team Averages
Level 103
1,572 SR
1,487 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Bardock72
Loki
Level 115
God Stats
26W - 21L
1,567 SR
Queue Stats
226W - 217L
1,477 Elo+
Solo
Chaac
Chaac
Dios_eskrapy
Chaac
Level 92
God Stats
74W - 50L
1,579 SR
Queue Stats
318W - 327L
1,469 Elo+
Party 1
Hachiman
Hachiman
KIN THE DARK145
Hachiman
Level 82
God Stats
18W - 19L
1,476 SR
Queue Stats
435W - 451L
1,446 Elo+
Party 1
Jormungandr
Jormungandr
Z8 SplashyPants
Jormungandr
Level 99
God Stats
7W - 1L
1,740 SR
Queue Stats
156W - 128L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 5 / 1
6,477
540
3,244
9,465
3,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

3
0 / 1 / 0
4,141
345
172
1,363
320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 2 / 2
6,171
514
4,707
10,650
8,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Horus
TraCuz-
Horus
10
1 / 1 / 7
6,110
509
4,804
10,865
7,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
sincer789
Danzaburou
13
6 / 2 / 0
7,529
627
7,451
9,918
3,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 3 / 5
6,583
549
5,569
4,592
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
14
4 / 2 / 3
7,428
619
5,594
5,998
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 3 / 2
7,762
647
9,203
10,434
8,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
11
0 / 3 / 0
6,028
502
3,138
5,485
1,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Z8 SplashyPants
Jormungandr
9
1 / 2 / 2
5,748
479
3,551
7,848
4,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
13
Kills
11
11
Deaths
13
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
5
1
0.9
W
Kukulkan
 
Kukulkan
2
3
5
1.5
W
Loki
4
2
3
2.75
L
0
1
0
0
W
4
3
2
1.67
W
Hachiman
0
3
0
0
L
2
2
2
1.5
L
Horus
TraCuz-
Horus
1
1
7
4.5
W
Jormungandr
Z8 SplashyPants
Jormungandr
1
2
2
1
L
Danzaburou
sincer789
Danzaburou
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,378
Damage
27,055
42,261
Taken
34,357
24,233
Mitigated
17,738
12,717
Healing
8,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,244
954
0
1,316
9,465
3,651
0
1,941
7,524
0
34,436
W
Kukulkan
 
Kukulkan
5,569
146
0
388
4,592
1,476
668
21
4,352
34,373
0
W
Loki
5,594
1,691
0
2,622
5,998
1,678
228
53
5,881
0
55,023
L
172
35
0
572
1,363
320
0
751
612
4,236
118
W
9,203
1,851
0
2,565
10,434
8,186
0
0
10,399
7,594
45,419
W
Hachiman
3,138
1,886
0
975
5,485
1,568
0
0
5,454
0
33,650
L
4,707
1,390
0
2,959
10,650
8,714
0
2,810
7,840
0
31,344
L
Horus
TraCuz-
Horus
4,804
1,595
472
4,034
10,865
7,784
0
3,159
7,706
0
20,710
W
Jormungandr
Z8 SplashyPants
Jormungandr
3,551
922
0
1,772
7,848
4,830
170
0
7,624
20,807
0
L
Danzaburou
sincer789
Danzaburou
7,451
1,671
0
3,364
9,918
3,764
0
2,432
7,486
0
51,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,428
Gold Earned
33,549
235
Minions Killed
351
0
Camps Cleared
0
954,970
Distance Traveled
1,166,609
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,477
540
62
5
0
196,376
0
W
Kukulkan
6,583
549
67
6
0
188,214
0
W
Loki
7,428
619
91
8
0
272,248
1
L
Freya
4,141
345
9
1
0
35,623
0
W
Chaac
7,762
647
87
7
0
243,814
0
W
Hachiman
6,028
502
71
6
0
223,021
0
L
Bellona
6,171
514
52
4
0
210,229
0
L
Horus
6,110
509
29
2
0
265,372
3
W
Jormungandr
5,748
479
35
3
0
239,312
0
L
Danzaburou
7,529
627
83
7
0
247,370
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role