Player Matchup

Erlang Shen
Erlang Shen
BlueShadez8878
Erlang Shen
Level 154
God Stats
7W - 5L
1,533 SR
Queue Stats
435W - 445L
1,581 Elo+
Solo
Vulcan
Vulcan
ScoobyDoo2K8
Vulcan
Level 148
God Stats
3W - 0L
1,683 SR
Queue Stats
56W - 48L
1,565 Elo+
Party 2
Guan Yu
Guan Yu
SςrαρρyDoo2K8
Guan Yu
Level 146
God Stats
3W - 0L
1,641 SR
Queue Stats
142W - 135L
1,510 Elo+
Party 2
Bastet
Bastet
YSN Tsunami
Bastet
Level 153
God Stats
1W - 0L
1,858 SR
Queue Stats
78W - 73L
1,560 Elo+
Party 3
Nox
Nox
YoungNoah_
Nox
Level 203
God Stats
2W - 1L
1,405 SR
Queue Stats
64W - 53L
1,562 Elo+
Party 3
Team Averages
Level 161
1,624 SR
1,556 Elo+

VS

Team Averages
Level 129
1,497 SR
1,559 Elo+
Neith
Neith
HerofLegend
Neith
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
221W - 209L
1,494 Elo+
Solo
Ra
Ra
LC Lucius
Ra
Level 159
God Stats
1W - 2L
1,530 SR
Queue Stats
262W - 274L
1,584 Elo+
Solo
Da Ji
Da Ji
LuckySpark84
Da Ji
Level 47
God Stats
0W - 2L
1,339 SR
Queue Stats
17W - 19L
1,536 Elo+
Party 1
Sol
Sol
Rare-Angelz5559
Sol
Level 159
God Stats
2W - 2L
1,594 SR
Queue Stats
186W - 142L
1,649 Elo+
Party 1
Sun Wukong
Sun Wukong
ailingeric
Sun Wukong
Level 158
God Stats
7W - 6L
1,521 SR
Queue Stats
569W - 600L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BlueShadez8878
Erlang Shen
18
5 / 1 / 12
10,982
845
13,136
18,415
16,733
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vulcan
18
6 / 1 / 11
10,745
827
16,078
9,708
6,133
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
1 / 2 / 15
9,231
710
6,467
19,632
16,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
16
3 / 1 / 13
9,635
741
11,217
16,598
12,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

15
5 / 2 / 9
9,734
749
7,828
9,893
4,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,586
584
6,672
8,174
2,735
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

16
0 / 4 / 6
8,945
688
9,767
10,163
4,499
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
4 / 4 / 3
9,296
715
7,683
11,337
4,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
1 / 3 / 4
9,161
705
19,378
11,079
3,730
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sun Wukong
ailingeric
Sun Wukong
17
2 / 5 / 4
9,279
714
14,430
17,979
16,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
27
20
Kills
7
7
Deaths
20
60
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BlueShadez8878
Erlang Shen
5
1
12
11
L
0
4
3
0.38
L
0
4
6
0.75
L
4
4
3
1.38
L
1
3
4
1
W
Vulcan
6
1
11
11.5
W
1
2
15
4.25
W
Bastet
3
1
13
9.5
W
5
2
9
4.75
L
Sun Wukong
ailingeric
Sun Wukong
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,726
Damage
57,930
74,246
Taken
58,732
55,083
Mitigated
32,878
48,174
Healing
18,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BlueShadez8878
Erlang Shen
13,136
2,531
2,863
4,619
18,415
16,733
483
7,940
9,711
0
20,958
L
6,672
1,005
457
2,578
8,174
2,735
0
3,927
4,247
0
16,182
L
9,767
317
6,310
3,065
10,163
4,499
0
2,820
7,343
32,800
862
L
7,683
1,416
683
673
11,337
4,947
0
5,804
5,533
0
9,211
L
19,378
1,530
338
2,473
11,079
3,730
0
4,301
6,778
35,951
667
W
Vulcan
16,078
570
91
429
9,708
6,133
409
2,377
7,059
43,095
0
W
6,467
631
15,419
11,608
19,632
16,099
237
5,595
13,492
0
17,483
W
Bastet
11,217
2,311
4,736
5,426
16,598
12,009
21
6,324
9,571
0
17,318
W
7,828
299
1,268
1,715
9,893
4,109
0
3,763
5,816
25,437
0
L
Sun Wukong
ailingeric
Sun Wukong
14,430
1,727
172
1,873
17,979
16,967
0
7,054
10,925
108
31,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,327
Gold Earned
44,267
145
Minions Killed
157
0
Camps Cleared
0
1,407,130
Distance Traveled
1,075,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,982
845
21
2
0
266,278
0
L
Neith
7,586
584
14
1
0
149,481
0
L
Ra
8,945
688
56
4
0
212,733
0
L
Da Ji
9,296
715
8
1
0
254,487
0
L
Sol
9,161
705
58
4
0
235,124
0
W
Vulcan
10,745
827
44
3
0
319,749
0
W
Guan Yu
9,231
710
21
2
0
302,247
0
W
Bastet
9,635
741
18
1
0
289,332
0
W
Nox
9,734
749
41
3
0
229,524
0
L
Sun Wukong
9,279
714
21
2
0
223,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role