Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Evannita
Nut
Level 144
God Stats
21W - 12L
1,659 SR
Queue Stats
146W - 132L
1,572 Elo+
Party 1
Fenrir
Fenrir
Scraggy98
Fenrir
Level 175
God Stats
3W - 5L
1,328 SR
Queue Stats
160W - 147L
1,570 Elo+
Party 1
Chang'e
Chang'e
Uncolored
Chang'e
Level 147
God Stats
2W - 1L
1,682 SR
Queue Stats
43W - 46L
1,511 Elo+
Party 1
Nemesis
Nemesis
asesinosaien2015
Nemesis
Level 159
God Stats
2W - 3L
1,314 SR
Queue Stats
82W - 74L
1,545 Elo+
Party 1
Team Averages
Level 159
1,497 SR
1,540 Elo+

VS

Team Averages
Level 148
1,573 SR
1,515 Elo+
Sylvanus
Sylvanus
Coiote505
Sylvanus
Level 106
God Stats
1W - 2L
1,599 SR
Queue Stats
57W - 73L
1,419 Elo+
Solo
Scylla
Scylla
CrimsonHeaven
Scylla
Level 173
God Stats
3W - 5L
1,451 SR
Queue Stats
374W - 352L
1,561 Elo+
Party 2
Ishtar
Ishtar
TROLLENCIO2000
Ishtar
Level 158
God Stats
23W - 16L
1,678 SR
Queue Stats
282W - 262L
1,556 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
elbautimc
Morgan Le Fay
Level 146
God Stats
13W - 15L
1,503 SR
Queue Stats
264W - 263L
1,464 Elo+
Solo
Nemesis
Nemesis
zLexor
Nemesis
Level 159
God Stats
6W - 2L
1,634 SR
Queue Stats
121W - 91L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 1 / 1
7,032
639
7,442
12,597
6,638
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
1 / 2 / 6
5,968
543
8,132
7,708
2,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fenrir
Scraggy98
Fenrir
10
4 / 5 / 3
6,240
567
6,526
11,491
3,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Uncolored
Chang'e
12
4 / 0 / 3
6,095
554
4,175
5,116
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
5 / 0 / 6
6,496
591
8,527
8,550
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Coiote505
Sylvanus
9
2 / 5 / 2
5,826
530
4,316
11,548
8,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 2 / 0
6,112
556
4,143
5,401
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 3 / 3
5,807
528
6,250
7,984
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
elbautimc
Morgan Le Fay
11
1 / 4 / 0
6,181
562
8,337
11,419
5,297
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
zLexor
Nemesis
10
3 / 3 / 1
5,632
512
5,714
9,071
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
17
Kills
8
8
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
1
3.5
L
Sylvanus
Coiote505
Sylvanus
2
5
2
0.6
L
1
2
0
0.5
W
1
2
6
2
W
Fenrir
Scraggy98
Fenrir
4
5
3
1.1
L
1
3
3
0.83
W
Chang'e
Uncolored
Chang'e
4
0
3
5.5
W
5
0
6
8
L
Morgan Le Fay
elbautimc
Morgan Le Fay
1
4
0
0.25
L
Nemesis
zLexor
Nemesis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,802
Damage
28,760
45,462
Taken
45,423
17,416
Mitigated
22,311
17,974
Healing
12,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,442
1,408
0
6,707
12,597
6,638
0
8,337
4,260
44,801
1,493
L
Sylvanus
Coiote505
Sylvanus
4,316
659
298
2,607
11,548
8,612
0
691
10,857
13,039
0
L
4,143
621
0
420
5,401
1,776
0
1,930
3,471
42,297
391
W
8,132
5,334
0
2,462
7,708
2,340
80
1,929
5,779
0
38,106
W
Fenrir
Scraggy98
Fenrir
6,526
1,564
1,221
2,250
11,491
3,965
0
2,644
8,847
66
25,671
L
6,250
3,756
0
2,025
7,984
2,945
0
52
7,932
0
39,981
W
Chang'e
Uncolored
Chang'e
4,175
448
862
2,372
5,116
1,379
0
1,314
3,802
29,822
0
W
8,527
3,929
0
2,100
8,550
3,094
0
2,468
6,082
0
35,792
L
Morgan Le Fay
elbautimc
Morgan Le Fay
8,337
1,789
0
5,124
11,419
5,297
0
7,130
4,289
45,784
0
L
Nemesis
zLexor
Nemesis
5,714
2,689
0
1,630
9,071
3,681
0
1,769
7,302
0
36,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,831
Gold Earned
29,558
288
Minions Killed
319
0
Camps Cleared
0
1,174,633
Distance Traveled
1,092,418
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,032
639
85
8
0
234,413
1
L
Sylvanus
5,826
530
22
2
0
195,864
0
L
Scylla
6,112
556
88
8
0
239,481
1
W
Nut
5,968
543
60
5
0
204,808
2
W
Fenrir
6,240
567
40
4
0
216,215
3
L
Ishtar
5,807
528
68
6
0
210,938
3
W
Chang'e
6,095
554
52
5
0
252,258
2
W
Nemesis
6,496
591
51
5
0
266,939
0
L
Morgan Le Fay
6,181
562
78
7
0
181,764
0
L
Nemesis
5,632
512
63
6
0
264,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role