Player Matchup

Osiris
Osiris
DaddysVan
Osiris
Level 156
God Stats
1W - 0L
1,567 SR
Queue Stats
33W - 27L
1,655 Elo+
Party 1
Agni
Agni
GirthControl
Agni
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,618 Elo+
Party 1
Medusa
Medusa
MoodNika
Medusa
Level 69
God Stats
9W - 1L
1,947 SR
Queue Stats
287W - 253L
1,513 Elo+
Solo
Fenrir
Fenrir
Snuggler Bear
Fenrir
Level 158
God Stats
25W - 30L
1,544 SR
Queue Stats
515W - 496L
1,450 Elo+
Solo
Aphrodite
Aphrodite
UrNotCuteIAm
Aphrodite
Level 149
God Stats
95W - 92L
1,541 SR
Queue Stats
754W - 739L
1,443 Elo+
Solo
Team Averages
Level 136
1,620 SR
1,536 Elo+

VS

Team Averages
Level 128
1,578 SR
1,500 Elo+
Chaac
Chaac
MarioTwin210
Chaac
Level 116
God Stats
1W - 3L
1,380 SR
Queue Stats
84W - 109L
1,508 Elo+
Party 2
Pele
Pele
R41N NINJA
Pele
Level 141
God Stats
0W - 2L
1,727 SR
Queue Stats
70W - 97L
1,511 Elo+
Party 2
Ares
Ares
R41NCody
Ares
Level 120
God Stats
3W - 8L
1,546 SR
Queue Stats
46W - 79L
1,497 Elo+
Party 2
Cernunnos
Cernunnos
dantekrank
Cernunnos
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,479 Elo+
Solo
Chang'e
Chang'e
happyjacob123
Chang'e
Level 108
God Stats
3W - 2L
1,736 SR
Queue Stats
44W - 66L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DaddysVan
Osiris
11
3 / 0 / 0
6,329
703
7,114
8,130
6,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 0 / 0
5,658
629
3,912
3,918
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
MoodNika
Medusa
11
4 / 1 / 2
6,340
704
5,223
3,402
1,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 3 / 2
4,525
503
2,527
7,091
2,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Aphrodite
UrNotCuteIAm
Aphrodite
8
0 / 0 / 4
5,222
580
3,090
7,879
4,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,744
527
2,826
9,409
6,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 1 / 0
5,878
653
5,229
8,054
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ares
7
0 / 3 / 0
4,184
465
2,013
7,049
4,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
dantekrank
Cernunnos
5
0 / 2 / 0
3,615
402
706
2,842
688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
8
0 / 0 / 0
4,558
506
5,239
5,622
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
4
4
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
DaddysVan
Osiris
3
0
0
3
W
2
0
0
2
L
0
3
1
0.17
W
Medusa
MoodNika
Medusa
4
1
2
5
L
4
1
0
4
L
Ares
0
3
0
0
W
0
3
2
0.33
W
Aphrodite
UrNotCuteIAm
Aphrodite
0
0
4
2
L
Cernunnos
dantekrank
Cernunnos
0
2
0
0
L
Chang'e
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,866
Damage
16,013
30,420
Taken
32,976
15,231
Mitigated
16,400
15,267
Healing
11,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DaddysVan
Osiris
7,114
2,598
0
5,327
8,130
6,291
0
0
8,130
0
45,231
W
3,912
911
0
1,254
3,918
1,202
135
1,671
2,247
33,043
0
L
2,826
671
0
2,224
9,409
6,701
0
0
9,409
0
27,160
W
Medusa
MoodNika
Medusa
5,223
1,837
0
606
3,402
1,109
742
321
3,081
0
44,081
L
5,229
1,264
0
2,650
8,054
2,928
0
689
7,365
0
43,789
L
Ares
2,013
111
0
2,452
7,049
4,395
0
2,747
4,302
9,334
817
W
2,527
419
0
2,392
7,091
2,112
0
996
6,095
0
22,996
W
Aphrodite
UrNotCuteIAm
Aphrodite
3,090
489
1,846
3,842
7,879
4,517
46
3,989
3,890
14,102
1,755
L
Cernunnos
dantekrank
Cernunnos
706
305
0
785
2,842
688
0
569
2,273
0
8,016
L
Chang'e
5,239
547
588
2,961
5,622
1,688
0
2,859
2,763
29,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,074
Gold Earned
22,979
280
Minions Killed
212
0
Camps Cleared
0
866,619
Distance Traveled
823,029
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,329
703
79
9
0
154,001
1
W
Agni
5,658
629
70
8
0
179,573
3
L
Chaac
4,744
527
47
5
0
172,152
0
W
Medusa
6,340
704
71
8
0
164,678
2
L
Pele
5,878
653
77
9
0
204,285
0
L
Ares
4,184
465
8
1
0
158,240
0
W
Fenrir
4,525
503
39
4
0
197,641
0
W
Aphrodite
5,222
580
21
2
0
170,726
3
L
Cernunnos
3,615
402
22
2
0
100,761
0
L
Chang'e
4,558
506
58
6
0
187,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role