Player Matchup

Artemis
Artemis
Gold I
 
Artemis
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ares
Ares
Gold II
CombatDisc
Ares
Gold II
Level 129
God Stats
22W - 24L
1,598 SR
Queue Stats
347W - 352L
1,499 MMR
Solo
Achilles
Achilles
Gold I
GunShark0
Achilles
Gold I
Level 109
God Stats
7W - 14L
1,480 SR
Queue Stats
257W - 270L
1,461 MMR
Solo
Hun Batz
Hun Batz
Gold I
Wiis_1021
Hun Batz
Gold I
Level 242
God Stats
30W - 22L
1,552 SR
Queue Stats
149W - 152L
1,447 MMR
Party 3
Kukulkan
Kukulkan
Silver I
hxldir
Kukulkan
Silver I
Level 127
God Stats
1W - 1L
1,526 SR
Queue Stats
26W - 26L
1,498 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 151
1,531 SR
1,481 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 163
1,497 SR
1,492 MMR
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold III
DeViLDoNuT6671
Mulan
Gold III
Level 148
God Stats
15W - 16L
1,640 SR
Queue Stats
93W - 94L
1,483 MMR
Solo
Ravana
Ravana
Gold IV
GorillaShogun
Ravana
Gold IV
Level 251
God Stats
6W - 6L
1,536 SR
Queue Stats
156W - 159L
1,484 MMR
Party 1
Charon
Charon
Silver I
RZR BLACK0UT
Charon
Silver I
Level 149
God Stats
1W - 0L
1,306 SR
Queue Stats
11W - 10L
1,455 MMR
Party 2
Chiron
Chiron
Bronze III
RZR VORTEX
Chiron
Bronze III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,539 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
3
0 / 0 / 0
2,792
558
1,718
1,057
193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 0 / 0
3,165
633
913
3,773
1,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
GunShark0
Achilles
6
1 / 2 / 0
3,538
708
1,887
4,746
2,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Wiis_1021
Hun Batz
7
1 / 2 / 0
3,585
717
490
3,227
899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
hxldir
Kukulkan
7
0 / 1 / 1
3,631
726
837
1,877
437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
CthulhuChang'eFenrirChaac

VS

Bans
AthenaThanatosArachneLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
1 / 0 / 0
4,129
826
1,820
1,468
421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
3 / 1 / 0
4,281
856
3,316
4,331
1,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 1 / 1
3,872
774
851
2,555
778
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon
6
0 / 0 / 0
3,820
764
940
3,118
1,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
RZR VORTEX
Chiron
6
0 / 0 / 0
3,380
676
1,315
1,460
263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
5
5
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
0
0
0
W
Nu Wa
 
Nu Wa
1
0
0
1
L
0
0
0
0
W
3
1
0
3
W
1
1
1
1.5
L
Achilles
GunShark0
Achilles
1
2
0
0.5
W
Charon
0
0
0
0
W
Chiron
RZR VORTEX
Chiron
0
0
0
0
L
Hun Batz
Wiis_1021
Hun Batz
1
2
0
0.5
L
Kukulkan
hxldir
Kukulkan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,845
Damage
8,242
14,680
Taken
12,932
6,101
Mitigated
4,067
4,788
Healing
5,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
1,718
580
0
500
1,057
193
0
180
877
0
6,832
W
Nu Wa
 
Nu Wa
1,820
606
0
250
1,468
421
0
837
631
19,596
1,156
L
913
145
0
1,371
3,773
1,987
0
959
2,814
10,270
0
W
3,316
794
0
1,426
4,331
1,454
0
0
4,056
0
21,564
W
851
438
0
1,476
2,555
778
0
0
2,555
0
19,776
L
Achilles
GunShark0
Achilles
1,887
276
0
2,348
4,746
2,585
0
87
4,659
0
12,141
W
Charon
940
381
0
1,565
3,118
1,151
0
655
2,463
12,361
0
W
Chiron
RZR VORTEX
Chiron
1,315
611
341
819
1,460
263
0
258
1,202
0
19,541
L
Hun Batz
Wiis_1021
Hun Batz
490
64
0
69
3,227
899
0
317
2,910
0
17,086
L
Kukulkan
hxldir
Kukulkan
837
51
0
500
1,877
437
0
1,112
765
18,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,711
Gold Earned
19,482
121
Minions Killed
181
0
Camps Cleared
0
465,039
Distance Traveled
527,028
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
2,792
558
11
2
0
50,603
0
W
Nu Wa
4,129
826
44
9
0
107,533
2
L
Ares
3,165
633
8
2
0
117,902
2
W
Mulan
4,281
856
31
6
0
112,500
0
W
Ravana
3,872
774
46
9
0
128,619
2
L
Achilles
3,538
708
28
6
0
94,471
0
W
Charon
3,820
764
22
4
0
89,682
2
W
Chiron
3,380
676
38
8
0
88,694
2
L
Hun Batz
3,585
717
36
7
0
105,880
1
L
Kukulkan
3,631
726
38
8
0
96,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role