Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Silver II
 
Da Ji
Silver II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Surtr
Surtr
Silver V
BlessLeo
Surtr
Silver V
Level 69
God Stats
2W - 5L
1,317 SR
Queue Stats
6W - 17L
1,316 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
PoseidonSupport
Kuzenbo
Gold II
Level 137
God Stats
10W - 9L
1,468 SR
Queue Stats
342W - 346L
1,434 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,457 SR
1,450 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,491 SR
1,365 MMR
Atlas
Atlas
Bronze III
HaloHunter74230
Atlas
Bronze III
Level 142
God Stats
0W - 2L
1,313 SR
Queue Stats
41W - 41L
1,438 MMR
Solo
Nut
Nut
Gold III
MrNapkins21
Nut
Gold III
Level 154
God Stats
3W - 2L
1,695 SR
Queue Stats
111W - 118L
1,440 MMR
Solo
Horus
Horus
Silver II
PostreCadiz
Horus
Silver II
Level 59
God Stats
0W - 1L
1,352 SR
Queue Stats
15W - 32L
1,121 MMR
Solo
Hera
Hera
Gold V
SirKempers55783
Hera
Gold V
Level 159
God Stats
36W - 22L
1,647 SR
Queue Stats
210W - 213L
1,402 MMR
Solo
Arachne
Arachne
Gold IV
foxwarrior112
Arachne
Gold IV
Level 149
God Stats
63W - 87L
1,449 SR
Queue Stats
1,027W - 1,041L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
3 / 0 / 0
4,164
833
2,540
2,004
485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
 
Merlin
7
1 / 0 / 0
3,524
705
458
1,445
302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
 
Da Ji
7
0 / 0 / 1
3,391
678
549
3,294
1,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
BlessLeo
Surtr
4
0 / 0 / 2
2,967
593
1,507
2,454
939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

6
0 / 0 / 0
3,349
670
744
2,843
2,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AwilixAgniBastet

VS

Bans
ZeusTyrIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,554
711
1,511
1,567
779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 1 / 0
3,220
644
1,347
2,801
742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 2 / 0
3,123
625
419
4,464
1,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 0
3,672
734
301
1,816
403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
1
0 / 0 / 0
2,418
484
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
0
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
0
3
W
Merlin
 
Merlin
1
0
0
1
W
Da Ji
 
Da Ji
0
0
1
0.5
W
Surtr
BlessLeo
Surtr
0
0
2
1
L
0
0
0
0
L
0
1
0
0
W
0
0
0
0
L
0
2
0
0
L
0
1
0
0
L
Arachne
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,798
Damage
3,578
12,040
Taken
10,648
5,176
Mitigated
3,900
4,632
Healing
3,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,540
824
0
978
2,004
485
0
0
2,004
0
24,903
W
Merlin
 
Merlin
458
41
0
750
1,445
302
0
301
1,144
15,865
0
W
Da Ji
 
Da Ji
549
0
0
909
3,294
1,106
0
0
3,294
0
21,655
W
Surtr
BlessLeo
Surtr
1,507
586
0
889
2,454
939
0
0
2,454
142
5,928
L
1,511
549
0
818
1,567
779
0
744
823
13,385
926
L
1,347
813
0
431
2,801
742
0
29
2,772
0
16,143
W
744
261
0
1,106
2,843
2,344
0
1,260
1,373
12,886
0
L
419
285
380
1,188
4,464
1,976
0
54
4,293
0
4,723
L
301
0
0
460
1,816
403
0
458
1,358
20,217
0
L
Arachne
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,395
Gold Earned
15,987
152
Minions Killed
111
0
Camps Cleared
0
491,338
Distance Traveled
390,079
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,164
833
36
7
0
96,754
0
W
Merlin
3,524
705
33
7
0
87,173
0
W
Da Ji
3,391
678
46
9
0
117,380
0
W
Surtr
2,967
593
9
2
0
105,554
1
L
Atlas
3,554
711
30
6
0
93,374
0
L
Nut
3,220
644
32
6
0
86,596
0
W
Kuzenbo
3,349
670
28
6
0
84,477
0
L
Horus
3,123
625
8
2
0
103,754
2
L
Hera
3,672
734
41
8
0
101,394
1
L
Arachne
2,418
484
0
0
0
4,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role