Player Matchup

Tsukuyomi
Tsukuyomi
CallMeB0ssman
Tsukuyomi
Level 82
God Stats
11W - 7L
1,600 SR
Queue Stats
284W - 279L
1,436 Elo+
Party 2
Izanami
Izanami
VongolaPrimoI
Izanami
Level 117
God Stats
2W - 3L
1,336 SR
Queue Stats
228W - 216L
1,462 Elo+
Solo
Nu Wa
Nu Wa
WatermelonChamoy
Nu Wa
Level 121
God Stats
81W - 59L
1,613 SR
Queue Stats
675W - 655L
1,449 Elo+
Party 2
Thor
Thor
XxSpiderxX1986
Thor
Level 166
God Stats
6W - 2L
1,839 SR
Queue Stats
742W - 732L
1,456 Elo+
Solo
Achilles
Achilles
rockerx111
Achilles
Level 81
God Stats
11W - 15L
1,364 SR
Queue Stats
163W - 160L
1,490 Elo+
Party 2
Team Averages
Level 113
1,550 SR
1,459 Elo+

VS

Team Averages
Level 84
1,491 SR
1,423 Elo+
Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Adesius
Izanami
Level 9
God Stats
2W - 1L
1,491 SR
Queue Stats
2W - 4L
1,288 Elo+
Party 1
Ra
Ra
Blonde boy5542
Ra
Level 121
God Stats
1W - 1L
1,579 SR
Queue Stats
4W - 4L
1,418 Elo+
Solo
Cthulhu
Cthulhu
EmptyCrevice
Cthulhu
Level 67
God Stats
2W - 1L
1,398 SR
Queue Stats
6W - 6L
1,430 Elo+
Party 1
Chaac
Chaac
Universal23
Chaac
Level 85
God Stats
5W - 4L
1,486 SR
Queue Stats
45W - 38L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CallMeB0ssman
Tsukuyomi
11
2 / 2 / 2
6,340
634
2,255
7,149
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
10
5 / 4 / 2
5,990
599
6,651
6,434
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 2 / 2
6,639
664
5,757
5,032
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 6
6,367
637
4,717
9,090
5,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
rockerx111
Achilles
11
5 / 2 / 0
6,955
696
4,586
8,789
4,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 2 / 1
6,566
657
5,676
9,109
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Adesius
Izanami
8
0 / 4 / 2
5,104
510
2,614
5,700
1,561
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 2 / 3
5,076
508
1,659
4,243
849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
EmptyCrevice
Cthulhu
9
3 / 2 / 2
6,055
606
4,947
9,206
6,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

11
2 / 6 / 0
6,087
609
6,635
9,760
4,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
16
Kills
11
11
Deaths
16
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
2
1
3.25
L
Izanami
Adesius
Izanami
0
4
2
0.25
L
0
2
3
0.75
W
Tsukuyomi
CallMeB0ssman
Tsukuyomi
2
2
2
1.5
L
Cthulhu
EmptyCrevice
Cthulhu
3
2
2
2
L
2
6
0
0.33
W
Izanami
5
4
2
1.5
W
3
2
2
2
W
1
1
6
4
W
Achilles
rockerx111
Achilles
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,966
Damage
21,531
36,494
Taken
38,018
15,221
Mitigated
16,371
11,527
Healing
9,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,676
1,773
0
1,554
9,109
3,432
20
1,391
7,565
0
41,239
L
Izanami
Adesius
Izanami
2,614
2,152
0
437
5,700
1,561
434
208
5,452
0
27,860
L
1,659
310
48
1,035
4,243
849
0
2,556
1,472
26,759
0
W
Tsukuyomi
CallMeB0ssman
Tsukuyomi
2,255
400
0
4,284
7,149
2,208
414
1,239
5,910
0
37,712
L
Cthulhu
EmptyCrevice
Cthulhu
4,947
423
1,064
3,632
9,206
6,109
140
188
8,978
17,891
1,038
L
6,635
2,706
0
1,358
9,760
4,420
0
881
8,815
0
39,776
W
Izanami
6,651
4,751
0
1,692
6,434
1,671
0
2,064
4,370
0
29,103
W
5,757
1,526
0
549
5,032
1,358
770
725
4,307
38,918
1,226
W
4,717
806
116
2,783
9,090
5,078
0
2,578
6,512
0
26,164
W
Achilles
rockerx111
Achilles
4,586
1,938
0
2,103
8,789
4,906
136
0
8,789
0
32,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,291
Gold Earned
28,888
283
Minions Killed
243
0
Camps Cleared
0
954,123
Distance Traveled
986,342
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,566
657
62
6
0
253,745
0
L
Izanami
5,104
510
62
6
0
191,910
0
L
Ra
5,076
508
45
5
0
133,633
0
W
Tsukuyomi
6,340
634
72
7
0
209,010
0
L
Cthulhu
6,055
606
17
2
0
204,755
0
L
Chaac
6,087
609
57
6
0
202,299
0
W
Izanami
5,990
599
45
5
0
155,684
2
W
Nu Wa
6,639
664
70
7
0
179,195
1
W
Thor
6,367
637
36
4
0
212,254
0
W
Achilles
6,955
696
60
6
0
197,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role