Player Matchup

Serqet
Serqet
 
Serqet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Raulmp25
Bacchus
Level 120
God Stats
16W - 20L
1,462 SR
Queue Stats
59W - 92L
1,401 Elo+
Party 1
Neith
Neith
SaalviG
Neith
Level 105
God Stats
8W - 6L
1,605 SR
Queue Stats
92W - 120L
1,417 Elo+
Party 1
Merlin
Merlin
alvedo202
Merlin
Level 67
God Stats
3W - 1L
1,867 SR
Queue Stats
48W - 81L
1,411 Elo+
Party 1
Ao Kuang
Ao Kuang
javielin
Ao Kuang
Level 35
God Stats
9W - 12L
1,732 SR
Queue Stats
68W - 112L
1,416 Elo+
Party 1
Team Averages
Level 91
1,633 SR
1,429 Elo+

VS

Team Averages
Level 128
1,484 SR
1,472 Elo+
Ao Kuang
Ao Kuang
Baetulo
Ao Kuang
Level 65
God Stats
8W - 8L
1,435 SR
Queue Stats
181W - 185L
1,432 Elo+
Solo
Ix Chel
Ix Chel
N1cki69
Ix Chel
Level 81
God Stats
8W - 5L
1,650 SR
Queue Stats
199W - 205L
1,534 Elo+
Party 2
Neith
Neith
icecavani
Neith
Level 148
God Stats
6W - 9L
1,375 SR
Queue Stats
334W - 323L
1,549 Elo+
Party 2
Vamana
Vamana
nashishusha1
Vamana
Level 149
God Stats
9W - 12L
1,397 SR
Queue Stats
274W - 278L
1,453 Elo+
Solo
Geb
Geb
xD00Mz
Geb
Level 197
God Stats
5W - 2L
1,561 SR
Queue Stats
35W - 44L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
0 / 1 / 0
6,234
480
4,436
6,905
5,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Raulmp25
Bacchus
8
0 / 2 / 3
5,622
432
4,906
8,040
5,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
SaalviG
Neith
10
1 / 4 / 3
6,449
496
6,930
9,316
2,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
alvedo202
Merlin
10
0 / 6 / 1
5,655
435
2,705
8,029
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ao Kuang
javielin
Ao Kuang
13
8 / 5 / 0
7,568
582
6,612
11,392
3,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Baetulo
Ao Kuang
11
3 / 4 / 3
6,409
493
4,459
10,597
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ix Chel
N1cki69
Ix Chel
13
8 / 2 / 2
8,046
619
7,422
7,483
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
icecavani
Neith
12
3 / 2 / 6
7,185
553
11,262
8,261
2,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
14
1 / 0 / 0
8,132
626
3,912
8,886
7,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Geb
xD00Mz
Geb
10
3 / 2 / 3
6,560
505
2,801
8,738
4,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
9
Kills
18
18
Deaths
10
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
1
0
0
W
Ao Kuang
Baetulo
Ao Kuang
3
4
3
1.13
W
Ix Chel
N1cki69
Ix Chel
8
2
2
4.5
L
Bacchus
Raulmp25
Bacchus
0
2
3
0.75
L
Neith
SaalviG
Neith
1
4
3
0.63
L
Merlin
alvedo202
Merlin
0
6
1
0.08
W
Neith
icecavani
Neith
3
2
6
3
L
Ao Kuang
javielin
Ao Kuang
8
5
0
1.6
W
Vamana
1
0
0
1
W
Geb
xD00Mz
Geb
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,589
Damage
29,856
43,682
Taken
43,965
20,617
Mitigated
19,887
10,495
Healing
13,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,436
513
0
1,069
6,905
5,951
0
268
6,637
0
37,899
W
Ao Kuang
Baetulo
Ao Kuang
4,459
1,097
0
1,618
10,597
3,379
0
3,129
7,468
40,903
921
W
Ix Chel
N1cki69
Ix Chel
7,422
1,652
306
2,462
7,483
2,353
250
4,494
2,789
42,017
0
L
Bacchus
Raulmp25
Bacchus
4,906
721
220
2,372
8,040
5,802
126
3,434
4,606
11,560
2,390
L
Neith
SaalviG
Neith
6,930
1,950
0
2,738
9,316
2,856
0
1,628
7,688
0
46,143
L
Merlin
alvedo202
Merlin
2,705
43
100
613
8,029
2,318
0
5,178
2,851
27,645
545
W
Neith
icecavani
Neith
11,262
3,688
0
1,767
8,261
2,660
0
2,376
5,850
0
59,671
L
Ao Kuang
javielin
Ao Kuang
6,612
2,138
0
3,383
11,392
3,690
0
3,930
7,462
35,745
7,792
W
Vamana
3,912
1,500
0
2,947
8,886
7,233
0
189
8,325
0
62,089
W
Geb
xD00Mz
Geb
2,801
321
1,693
2,867
8,738
4,262
0
2,980
5,568
8,859
215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,528
Gold Earned
36,332
275
Minions Killed
361
0
Camps Cleared
0
1,226,535
Distance Traveled
1,208,051
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,234
480
76
6
0
274,330
1
W
Ao Kuang
6,409
493
64
5
0
259,432
0
W
Ix Chel
8,046
619
58
4
0
255,207
0
L
Bacchus
5,622
432
15
1
0
258,592
2
L
Neith
6,449
496
67
5
0
231,113
0
L
Merlin
5,655
435
50
4
0
210,939
0
W
Neith
7,185
553
104
8
0
231,707
6
L
Ao Kuang
7,568
582
67
5
0
251,561
1
W
Vamana
8,132
626
125
10
0
230,866
2
W
Geb
6,560
505
10
1
0
230,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role