Player Matchup

Zeus
Zeus
 
Zeus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Riluho
Loki
Level 147
God Stats
3W - 3L
1,577 SR
Queue Stats
105W - 83L
1,587 Elo+
Party 1
Ymir
Ymir
hghgfhtfgh
Ymir
Level 15
God Stats
2W - 3L
1,735 SR
Queue Stats
17W - 18L
1,539 Elo+
Party 1
Janus
Janus
iPushDisabIeKids
Janus
Level 156
God Stats
61W - 49L
1,583 SR
Queue Stats
264W - 262L
1,469 Elo+
Solo
Arachne
Arachne
mrcone1
Arachne
Level 128
God Stats
6W - 5L
1,564 SR
Queue Stats
156W - 136L
1,554 Elo+
Party 1
Team Averages
Level 107
1,592 SR
1,530 Elo+

VS

Team Averages
Level 116
1,580 SR
1,519 Elo+
King Arthur
King Arthur
CMBJR2016
King Arthur
Level 69
God Stats
16W - 9L
1,540 SR
Queue Stats
230W - 226L
1,507 Elo+
Solo
Lancelot
Lancelot
ChilaPopPro
Lancelot
Level 176
God Stats
4W - 6L
1,474 SR
Queue Stats
202W - 184L
1,504 Elo+
Solo
Nox
Nox
DesertDemonz
Nox
Level 153
God Stats
2W - 0L
1,451 SR
Queue Stats
246W - 222L
1,531 Elo+
Solo
Bacchus
Bacchus
Silentdurhead
Bacchus
Level 59
God Stats
71W - 48L
1,670 SR
Queue Stats
135W - 118L
1,539 Elo+
Party 2
Cernunnos
Cernunnos
nimrod655
Cernunnos
Level 124
God Stats
5W - 1L
1,766 SR
Queue Stats
228W - 224L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 3 / 1
6,291
524
5,817
4,971
1,471
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Riluho
Loki
12
5 / 3 / 4
7,344
612
9,520
10,826
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
2 / 1 / 3
6,585
549
4,047
9,620
5,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

5
0 / 2 / 1
4,351
363
414
1,484
330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
mrcone1
Arachne
12
8 / 2 / 1
7,066
589
6,902
12,134
4,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CMBJR2016
King Arthur
12
2 / 3 / 1
6,829
569
6,883
9,322
5,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
ChilaPopPro
Lancelot
12
2 / 4 / 0
6,798
567
4,993
9,423
4,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
3 / 4 / 3
6,722
560
5,032
6,107
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
10
0 / 3 / 4
6,201
517
3,928
11,366
10,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cernunnos
nimrod655
Cernunnos
12
4 / 2 / 0
7,204
600
5,009
6,837
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
16
Kills
11
11
Deaths
16
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
3
1
0.5
W
King Arthur
CMBJR2016
King Arthur
2
3
1
0.83
W
Lancelot
ChilaPopPro
Lancelot
2
4
0
0.5
W
3
4
3
1.13
L
Loki
Riluho
Loki
5
3
4
2.33
W
Bacchus
0
3
4
0.67
L
2
1
3
3.5
L
0
2
1
0.25
L
Arachne
mrcone1
Arachne
8
2
1
4.25
W
Cernunnos
nimrod655
Cernunnos
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,700
Damage
25,845
39,035
Taken
43,055
16,596
Mitigated
24,844
10,956
Healing
8,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,817
1,064
285
1,210
4,971
1,471
0
40
4,931
42,646
49
W
King Arthur
CMBJR2016
King Arthur
6,883
988
0
1,230
9,322
5,957
0
450
8,872
0
42,929
W
Lancelot
ChilaPopPro
Lancelot
4,993
784
0
968
9,423
4,346
0
752
8,671
0
50,258
W
5,032
1,001
0
0
6,107
1,963
258
925
5,116
28,550
804
L
Loki
Riluho
Loki
9,520
1,926
0
3,492
10,826
4,567
0
1,834
8,915
0
47,463
W
Bacchus
3,928
587
0
3,283
11,366
10,793
0
4,333
7,033
16,018
2,231
L
4,047
664
0
1,279
9,620
5,901
0
3,267
6,120
30,275
0
L
414
45
0
0
1,484
330
0
798
606
7,549
203
L
Arachne
mrcone1
Arachne
6,902
4,587
0
4,690
12,134
4,327
0
1,822
10,141
0
40,594
W
Cernunnos
nimrod655
Cernunnos
5,009
2,617
0
3,222
6,837
1,785
742
3,703
3,134
0
51,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,637
Gold Earned
33,754
289
Minions Killed
335
0
Camps Cleared
0
1,061,135
Distance Traveled
1,158,376
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,291
524
82
7
0
221,941
0
W
King Arthur
6,829
569
76
6
0
243,325
0
W
Lancelot
6,798
567
93
8
0
262,142
0
W
Nox
6,722
560
42
4
0
206,044
0
L
Loki
7,344
612
72
6
0
239,071
0
W
Bacchus
6,201
517
26
2
0
234,131
4
L
Ymir
6,585
549
51
4
0
242,555
3
L
Janus
4,351
363
19
2
0
87,066
0
L
Arachne
7,066
589
65
5
0
270,502
0
W
Cernunnos
7,204
600
98
8
0
212,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role