Player Matchup

King Arthur
King Arthur
Bronze IV
LilliShay79
King Arthur
Bronze IV
Level 69
God Stats
0W - 1L
1,398 SR
Queue Stats
3W - 5L
1,399 MMR
Party 1
Danzaburou
Danzaburou
Gold III
SpeedyOrca58605
Danzaburou
Gold III
Level 113
God Stats
171W - 150L
1,600 SR
Queue Stats
629W - 634L
1,472 MMR
Solo
Tiamat
Tiamat
Gold II
TZE NERO
Tiamat
Gold II
Level 127
God Stats
58W - 58L
1,574 SR
Queue Stats
132W - 140L
1,503 MMR
Solo
Ullr
Ullr
Platinum V
faberdudee
Ullr
Platinum V
Level 145
God Stats
18W - 16L
1,593 SR
Queue Stats
282W - 277L
1,485 MMR
Solo
Cerberus
Cerberus
Bronze IV
humnum0119
Cerberus
Bronze IV
Level 83
God Stats
0W - 1L
1,676 SR
Queue Stats
3W - 5L
1,399 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,568 SR
1,452 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 154
1,596 SR
1,461 MMR
Hercules
Hercules
Gold III
Kotryzhiy
Hercules
Gold III
Level 204
God Stats
9W - 8L
1,615 SR
Queue Stats
319W - 287L
1,494 MMR
Solo
Neith
Neith
Bronze IV
SenpaiRtaylr
Neith
Bronze IV
Level 126
God Stats
1W - 1L
1,588 SR
Queue Stats
1W - 4L
1,401 MMR
Solo
Surtr
Surtr
Gold IV
animats
Surtr
Gold IV
Level 158
God Stats
4W - 3L
1,704 SR
Queue Stats
347W - 350L
1,472 MMR
Solo
Serqet
Serqet
Gold IV
scaclet
Serqet
Gold IV
Level 129
God Stats
75W - 63L
1,531 SR
Queue Stats
276W - 278L
1,464 MMR
Solo
Poseidon
Poseidon
Platinum V
ÁngelGMZ
Poseidon
Platinum V
Level 154
God Stats
5W - 6L
1,541 SR
Queue Stats
166W - 175L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LilliShay79
King Arthur
12
1 / 4 / 1
7,018
413
4,573
14,095
9,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Danzaburou
SpeedyOrca58605
Danzaburou
13
4 / 8 / 1
8,537
502
10,319
14,413
5,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Tiamat
TZE NERO
Tiamat
16
3 / 2 / 2
9,547
562
11,261
10,360
7,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 2 / 1
8,347
491
7,696
13,509
5,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
humnum0119
Cerberus
11
0 / 9 / 2
6,920
407
4,503
20,842
14,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AgniMulanAwilixAthena

VS

Bans
KumbhakarnaAnubisAo KuangIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kotryzhiy
Hercules
14
7 / 2 / 9
9,174
540
13,272
13,216
7,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
9 / 4 / 5
9,530
561
14,790
13,335
4,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
animats
Surtr
16
6 / 1 / 3
10,716
630
12,811
14,846
11,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Serqet
scaclet
Serqet
17
1 / 1 / 6
9,057
533
5,428
11,404
5,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
ÁngelGMZ
Poseidon
15
2 / 5 / 5
9,472
557
7,528
10,171
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
13
Kills
25
25
Deaths
13
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hercules
Kotryzhiy
Hercules
7
2
9
5.75
L
King Arthur
LilliShay79
King Arthur
1
4
1
0.38
W
9
4
5
2.88
L
Danzaburou
SpeedyOrca58605
Danzaburou
4
8
1
0.56
L
Tiamat
TZE NERO
Tiamat
3
2
2
2
W
Surtr
animats
Surtr
6
1
3
7.5
L
5
2
1
2.75
L
Cerberus
humnum0119
Cerberus
0
9
2
0.11
W
Serqet
scaclet
Serqet
1
1
6
4
W
Poseidon
ÁngelGMZ
Poseidon
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,352
Damage
53,829
73,219
Taken
62,972
42,666
Mitigated
32,299
16,801
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Kotryzhiy
Hercules
13,272
3,840
127
3,475
13,216
7,211
147
3,264
9,952
101
28,663
L
King Arthur
LilliShay79
King Arthur
4,573
239
0
1,387
14,095
9,274
0
2,399
11,696
0
36,214
W
14,790
5,813
0
3,521
13,335
4,623
1,420
1,426
11,909
0
59,529
L
Danzaburou
SpeedyOrca58605
Danzaburou
10,319
1,684
0
1,933
14,413
5,717
0
443
13,801
0
56,943
L
Tiamat
TZE NERO
Tiamat
11,261
230
0
3,471
10,360
7,506
0
4,453
5,600
73,477
1,351
W
Surtr
animats
Surtr
12,811
4,115
0
3,017
14,846
11,827
198
1,977
12,869
9,306
71,133
L
7,696
2,696
0
5,421
13,509
5,319
0
1,469
11,767
0
56,993
L
Cerberus
humnum0119
Cerberus
4,503
438
0
4,589
20,842
14,850
0
1,804
18,477
23,136
936
W
Serqet
scaclet
Serqet
5,428
395
0
589
11,404
5,156
0
2,603
8,801
0
81,573
W
Poseidon
ÁngelGMZ
Poseidon
7,528
1,195
0
728
10,171
3,482
368
5,819
4,352
72,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,369
Gold Earned
47,949
452
Minions Killed
494
0
Camps Cleared
0
1,627,161
Distance Traveled
1,720,944
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,174
540
33
2
0
376,743
3
L
King Arthur
7,018
413
62
4
0
268,181
2
W
Neith
9,530
561
87
5
0
300,582
0
L
Danzaburou
8,537
502
80
5
0
321,854
4
L
Tiamat
9,547
562
164
10
0
345,773
6
W
Surtr
10,716
630
124
7
0
320,103
0
L
Ullr
8,347
491
104
6
0
369,080
0
L
Cerberus
6,920
407
42
2
0
322,273
4
W
Serqet
9,057
533
128
8
0
424,018
3
W
Poseidon
9,472
557
122
7
0
299,498
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role