Player Matchup

Surtr
Surtr
GroundMyth
Surtr
Level 120
God Stats
189W - 194L
1,498 SR
Queue Stats
658W - 681L
1,460 Elo+
Solo
Thanatos
Thanatos
JuuuaaauuuM
Thanatos
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,693 Elo+
Solo
Anubis
Anubis
LadyAmetista
Anubis
Level 120
God Stats
45W - 39L
1,524 SR
Queue Stats
628W - 696L
1,442 Elo+
Solo
Discordia
Discordia
SXYHB1RDBGBUT84
Discordia
Level 65
God Stats
12W - 17L
1,422 SR
Queue Stats
13W - 21L
1,353 Elo+
Solo
Baron Samedi
Baron Samedi
dankzugestu
Baron Samedi
Level 77
God Stats
1W - 5L
1,306 SR
Queue Stats
34W - 35L
1,437 Elo+
Solo
Team Averages
Level 95
1,450 SR
1,477 Elo+

VS

Team Averages
Level 82
1,461 SR
1,462 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DMCK21519
Danzaburou
Level 109
God Stats
1W - 1L
1,311 SR
Queue Stats
47W - 43L
1,455 Elo+
Solo
Nu Wa
Nu Wa
Kakarot1984_
Nu Wa
Level 57
God Stats
40W - 28L
1,533 SR
Queue Stats
165W - 188L
1,453 Elo+
Solo
Susano
Susano
SirDadBossMan
Susano
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
430W - 456L
1,470 Elo+
Solo
Janus
Janus
v sadfrosty
Janus
Level 48
God Stats
2W - 2L
1,463 SR
Queue Stats
39W - 36L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
0 / 3 / 2
7,231
1,033
6,224
11,451
11,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
JuuuaaauuuM
Thanatos
13
0 / 2 / 1
7,352
1,050
2,157
5,455
1,787
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
12
1 / 0 / 0
7,614
1,088
4,334
4,231
1,364
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Discordia
SXYHB1RDBGBUT84
Discordia
13
1 / 1 / 1
7,444
1,063
5,784
3,760
875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
dankzugestu
Baron Samedi
11
0 / 1 / 0
6,535
934
55
825
231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

305

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 0 / 4
7,697
1,100
5,817
6,687
3,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
DMCK21519
Danzaburou
13
1 / 0 / 2
7,634
1,091
1,628
2,613
889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 0 / 4
7,883
1,126
3,680
548
177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 3
7,235
1,034
4,609
8,381
2,348
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 0 / 2
8,862
1,266
6,126
3,619
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
2
Kills
7
7
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
4
3
W
Danzaburou
DMCK21519
Danzaburou
1
0
2
2
L
Surtr
0
3
2
0.33
L
Thanatos
JuuuaaauuuM
Thanatos
0
2
1
0.25
W
1
0
4
3
L
Anubis
1
0
0
1
L
Discordia
SXYHB1RDBGBUT84
Discordia
1
1
1
1.5
W
0
2
3
0.75
L
Baron Samedi
dankzugestu
Baron Samedi
0
1
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,554
Damage
21,860
25,722
Taken
21,848
16,123
Mitigated
7,723
5,059
Healing
1,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,817
146
0
0
6,687
3,148
0
3,551
3,136
17,237
421
W
Danzaburou
DMCK21519
Danzaburou
1,628
60
0
878
2,613
889
0
962
1,651
0
11,484
L
Surtr
6,224
1,902
0
2,144
11,451
11,866
0
6,566
4,517
599
15,906
L
Thanatos
JuuuaaauuuM
Thanatos
2,157
217
0
2,408
5,455
1,787
0
2,711
2,662
0
20,453
W
3,680
1,225
62
0
548
177
0
175
373
20,778
0
L
Anubis
4,334
910
85
422
4,231
1,364
0
2,783
1,366
25,519
437
L
Discordia
SXYHB1RDBGBUT84
Discordia
5,784
0
0
0
3,760
875
0
2,045
1,633
14,248
0
W
4,609
372
0
438
8,381
2,348
0
4,119
4,262
201
10,972
L
Baron Samedi
dankzugestu
Baron Samedi
55
0
0
0
825
231
0
383
400
1,303
0
W
6,126
527
0
163
3,619
1,161
0
1,571
2,048
23,238
754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,176
Gold Earned
39,311
148
Minions Killed
175
2
Camps Cleared
8
541,349
Distance Traveled
752,456
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,697
1,100
20
3
1
166,399
0
W
Danzaburou
7,634
1,091
33
5
4
136,935
0
L
Surtr
7,231
1,033
24
3
0
126,324
0
L
Thanatos
7,352
1,050
38
5
0
140,811
0
W
Nu Wa
7,883
1,126
58
8
0
146,409
0
L
Anubis
7,614
1,088
68
10
0
109,356
1
L
Discordia
7,444
1,063
18
3
2
153,785
0
W
Susano
7,235
1,034
18
3
1
152,931
0
L
Baron Samedi
6,535
934
0
0
0
11,073
0
W
Janus
8,862
1,266
46
7
2
149,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role