Player Matchup

Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
HG x Nemesis
Atlas
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 118L
1,408 Elo+
Solo
Chronos
Chronos
Nemesis4869
Chronos
Level 88
God Stats
5W - 9L
1,362 SR
Queue Stats
324W - 341L
1,444 Elo+
Solo
Thor
Thor
PortalAuthor278
Thor
Level 68
God Stats
1W - 3L
1,606 SR
Queue Stats
180W - 164L
1,475 Elo+
Solo
Team Averages
Level 109
1,494 SR
1,465 Elo+

VS

Team Averages
Level 141
1,441 SR
1,434 Elo+
Ullr
Ullr
Birritem420
Ullr
Level 158
God Stats
2W - 4L
1,318 SR
Queue Stats
340W - 345L
1,438 Elo+
Solo
Da Ji
Da Ji
HolierMoss49775
Da Ji
Level 156
God Stats
6W - 9L
1,349 SR
Queue Stats
267W - 279L
1,432 Elo+
Solo
Chaac
Chaac
LethaIWiener
Chaac
Level 47
God Stats
4W - 1L
1,642 SR
Queue Stats
27W - 37L
1,399 Elo+
Solo
Skadi
Skadi
RafinhaSenseih
Skadi
Level 201
God Stats
3W - 2L
1,416 SR
Queue Stats
141W - 166L
1,437 Elo+
Solo
Kukulkan
Kukulkan
midnight_love23
Kukulkan
Level 141
God Stats
7W - 7L
1,481 SR
Queue Stats
464W - 492L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
3 / 6 / 5
7,878
788
5,158
8,480
2,716
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hou Yi
 
Hou Yi
13
0 / 8 / 5
6,883
688
6,781
10,905
3,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

7
0 / 6 / 1
5,624
562
1,877
8,072
2,742
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
Nemesis4869
Chronos
14
3 / 7 / 3
8,396
840
8,445
10,791
3,888
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 8 / 2
6,875
688
7,680
10,592
3,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 19
9,388
939
7,750
11,816
5,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

15
13 / 4 / 14
9,842
984
8,869
8,861
4,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 0 / 21
10,197
1,020
8,701
14,569
7,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
4 / 2 / 15
8,745
875
9,322
6,485
2,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
16
3 / 2 / 18
9,602
960
9,531
5,867
2,460
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
122
8
Kills
35
35
Deaths
11
16
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
6
5
0.92
L
Hou Yi
 
Hou Yi
0
8
5
0.31
W
6
3
19
5.17
L
0
6
1
0.08
W
13
4
14
5
W
9
0
21
19.5
L
Chronos
Nemesis4869
Chronos
3
7
3
0.64
L
2
8
2
0.38
W
4
2
15
5.75
W
Kukulkan
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,941
Damage
44,173
48,840
Taken
47,598
16,578
Mitigated
22,603
3,438
Healing
16,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,158
3,012
82
889
8,480
2,716
0
862
7,618
0
10,019
L
Hou Yi
 
Hou Yi
6,781
1,155
90
283
10,905
3,926
0
2,258
8,647
0
18,349
W
7,750
2,122
287
1,990
11,816
5,969
923
3,003
8,813
0
18,490
L
1,877
195
0
547
8,072
2,742
0
1,443
6,629
2,973
146
W
8,869
1,324
1,126
1,563
8,861
4,326
486
1,453
7,408
0
14,988
W
8,701
2,399
934
6,557
14,569
7,511
1,517
3,856
10,713
0
20,160
L
Chronos
Nemesis4869
Chronos
8,445
2,576
0
760
10,791
3,888
0
2,200
8,591
22,631
0
L
7,680
925
252
535
10,592
3,306
0
2,768
7,824
0
10,752
W
9,322
3,448
400
1,158
6,485
2,337
1,933
1,219
5,266
0
19,413
W
Kukulkan
9,531
303
1,081
1,769
5,867
2,460
2,386
693
5,174
28,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,656
Gold Earned
47,774
67
Minions Killed
112
0
Camps Cleared
0
752,549
Distance Traveled
952,268
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,878
788
16
2
0
177,349
0
L
Hou Yi
6,883
688
20
2
0
155,989
0
W
Ullr
9,388
939
20
2
0
189,390
0
L
Atlas
5,624
562
1
0
0
99,200
0
W
Da Ji
9,842
984
5
1
0
180,800
0
W
Chaac
10,197
1,020
22
2
0
233,701
0
L
Chronos
8,396
840
26
3
0
154,625
0
L
Thor
6,875
688
4
0
0
165,386
0
W
Skadi
8,745
875
21
2
0
145,643
5
W
Kukulkan
9,602
960
44
4
0
202,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role