Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
BLUIGaming
Ne Zha
Level 122
God Stats
34W - 15L
1,665 SR
Queue Stats
329W - 315L
1,534 Elo+
Party 2
Cupid
Cupid
DJ To Nasty5260
Cupid
Level 128
God Stats
85W - 59L
1,575 SR
Queue Stats
441W - 434L
1,479 Elo+
Solo
Olorun
Olorun
Roasterrr
Olorun
Level 147
God Stats
123W - 102L
1,624 SR
Queue Stats
263W - 223L
1,578 Elo+
Solo
Kukulkan
Kukulkan
bros9
Kukulkan
Level 147
God Stats
34W - 39L
1,485 SR
Queue Stats
379W - 373L
1,522 Elo+
Solo
Team Averages
Level 140
1,570 SR
1,523 Elo+

VS

Team Averages
Level 142
1,440 SR
1,522 Elo+
Hun Batz
Hun Batz
Forguru
Hun Batz
Level 141
God Stats
0W - 2L
1,304 SR
Queue Stats
148W - 149L
1,521 Elo+
Solo
He Bo
He Bo
HoJeaux
He Bo
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 75L
1,534 Elo+
Party 1
Anhur
Anhur
Kakashl_287
Anhur
Level 149
God Stats
0W - 2L
1,122 SR
Queue Stats
187W - 185L
1,526 Elo+
Solo
Achilles
Achilles
SenorClownlos
Achilles
Level 117
God Stats
4W - 3L
1,679 SR
Queue Stats
220W - 216L
1,507 Elo+
Solo
Sobek
Sobek
howeinator
Sobek
Level 159
God Stats
3W - 3L
1,596 SR
Queue Stats
227W - 246L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 0 / 1
6,007
546
5,166
7,109
3,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
BLUIGaming
Ne Zha
10
5 / 1 / 2
6,172
561
6,320
7,329
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 1
6,420
584
3,702
5,653
1,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Olorun
Roasterrr
Olorun
13
6 / 0 / 3
8,257
751
9,520
8,546
2,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
bros9
Kukulkan
13
0 / 0 / 2
7,373
670
3,745
2,244
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Forguru
Hun Batz
9
1 / 2 / 0
5,248
477
3,091
8,492
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
HoJeaux
He Bo
11
0 / 1 / 0
5,352
487
2,549
6,128
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,376
489
3,875
6,070
1,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
SenorClownlos
Achilles
9
0 / 7 / 0
5,151
468
4,600
12,777
5,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
9
0 / 1 / 0
5,365
488
3,880
9,457
6,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
13
Kills
1
1
Deaths
13
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
1
1.5
W
Ne Zha
BLUIGaming
Ne Zha
5
1
2
6
W
1
0
1
1.5
L
Hun Batz
Forguru
Hun Batz
1
2
0
0.5
L
He Bo
HoJeaux
He Bo
0
1
0
0
L
0
2
0
0
W
Olorun
Roasterrr
Olorun
6
0
3
7.5
L
Achilles
SenorClownlos
Achilles
0
7
0
0
W
Kukulkan
bros9
Kukulkan
0
0
2
1
L
Sobek
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,453
Damage
17,995
30,881
Taken
42,924
11,135
Mitigated
18,385
14,807
Healing
12,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,166
690
1,782
2,179
7,109
3,036
0
2,339
4,770
21,387
0
W
Ne Zha
BLUIGaming
Ne Zha
6,320
1,274
0
1,523
7,329
2,668
0
1,121
6,136
0
28,222
W
3,702
2,199
0
2,992
5,653
1,742
0
978
4,675
0
49,840
L
Hun Batz
Forguru
Hun Batz
3,091
635
0
3,471
8,492
2,431
0
2,677
5,775
0
25,705
L
He Bo
HoJeaux
He Bo
2,549
59
0
1,461
6,128
1,728
0
2,552
3,360
37,885
928
L
3,875
1,670
0
1,219
6,070
1,649
0
1,292
4,778
0
38,901
W
Olorun
Roasterrr
Olorun
9,520
4,840
150
5,856
8,546
2,805
308
1,003
7,103
60,523
1,438
L
Achilles
SenorClownlos
Achilles
4,600
799
0
2,920
12,777
5,657
0
8,252
4,485
0
32,438
W
Kukulkan
bros9
Kukulkan
3,745
248
0
325
2,244
884
51
948
1,296
57,907
336
L
Sobek
3,880
335
0
3,873
9,457
6,920
0
3,088
6,301
18,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,229
Gold Earned
26,492
355
Minions Killed
292
0
Camps Cleared
0
1,175,766
Distance Traveled
1,147,082
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,007
546
24
2
0
255,868
2
W
Ne Zha
6,172
561
40
4
0
272,784
0
W
Cupid
6,420
584
84
8
0
204,820
2
L
Hun Batz
5,248
477
58
5
0
251,565
0
L
He Bo
5,352
487
85
8
0
225,318
0
L
Anhur
5,376
489
81
7
0
204,396
1
W
Olorun
8,257
751
87
8
0
212,241
2
L
Achilles
5,151
468
49
4
0
220,209
0
W
Kukulkan
7,373
670
120
11
0
230,053
0
L
Sobek
5,365
488
19
2
0
245,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role