Player Matchup

Thoth
Thoth
LennonNYC
Thoth
Level 187
God Stats
2W - 5L
1,424 SR
Queue Stats
264W - 325L
1,538 Elo+
Party 1
Hercules
Hercules
NitoRatKing
Hercules
Level 50
God Stats
18W - 14L
1,571 SR
Queue Stats
93W - 158L
1,445 Elo+
Party 1
Cernunnos
Cernunnos
kilotangoo
Cernunnos
Level 109
God Stats
18W - 17L
1,478 SR
Queue Stats
124W - 185L
1,513 Elo+
Party 1
Kali
Kali
xD3monWaterx
Kali
Level 65
God Stats
1W - 1L
1,814 SR
Queue Stats
150W - 158L
1,434 Elo+
Solo
Surtr
Surtr
zyncinnati
Surtr
Level 78
God Stats
4W - 7L
1,465 SR
Queue Stats
218W - 294L
1,470 Elo+
Party 1
Team Averages
Level 98
1,551 SR
1,480 Elo+

VS

Team Averages
Level 131
1,527 SR
1,464 Elo+
Ymir
Ymir
 
Ymir
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DownSyndrix
King Arthur
Level 109
God Stats
44W - 47L
1,535 SR
Queue Stats
225W - 237L
1,421 Elo+
Party 2
Ratatoskr
Ratatoskr
TheGreatestMango
Ratatoskr
Level 126
God Stats
3W - 0L
1,735 SR
Queue Stats
46W - 42L
1,464 Elo+
Party 2
Hou Yi
Hou Yi
powerplayer2k16
Hou Yi
Level 136
God Stats
2W - 3L
1,365 SR
Queue Stats
197W - 191L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
LennonNYC
Thoth
14
3 / 2 / 0
8,249
635
4,047
5,877
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
NitoRatKing
Hercules
9
3 / 6 / 1
5,942
457
6,052
11,836
9,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
kilotangoo
Cernunnos
12
2 / 5 / 0
6,966
536
5,190
9,751
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 5
6,549
504
2,139
11,629
4,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Surtr
11
1 / 6 / 0
6,678
514
6,573
12,499
7,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
6 / 2 / 8
8,289
638
8,744
12,641
9,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
 
Morgan Le Fay
13
0 / 0 / 3
7,654
589
3,614
4,317
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
DownSyndrix
King Arthur
14
7 / 1 / 1
9,085
699
8,658
9,954
7,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
15
6 / 2 / 1
8,491
653
3,638
8,578
3,362
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
5 / 4 / 7
7,624
586
10,102
8,829
2,902
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
9
Kills
24
24
Deaths
9
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
2
8
5
W
Morgan Le Fay
 
Morgan Le Fay
0
0
3
1.5
W
King Arthur
DownSyndrix
King Arthur
7
1
1
7.5
L
Thoth
LennonNYC
Thoth
3
2
0
1.5
L
Hercules
NitoRatKing
Hercules
3
6
1
0.58
W
Ratatoskr
6
2
1
3.25
L
Cernunnos
kilotangoo
Cernunnos
2
5
0
0.4
W
5
4
7
2.13
L
0
5
5
0.5
L
Surtr
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,001
Damage
34,756
51,592
Taken
44,319
25,895
Mitigated
24,275
14,098
Healing
9,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,744
2,248
0
2,510
12,641
9,273
0
418
11,742
34,343
2,007
W
Morgan Le Fay
 
Morgan Le Fay
3,614
131
0
807
4,317
1,358
799
1,594
2,723
54,283
1,311
W
King Arthur
DownSyndrix
King Arthur
8,658
870
0
2,619
9,954
7,380
0
515
8,658
0
57,556
L
Thoth
LennonNYC
Thoth
4,047
167
0
1,388
5,877
1,812
0
1,908
3,729
56,125
260
L
Hercules
NitoRatKing
Hercules
6,052
1,344
0
2,788
11,836
9,387
0
4,681
7,155
0
16,608
W
Ratatoskr
3,638
806
0
721
8,578
3,362
178
1,819
6,720
0
73,867
L
Cernunnos
kilotangoo
Cernunnos
5,190
2,057
0
2,432
9,751
3,527
498
2,599
7,152
0
44,595
W
10,102
5,323
0
3,109
8,829
2,902
946
291
8,298
0
44,252
L
2,139
791
0
4,359
11,629
4,151
244
2,059
9,464
0
32,848
L
Surtr
6,573
2,127
0
3,131
12,499
7,018
0
421
12,078
1,146
35,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,384
Gold Earned
41,143
327
Minions Killed
464
0
Camps Cleared
0
1,200,490
Distance Traveled
1,267,668
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,289
638
43
3
0
263,375
0
W
Morgan Le Fay
7,654
589
102
8
0
257,563
3
W
King Arthur
9,085
699
118
9
0
220,585
0
L
Thoth
8,249
635
111
9
0
252,306
3
L
Hercules
5,942
457
21
2
0
252,351
0
W
Ratatoskr
8,491
653
115
9
0
278,276
4
L
Cernunnos
6,966
536
68
5
0
214,231
0
W
Hou Yi
7,624
586
86
7
0
247,869
0
L
Kali
6,549
504
57
4
0
257,534
0
L
Surtr
6,678
514
70
5
0
224,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role