Player Matchup

Sylvanus
Sylvanus
DizzyQuorc
Sylvanus
Level 109
God Stats
6W - 4L
1,417 SR
Queue Stats
94W - 99L
1,401 Elo+
Party 1
Izanami
Izanami
Duhjayy_
Izanami
Level 175
God Stats
94W - 116L
1,528 SR
Queue Stats
1,287W - 1,162L
1,563 Elo+
Solo
Thor
Thor
Dynr
Thor
Level 203
God Stats
4W - 8L
1,627 SR
Queue Stats
142W - 128L
1,509 Elo+
Party 1
Ymir
Ymir
Killerjunemuffn
Ymir
Level 187
God Stats
10W - 11L
1,503 SR
Queue Stats
135W - 131L
1,494 Elo+
Solo
Zeus
Zeus
MystBaller
Zeus
Level 148
God Stats
2W - 9L
1,374 SR
Queue Stats
270W - 278L
1,532 Elo+
Solo
Team Averages
Level 164
1,490 SR
1,500 Elo+

VS

Team Averages
Level 156
1,582 SR
1,453 Elo+
Chaac
Chaac
 
Chaac
Level 311
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
ATiltedSupport
Kumbhakarna
Level 132
God Stats
5W - 1L
1,806 SR
Queue Stats
59W - 77L
1,493 Elo+
Party 2
Medusa
Medusa
Chevoram
Medusa
Level 129
God Stats
3W - 2L
1,627 SR
Queue Stats
39W - 27L
1,614 Elo+
Party 2
Thor
Thor
ReputedMender30
Thor
Level 47
God Stats
5W - 14L
1,423 SR
Queue Stats
8W - 31L
1,123 Elo+
Solo
Nu Wa
Nu Wa
WigWam Duck
Nu Wa
Level 159
God Stats
127W - 100L
1,557 SR
Queue Stats
384W - 337L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DizzyQuorc
Sylvanus
13
1 / 8 / 0
7,993
470
5,028
17,794
15,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
Duhjayy_
Izanami
15
1 / 5 / 1
9,203
541
6,693
12,175
3,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
Dynr
Thor
14
3 / 3 / 1
8,042
473
10,852
12,482
4,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 4 / 2
7,356
433
4,510
15,396
9,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 4 / 1
8,409
495
8,365
9,710
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
11 / 2 / 1
11,562
680
16,858
13,822
11,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kumbhakarna
ATiltedSupport
Kumbhakarna
14
3 / 0 / 9
9,606
565
6,544
9,090
9,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Chevoram
Medusa
16
2 / 3 / 5
9,597
565
11,818
12,078
3,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

15
3 / 1 / 5
8,502
500
5,871
11,026
3,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 2 / 7
9,420
554
10,567
8,114
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
8
Kills
24
24
Deaths
8
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
11
2
1
5.75
W
Kumbhakarna
ATiltedSupport
Kumbhakarna
3
0
9
7.5
W
Medusa
Chevoram
Medusa
2
3
5
1.5
L
Sylvanus
DizzyQuorc
Sylvanus
1
8
0
0.13
L
Izanami
Duhjayy_
Izanami
1
5
1
0.3
L
Thor
Dynr
Thor
3
3
1
1.17
L
1
4
2
0.5
L
2
4
1
0.63
W
3
1
5
5.5
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,448
Damage
51,658
67,557
Taken
54,130
35,047
Mitigated
30,134
17,230
Healing
16,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,858
3,124
0
5,031
13,822
11,507
0
5,717
8,105
868
96,874
W
Kumbhakarna
ATiltedSupport
Kumbhakarna
6,544
692
0
2,187
9,090
9,008
54
3,889
5,201
26,771
2,226
W
Medusa
Chevoram
Medusa
11,818
4,945
0
3,282
12,078
3,771
0
1,830
10,248
0
84,934
L
Sylvanus
DizzyQuorc
Sylvanus
5,028
767
132
4,775
17,794
15,056
0
2,210
15,584
42,716
770
L
Izanami
Duhjayy_
Izanami
6,693
4,418
0
2,722
12,175
3,499
844
1,969
10,206
0
79,963
L
Thor
Dynr
Thor
10,852
2,797
0
3,015
12,482
4,014
0
2,865
9,617
0
63,522
L
4,510
1,000
0
4,028
15,396
9,867
0
5,913
9,483
26,926
3,595
L
8,365
344
0
2,558
9,710
2,611
47
4,068
5,642
75,657
0
W
5,871
1,265
0
5,188
11,026
3,451
0
2,809
8,217
0
57,393
W
10,567
2,592
0
837
8,114
2,397
218
3,323
4,791
69,785
822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,003
Gold Earned
48,687
536
Minions Killed
549
0
Camps Cleared
0
1,544,936
Distance Traveled
1,741,305
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,562
680
172
10
0
347,142
2
W
Kumbhakarna
9,606
565
29
2
0
361,123
8
W
Medusa
9,597
565
141
8
0
329,086
6
L
Sylvanus
7,993
470
89
5
0
257,348
0
L
Izanami
9,203
541
162
10
0
306,027
3
L
Thor
8,042
473
110
6
0
352,804
0
L
Ymir
7,356
433
34
2
0
304,048
2
L
Zeus
8,409
495
141
8
0
324,709
6
W
Thor
8,502
500
86
5
0
363,955
6
W
Nu Wa
9,420
554
121
7
0
339,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role