Player Matchup

Charybdis
Charybdis
BadDuck557
Charybdis
Level 165
God Stats
11W - 10L
1,536 SR
Queue Stats
193W - 196L
1,468 Elo+
Party 2
Sol
Sol
Fett7980
Sol
Level 149
God Stats
12W - 9L
1,561 SR
Queue Stats
261W - 249L
1,437 Elo+
Solo
Amaterasu
Amaterasu
JuiceyWater
Amaterasu
Level 148
God Stats
1W - 0L
1,335 SR
Queue Stats
54W - 71L
1,414 Elo+
Solo
Pele
Pele
jjs_universe_
Pele
Level 89
God Stats
2W - 2L
1,249 SR
Queue Stats
52W - 58L
1,463 Elo+
Solo
Fafnir
Fafnir
sr12richards
Fafnir
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 111L
1,518 Elo+
Party 2
Team Averages
Level 142
1,436 SR
1,460 Elo+

VS

Team Averages
Level 112
1,478 SR
1,541 Elo+
Hun Batz
Hun Batz
DREBOY879
Hun Batz
Level 68
God Stats
3W - 4L
1,514 SR
Queue Stats
155W - 157L
1,487 Elo+
Party 1
Janus
Janus
SaulD3
Janus
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,661 Elo+
Solo
Ullr
Ullr
SuctionPuppy2
Ullr
Level 116
God Stats
12W - 15L
1,475 SR
Queue Stats
242W - 237L
1,497 Elo+
Party 1
Amaterasu
Amaterasu
V7 Trouble
Amaterasu
Level 155
God Stats
0W - 1L
1,702 SR
Queue Stats
131W - 116L
1,539 Elo+
Solo
Sobek
Sobek
kmsedu7
Sobek
Level 151
God Stats
0W - 3L
1,198 SR
Queue Stats
450W - 443L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BadDuck557
Charybdis
12
4 / 2 / 0
6,275
628
6,025
5,619
1,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
3 / 1 / 0
6,072
607
6,570
4,191
1,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
JuiceyWater
Amaterasu
12
4 / 0 / 1
7,064
706
9,860
10,505
7,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 2 / 2
5,704
570
3,022
7,292
2,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fafnir
9
0 / 0 / 1
5,821
582
2,638
6,436
5,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DREBOY879
Hun Batz
9
1 / 1 / 0
4,995
500
3,123
8,252
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
SaulD3
Janus
10
1 / 3 / 1
5,197
520
2,922
5,570
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 1
5,268
527
3,596
7,769
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
V7 Trouble
Amaterasu
9
1 / 4 / 0
5,180
518
5,224
12,820
4,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
kmsedu7
Sobek
9
1 / 0 / 1
5,284
528
1,632
7,033
4,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
12
Kills
5
5
Deaths
13
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BadDuck557
Charybdis
4
2
0
2
L
Hun Batz
DREBOY879
Hun Batz
1
1
0
1
W
3
1
0
3
W
Amaterasu
JuiceyWater
Amaterasu
4
0
1
4.5
L
Janus
SaulD3
Janus
1
3
1
0.5
L
1
5
1
0.3
L
Amaterasu
V7 Trouble
Amaterasu
1
4
0
0.25
W
1
2
2
1
L
Sobek
kmsedu7
Sobek
1
0
1
1.5
W
Fafnir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,115
Damage
16,497
34,043
Taken
41,444
18,308
Mitigated
15,417
12,845
Healing
16,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BadDuck557
Charybdis
6,025
2,865
0
699
5,619
1,863
0
347
5,272
0
49,280
L
Hun Batz
DREBOY879
Hun Batz
3,123
1,363
0
4,195
8,252
2,486
0
1,284
6,968
0
26,404
W
6,570
1,750
0
2,480
4,191
1,111
0
1,889
2,044
40,068
6,459
W
Amaterasu
JuiceyWater
Amaterasu
9,860
4,855
0
5,746
10,505
7,671
13
0
10,505
506
52,124
L
Janus
SaulD3
Janus
2,922
142
0
1,010
5,570
1,707
0
3,958
1,612
34,270
0
L
3,596
720
0
910
7,769
2,100
0
1,133
6,636
0
33,982
L
Amaterasu
V7 Trouble
Amaterasu
5,224
3,442
0
5,735
12,820
4,125
0
686
12,134
0
31,186
W
3,022
1,366
0
929
7,292
2,470
0
242
7,046
0
49,330
L
Sobek
kmsedu7
Sobek
1,632
203
0
4,252
7,033
4,999
0
1,994
5,039
13,774
0
W
Fafnir
2,638
248
0
2,991
6,436
5,193
0
1,752
4,622
18,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,936
Gold Earned
25,924
356
Minions Killed
259
0
Camps Cleared
0
1,014,993
Distance Traveled
1,012,077
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,275
628
93
9
0
183,791
0
L
Hun Batz
4,995
500
56
6
0
228,938
4
W
Sol
6,072
607
81
8
0
185,896
0
W
Amaterasu
7,064
706
79
8
0
196,323
0
L
Janus
5,197
520
61
6
0
208,012
2
L
Ullr
5,268
527
58
6
0
164,955
0
L
Amaterasu
5,180
518
59
6
0
202,271
0
W
Pele
5,704
570
81
8
0
236,435
0
L
Sobek
5,284
528
25
3
0
207,901
2
W
Fafnir
5,821
582
22
2
0
212,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role