Player Matchup

Skadi
Skadi
 
Skadi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
 
Bakasura
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Curongaming
Chronos
Level 107
God Stats
1W - 2L
1,486 SR
Queue Stats
141W - 205L
1,392 Elo+
Solo
Heimdallr
Heimdallr
Kromha
Heimdallr
Level 122
God Stats
1W - 2L
1,498 SR
Queue Stats
64W - 63L
1,481 Elo+
Party 2
Odin
Odin
Remiinant
Odin
Level 66
God Stats
1W - 1L
1,699 SR
Queue Stats
6W - 4L
1,569 Elo+
Solo
Team Averages
Level 105
1,537 SR
1,488 Elo+

VS

Team Averages
Level 108
1,666 SR
1,477 Elo+
Mercury
Mercury
KPOBOCTOK74
Mercury
Level 68
God Stats
3W - 0L
1,843 SR
Queue Stats
379W - 400L
1,506 Elo+
Solo
Vulcan
Vulcan
Slpknot2012
Vulcan
Level 153
God Stats
4W - 2L
1,522 SR
Queue Stats
204W - 205L
1,505 Elo+
Solo
Sobek
Sobek
Xaruna
Sobek
Level 120
God Stats
4W - 0L
1,833 SR
Queue Stats
335W - 350L
1,445 Elo+
Solo
Charon
Charon
per caso online
Charon
Level 97
God Stats
2W - 0L
1,721 SR
Queue Stats
76W - 68L
1,458 Elo+
Party 1
Merlin
Merlin
supersimo07
Merlin
Level 103
God Stats
3W - 3L
1,410 SR
Queue Stats
77W - 68L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
1 / 2 / 3
5,799
967
6,108
5,503
1,524
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
 
Bakasura
6
0 / 1 / 1
4,825
804
305
1,405
556
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
Curongaming
Chronos
11
2 / 1 / 2
5,702
950
4,946
3,795
1,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Kromha
Heimdallr
11
2 / 3 / 2
5,763
961
5,101
5,356
1,570
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Odin
10
0 / 2 / 2
5,435
906
1,962
6,963
5,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KPOBOCTOK74
Mercury
8
0 / 4 / 4
5,546
924
1,979
5,890
2,702
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vulcan
12
2 / 0 / 3
6,827
1,138
6,311
3,550
1,691
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
Xaruna
Sobek
11
1 / 2 / 5
6,195
1,033
1,797
6,749
7,924
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 0 / 7
6,401
1,067
3,182
5,063
2,600
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Merlin
13
5 / 0 / 3
7,215
1,203
7,585
3,011
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
5
Kills
9
9
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
2
3
1.25
L
Bakasura
 
Bakasura
0
1
1
0.5
L
Chronos
Curongaming
Chronos
2
1
2
3
W
Mercury
KPOBOCTOK74
Mercury
0
4
4
0.5
L
Heimdallr
Kromha
Heimdallr
2
3
2
1
L
Odin
0
2
2
0.5
W
Vulcan
2
0
3
3.5
W
Sobek
Xaruna
Sobek
1
2
5
1.75
W
1
0
7
4.5
W
Merlin
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,422
Damage
20,854
23,022
Taken
24,263
9,789
Mitigated
16,394
7,671
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,108
1,233
396
1,211
5,503
1,524
0
4,326
861
0
14,049
L
Bakasura
 
Bakasura
305
269
0
415
1,405
556
0
735
549
0
703
L
Chronos
Curongaming
Chronos
4,946
854
260
1,020
3,795
1,060
0
2,862
716
9,612
497
W
Mercury
KPOBOCTOK74
Mercury
1,979
438
0
926
5,890
2,702
0
758
5,132
0
3,123
L
Heimdallr
Kromha
Heimdallr
5,101
779
0
1,157
5,356
1,570
0
4,157
909
0
14,907
L
Odin
1,962
871
953
2,259
6,963
5,079
0
5,207
1,302
0
5,413
W
Vulcan
6,311
191
455
848
3,550
1,691
246
460
3,090
16,209
0
W
Sobek
Xaruna
Sobek
1,797
243
237
1,145
6,749
7,924
120
1,477
5,272
7,310
0
W
3,182
214
1,013
1,456
5,063
2,600
528
1,748
3,315
5,074
1,047
W
Merlin
7,585
575
373
387
3,011
1,477
451
423
2,588
13,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,524
Gold Earned
32,184
65
Minions Killed
54
0
Camps Cleared
0
516,493
Distance Traveled
681,221
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,799
967
22
4
0
140,715
0
L
Bakasura
4,825
804
2
0
0
22,219
0
L
Chronos
5,702
950
16
3
0
101,641
0
W
Mercury
5,546
924
4
1
0
144,493
0
L
Heimdallr
5,763
961
19
3
0
112,661
0
L
Odin
5,435
906
6
1
0
139,257
0
W
Vulcan
6,827
1,138
13
2
0
151,104
0
W
Sobek
6,195
1,033
7
1
0
106,480
0
W
Charon
6,401
1,067
6
1
0
147,464
0
W
Merlin
7,215
1,203
24
4
0
131,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role