Player Matchup

Apollo
Apollo
ErnestoIslas
Apollo
Level 161
God Stats
2W - 2L
1,564 SR
Queue Stats
133W - 124L
1,444 Elo+
Solo
Horus
Horus
ShOoTa513
Horus
Level 148
God Stats
8W - 6L
1,663 SR
Queue Stats
92W - 98L
1,402 Elo+
Solo
Kukulkan
Kukulkan
SxXGerardoXxS
Kukulkan
Level 147
God Stats
79W - 43L
1,599 SR
Queue Stats
137W - 100L
1,515 Elo+
Solo
Atlas
Atlas
pinqs peon
Atlas
Level 147
God Stats
0W - 1L
1,386 SR
Queue Stats
58W - 53L
1,490 Elo+
Solo
Arachne
Arachne
theeniick__22
Arachne
Level 60
God Stats
19W - 16L
1,597 SR
Queue Stats
150W - 166L
1,472 Elo+
Solo
Team Averages
Level 133
1,562 SR
1,464 Elo+

VS

Team Averages
Level 95
1,473 SR
1,438 Elo+
Ishtar
Ishtar
IRONMARTHUR666
Ishtar
Level 152
God Stats
7W - 9L
1,428 SR
Queue Stats
48W - 49L
1,403 Elo+
Party 1
Horus
Horus
Reaper0416
Horus
Level 147
God Stats
14W - 10L
1,534 SR
Queue Stats
81W - 68L
1,502 Elo+
Solo
Agni
Agni
Sir loco117
Agni
Level 103
God Stats
40W - 33L
1,512 SR
Queue Stats
221W - 195L
1,465 Elo+
Solo
Ne Zha
Ne Zha
SkyeFrost22
Ne Zha
Level 43
God Stats
1W - 1L
1,299 SR
Queue Stats
93W - 94L
1,417 Elo+
Solo
Nu Wa
Nu Wa
T1 Murphy
Nu Wa
Level 29
God Stats
5W - 5L
1,594 SR
Queue Stats
48W - 49L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
0 / 3 / 0
6,539
503
4,769
9,276
3,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Horus
ShOoTa513
Horus
12
1 / 1 / 0
6,688
514
4,516
9,924
4,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
SxXGerardoXxS
Kukulkan
13
2 / 2 / 1
7,235
557
7,119
7,000
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
12
3 / 3 / 0
7,095
546
7,339
11,899
6,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
12
2 / 5 / 3
7,051
542
4,532
15,312
4,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 1
7,857
604
7,839
8,305
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Horus
12
0 / 0 / 8
7,378
568
5,079
10,346
6,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

14
3 / 2 / 1
8,202
631
8,398
9,369
2,961
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
14
4 / 3 / 4
8,040
618
6,935
10,608
4,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
T1 Murphy
Nu Wa
12
2 / 2 / 2
7,412
570
9,858
8,542
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
8
Kills
14
14
Deaths
8
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
3
0
0
W
5
1
1
5.5
W
Horus
0
0
8
4
L
Horus
ShOoTa513
Horus
1
1
0
1
W
3
2
1
1.75
W
Ne Zha
4
3
4
2
L
Kukulkan
SxXGerardoXxS
Kukulkan
2
2
1
1.25
W
Nu Wa
T1 Murphy
Nu Wa
2
2
2
1.5
L
Atlas
3
3
0
1
L
Arachne
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,275
Damage
38,109
53,411
Taken
47,170
21,255
Mitigated
19,447
16,106
Healing
17,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
4,769
2,765
0
2,312
9,276
3,096
0
555
8,645
0
56,090
W
7,839
4,773
0
2,806
8,305
2,928
0
0
8,305
0
63,760
W
Horus
5,079
2,268
1,215
4,949
10,346
6,559
0
832
9,502
0
19,522
L
Horus
ShOoTa513
Horus
4,516
2,475
1,379
3,604
9,924
4,909
0
1,994
7,807
0
25,227
W
8,398
447
0
3,653
9,369
2,961
0
6,282
3,033
60,827
349
W
Ne Zha
6,935
1,653
0
1,749
10,608
4,657
0
742
9,744
0
67,328
L
Kukulkan
SxXGerardoXxS
Kukulkan
7,119
507
0
250
7,000
2,352
0
5,114
1,749
53,239
160
W
Nu Wa
T1 Murphy
Nu Wa
9,858
3,134
0
2,846
8,542
2,342
31
5,504
2,386
42,744
464
L
Atlas
7,339
1,862
0
3,000
11,899
6,465
0
6,050
5,386
43,489
2,750
L
Arachne
4,532
2,593
0
5,561
15,312
4,433
0
3,595
11,578
0
48,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,608
Gold Earned
38,889
387
Minions Killed
456
0
Camps Cleared
0
1,303,811
Distance Traveled
1,329,342
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,539
503
99
8
0
245,062
3
W
Ishtar
7,857
604
113
9
0
250,918
4
W
Horus
7,378
568
27
2
0
277,877
4
L
Horus
6,688
514
34
3
0
272,625
0
W
Agni
8,202
631
108
8
0
254,645
0
W
Ne Zha
8,040
618
116
9
0
314,535
0
L
Kukulkan
7,235
557
99
8
0
249,610
1
W
Nu Wa
7,412
570
92
7
0
231,367
1
L
Atlas
7,095
546
72
6
0
242,678
2
L
Arachne
7,051
542
83
6
0
293,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role