Player Matchup

Kuzenbo
Kuzenbo
Platinum I
Bastet_divina
Kuzenbo
Platinum I
Level 81
God Stats
4W - 2L
1,742 SR
Queue Stats
50W - 53L
1,987 MMR
Party 2
Xbalanque
Xbalanque
Platinum I
YT-D3nnyum
Xbalanque
Platinum I
Level 152
God Stats
19W - 10L
1,716 SR
Queue Stats
401W - 414L
1,871 MMR
Party 2
Ra
Ra
Platinum II
k1n9Mars
Ra
Platinum II
Level 174
God Stats
32W - 34L
1,563 SR
Queue Stats
187W - 221L
1,920 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,674 SR
1,926 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,758 SR
1,891 MMR
Discordia
Discordia
Diamond IV
B0LT16
Discordia
Diamond IV
Level 152
God Stats
4W - 1L
1,897 SR
Queue Stats
60W - 33L
1,966 MMR
Party 1
Ares
Ares
Diamond V
GhettoCrib
Ares
Diamond V
Level 108
God Stats
19W - 6L
1,618 SR
Queue Stats
60W - 34L
1,854 MMR
Party 1
Medusa
Medusa
Diamond V
R0MANZ1LL4
Medusa
Diamond V
Level 149
God Stats
22W - 7L
1,760 SR
Queue Stats
60W - 34L
1,854 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
3 / 5 / 0
8,994
818
6,809
13,782
13,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
YT-D3nnyum
Xbalanque
14
0 / 5 / 1
7,876
716
7,028
14,334
4,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 6 / 2
7,742
704
3,138
9,871
2,961
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bans
KumbhakarnaThothCthulhuNe ZhaSerqet

VS

Bans
AchillesHou YiIshtarDanzaburouMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
B0LT16
Discordia
15
3 / 2 / 11
9,011
819
13,112
6,844
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
6 / 0 / 9
9,573
870
9,885
8,591
9,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
R0MANZ1LL4
Medusa
17
7 / 1 / 6
10,369
943
10,934
8,562
3,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
16
16
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Discordia
B0LT16
Discordia
3
2
11
4.25
L
Kuzenbo
3
5
0
0.6
W
6
0
9
10.5
W
Medusa
R0MANZ1LL4
Medusa
7
1
6
10
L
Xbalanque
YT-D3nnyum
Xbalanque
0
5
1
0.1
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,975
Damage
33,931
37,987
Taken
23,997
20,481
Mitigated
14,884
5,576
Healing
5,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
B0LT16
Discordia
13,112
430
0
1,298
6,844
2,136
108
2,725
3,794
33,086
384
L
Kuzenbo
6,809
1,924
0
724
13,782
13,375
0
7,194
6,209
21,394
365
W
9,885
557
0
1,336
8,591
9,455
0
3,187
5,248
16,673
1,987
W
Medusa
R0MANZ1LL4
Medusa
10,934
5,529
0
3,037
8,562
3,293
910
3,283
5,038
0
55,770
L
Xbalanque
YT-D3nnyum
Xbalanque
7,028
1,677
0
2,907
14,334
4,145
0
8,734
5,123
0
30,807
L
3,138
207
276
1,669
9,871
2,961
82
5,296
4,167
20,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,612
Gold Earned
28,953
126
Minions Killed
177
0
Camps Cleared
0
552,211
Distance Traveled
626,988
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,011
819
52
5
0
183,090
0
L
Kuzenbo
8,994
818
41
4
0
201,175
0
W
Ares
9,573
870
20
2
0
214,990
0
W
Medusa
10,369
943
105
10
0
228,908
0
L
Xbalanque
7,876
716
52
5
0
188,156
3
L
Ra
7,742
704
33
3
0
162,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role