Player Matchup

Hera
Hera
Gold V
 
Hera
Gold V
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
DRVSVS
Neith
Gold V
Level 65
God Stats
9W - 8L
1,554 SR
Queue Stats
231W - 233L
1,293 MMR
Solo
Janus
Janus
Silver I
KamehameSean
Janus
Silver I
Level 160
God Stats
20W - 19L
1,524 SR
Queue Stats
251W - 271L
1,294 MMR
Solo
Hercules
Hercules
Silver I
iKolakowski
Hercules
Silver I
Level 144
God Stats
1W - 3L
1,591 SR
Queue Stats
62W - 73L
1,293 MMR
Party 1
Zhong Kui
Zhong Kui
Silver IV
inner largeness
Zhong Kui
Silver IV
Level 106
God Stats
21W - 27L
1,563 SR
Queue Stats
24W - 32L
1,349 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,546 SR
1,346 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,517 SR
1,315 MMR
Achilles
Achilles
Gold IV
Extremitie
Achilles
Gold IV
Level 148
God Stats
6W - 6L
1,444 SR
Queue Stats
68W - 72L
1,262 MMR
Party 2
Lancelot
Lancelot
Gold I
Lemisus
Lancelot
Gold I
Level 156
God Stats
1W - 1L
1,833 SR
Queue Stats
72W - 72L
1,445 MMR
Party 2
Ah Puch
Ah Puch
Silver V
NoHk_Kezza
Ah Puch
Silver V
Level 129
God Stats
1W - 1L
1,460 SR
Queue Stats
42W - 48L
1,325 MMR
Solo
Ares
Ares
Silver I
PutyCatdeNinja
Ares
Silver I
Level 120
God Stats
4W - 5L
1,385 SR
Queue Stats
82W - 95L
1,274 MMR
Solo
Danzaburou
Danzaburou
Silver I
RealEsc0bar
Danzaburou
Silver I
Level 158
God Stats
64W - 65L
1,461 SR
Queue Stats
451W - 481L
1,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
3 / 7 / 1
8,909
495
8,588
11,646
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
DRVSVS
Neith
13
2 / 4 / 2
7,861
437
11,773
10,923
4,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 3 / 2
9,046
503
4,993
11,862
4,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
iKolakowski
Hercules
12
2 / 3 / 1
7,895
439
3,763
16,260
14,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
inner largeness
Zhong Kui
13
0 / 6 / 0
8,261
459
6,007
18,499
11,791
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
MedusaKhepriCu ChulainnAthena

VS

Bans
Maman BrigitteGebNu WaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Extremitie
Achilles
17
4 / 0 / 2
10,919
607
11,469
14,846
15,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
Lemisus
Lancelot
19
8 / 0 / 4
11,097
617
8,528
9,312
5,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
NoHk_Kezza
Ah Puch
16
2 / 5 / 3
10,234
569
8,003
11,036
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 2 / 4
9,662
537
8,312
14,188
14,686
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
RealEsc0bar
Danzaburou
17
7 / 1 / 2
10,628
590
16,147
14,608
6,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
23
23
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
7
1
0.5
L
Neith
DRVSVS
Neith
2
4
2
0.75
W
Achilles
Extremitie
Achilles
4
0
2
5
L
0
3
2
0.33
W
Lancelot
Lemisus
Lancelot
8
0
4
10
W
Ah Puch
NoHk_Kezza
Ah Puch
2
5
3
0.7
W
2
2
4
2
W
Danzaburou
RealEsc0bar
Danzaburou
7
1
2
8
L
Hercules
iKolakowski
Hercules
2
3
1
0.83
L
Zhong Kui
inner largeness
Zhong Kui
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,124
Damage
52,459
69,190
Taken
63,990
38,792
Mitigated
45,128
22,793
Healing
24,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
8,588
2,413
0
1,884
11,646
3,314
75
5,428
6,218
63,423
734
L
Neith
DRVSVS
Neith
11,773
4,217
0
2,165
10,923
4,808
0
2,160
8,763
0
57,713
W
Achilles
Extremitie
Achilles
11,469
1,657
0
5,611
14,846
15,723
42
6,976
7,870
789
80,207
L
4,993
73
0
4,734
11,862
4,193
431
1,887
9,975
90,292
0
W
Lancelot
Lemisus
Lancelot
8,528
2,123
0
6,293
9,312
5,036
0
999
8,313
0
108,047
W
Ah Puch
NoHk_Kezza
Ah Puch
8,003
241
0
2,151
11,036
3,075
1,200
7,035
4,001
66,881
106
W
8,312
724
0
2,225
14,188
14,686
0
2,141
12,047
26,592
2,605
W
Danzaburou
RealEsc0bar
Danzaburou
16,147
7,109
0
8,469
14,608
6,608
548
2,365
12,243
0
91,982
L
Hercules
iKolakowski
Hercules
3,763
949
0
4,673
16,260
14,686
0
4,940
11,320
0
22,739
L
Zhong Kui
inner largeness
Zhong Kui
6,007
1,065
0
9,337
18,499
11,791
544
2,030
16,469
51,678
1,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,972
Gold Earned
52,540
526
Minions Killed
575
0
Camps Cleared
0
1,621,804
Distance Traveled
1,787,385
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,909
495
121
7
0
320,006
2
L
Neith
7,861
437
105
6
0
308,538
4
W
Achilles
10,919
607
123
7
0
357,148
4
L
Janus
9,046
503
158
9
0
364,917
0
W
Lancelot
11,097
617
173
10
0
437,145
4
W
Ah Puch
10,234
569
122
7
0
309,896
5
W
Ares
9,662
537
33
2
0
362,727
3
W
Danzaburou
10,628
590
124
7
0
320,469
7
L
Hercules
7,895
439
35
2
0
382,158
4
L
Zhong Kui
8,261
459
107
6
0
246,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role