Player Matchup

Chiron
Chiron
 
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
AlikPitor2
Sol
Level 145
God Stats
4W - 2L
1,692 SR
Queue Stats
331W - 303L
1,562 Elo+
Party 1
Geb
Geb
ChaoticAngelic
Geb
Level 68
God Stats
2W - 1L
1,567 SR
Queue Stats
72W - 66L
1,515 Elo+
Solo
Raijin
Raijin
KUCEILb
Raijin
Level 102
God Stats
7W - 2L
1,987 SR
Queue Stats
259W - 261L
1,536 Elo+
Party 1
Pele
Pele
LewBup
Pele
Level 106
God Stats
3W - 5L
1,519 SR
Queue Stats
82W - 76L
1,497 Elo+
Solo
Team Averages
Level 110
1,653 SR
1,522 Elo+

VS

Team Averages
Level 113
1,636 SR
1,545 Elo+
Thanatos
Thanatos
AllegedLlama
Thanatos
Level 87
God Stats
69W - 65L
1,556 SR
Queue Stats
281W - 270L
1,525 Elo+
Solo
Hel
Hel
Fabricetïtï
Hel
Level 56
God Stats
15W - 12L
1,584 SR
Queue Stats
94W - 112L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
FlaaZiKa
Zhong Kui
Level 154
God Stats
3W - 7L
1,521 SR
Queue Stats
234W - 190L
1,601 Elo+
Solo
Nu Wa
Nu Wa
GlamorousMidget
Nu Wa
Level 151
God Stats
1W - 1L
1,857 SR
Queue Stats
391W - 365L
1,578 Elo+
Solo
Neith
Neith
TommyDGaming
Neith
Level 119
God Stats
16W - 13L
1,661 SR
Queue Stats
64W - 55L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
3 / 0 / 2
8,113
624
6,707
7,962
2,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
1 / 1 / 1
8,313
639
3,081
5,917
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
0 / 0 / 6
6,791
522
4,514
9,928
6,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
KUCEILb
Raijin
15
9 / 0 / 1
9,141
703
9,930
6,589
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
LewBup
Pele
12
3 / 2 / 6
7,239
557
7,449
8,082
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AllegedLlama
Thanatos
12
0 / 3 / 0
6,231
479
1,260
10,686
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 4 / 0
6,010
462
6,757
12,430
5,014
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
FlaaZiKa
Zhong Kui
14
2 / 1 / 0
8,561
659
3,311
5,502
3,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
0 / 5 / 1
7,069
544
7,373
8,413
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 0
6,859
528
4,198
8,645
2,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
16
Kills
3
3
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
0
2
4
W
1
1
1
1.5
L
Thanatos
AllegedLlama
Thanatos
0
3
0
0
W
0
0
6
3
L
0
4
0
0
L
Zhong Kui
FlaaZiKa
Zhong Kui
2
1
0
2
L
0
5
1
0.1
W
Raijin
KUCEILb
Raijin
9
0
1
9.5
W
Pele
LewBup
Pele
3
2
6
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,681
Damage
22,899
38,478
Taken
45,676
15,259
Mitigated
16,893
13,306
Healing
17,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,707
2,570
198
4,317
7,962
2,418
69
2,362
5,502
0
66,404
W
3,081
225
0
3,271
5,917
1,754
0
3,137
2,677
57,214
1,944
L
Thanatos
AllegedLlama
Thanatos
1,260
73
0
5,769
10,686
3,574
0
2,542
7,972
0
46,889
W
4,514
380
0
2,846
9,928
6,498
0
4,169
5,595
18,348
0
L
6,757
388
2,530
4,401
12,430
5,014
0
5,250
6,966
33,257
1,313
L
Zhong Kui
FlaaZiKa
Zhong Kui
3,311
742
0
2,715
5,502
3,372
0
1,335
3,891
51,937
14,174
L
7,373
1,388
0
580
8,413
2,035
0
5,268
2,679
53,551
0
W
Raijin
KUCEILb
Raijin
9,930
761
0
1,000
6,589
2,000
0
2,527
3,777
74,655
290
W
Pele
LewBup
Pele
7,449
1,599
0
1,674
8,082
2,589
0
4,228
3,698
0
44,556
L
4,198
1,084
0
1,270
8,645
2,898
0
1,950
6,655
0
47,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,597
Gold Earned
34,730
486
Minions Killed
457
0
Camps Cleared
0
1,451,644
Distance Traveled
1,294,594
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,113
624
124
10
0
257,531
0
W
Sol
8,313
639
137
11
0
270,202
0
L
Thanatos
6,231
479
67
5
0
296,367
0
W
Geb
6,791
522
18
1
0
308,007
5
L
Hel
6,010
462
54
4
0
269,555
2
L
Zhong Kui
8,561
659
130
10
0
233,914
5
L
Nu Wa
7,069
544
113
9
0
229,913
0
W
Raijin
9,141
703
147
11
0
289,486
2
W
Pele
7,239
557
60
5
0
326,418
1
L
Neith
6,859
528
93
7
0
264,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role