Player Matchup

Sobek
Sobek
 
Sobek
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
StewedPrism
Skadi
Level 100
God Stats
2W - 5L
1,270 SR
Queue Stats
250W - 271L
1,465 Elo+
Solo
Cu Chulainn
Cu Chulainn
Torweed
Cu Chulainn
Level 138
God Stats
9W - 9L
1,503 SR
Queue Stats
130W - 120L
1,493 Elo+
Solo
Zeus
Zeus
bold-jupiter695
Zeus
Level 123
God Stats
4W - 3L
1,714 SR
Queue Stats
425W - 390L
1,472 Elo+
Solo
Danzaburou
Danzaburou
naruto89123
Danzaburou
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 53L
1,519 Elo+
Solo
Team Averages
Level 127
1,497 SR
1,490 Elo+

VS

Team Averages
Level 110
1,588 SR
1,538 Elo+
Charon
Charon
DrHentai
Charon
Level 69
God Stats
5W - 2L
1,469 SR
Queue Stats
41W - 34L
1,519 Elo+
Party 1
King Arthur
King Arthur
Faina096
King Arthur
Level 89
God Stats
6W - 2L
1,824 SR
Queue Stats
34W - 27L
1,558 Elo+
Party 1
Fenrir
Fenrir
Lupus98
Fenrir
Level 127
God Stats
10W - 8L
1,631 SR
Queue Stats
107W - 96L
1,541 Elo+
Party 1
Izanami
Izanami
Snorkut
Izanami
Level 100
God Stats
8W - 3L
1,505 SR
Queue Stats
93W - 79L
1,547 Elo+
Party 1
Chronos
Chronos
mathieu91430
Chronos
Level 164
God Stats
20W - 10L
1,508 SR
Queue Stats
121W - 106L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 1 / 3
6,069
467
5,535
8,516
4,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
3 / 2 / 1
6,950
535
8,000
6,749
2,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
Torweed
Cu Chulainn
11
0 / 5 / 2
6,830
525
5,106
12,712
6,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 4 / 0
6,046
465
3,582
5,443
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
naruto89123
Danzaburou
12
3 / 5 / 0
6,788
522
3,719
10,438
3,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DrHentai
Charon
12
2 / 1 / 2
7,109
547
3,662
7,956
4,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Faina096
King Arthur
13
4 / 2 / 2
7,302
562
7,107
8,354
6,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Lupus98
Fenrir
13
4 / 2 / 4
7,510
578
4,050
9,088
3,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
Snorkut
Izanami
13
2 / 1 / 1
7,225
556
5,844
9,195
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
mathieu91430
Chronos
15
5 / 0 / 3
8,908
685
6,463
7,343
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
17
17
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
3
1.5
W
Charon
DrHentai
Charon
2
1
2
3
W
King Arthur
Faina096
King Arthur
4
2
2
2.5
W
Fenrir
Lupus98
Fenrir
4
2
4
3
W
Izanami
Snorkut
Izanami
2
1
1
2.5
L
3
2
1
1.75
L
Cu Chulainn
Torweed
Cu Chulainn
0
5
2
0.2
L
0
4
0
0
W
Chronos
mathieu91430
Chronos
5
0
3
6.5
L
Danzaburou
naruto89123
Danzaburou
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,942
Damage
27,126
43,858
Taken
41,936
18,853
Mitigated
19,664
11,329
Healing
16,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,535
181
0
4,752
8,516
4,898
0
2,839
5,623
25,631
3,280
W
Charon
DrHentai
Charon
3,662
855
1,984
2,743
7,956
4,187
0
1,824
5,682
16,869
0
W
King Arthur
Faina096
King Arthur
7,107
955
0
2,020
8,354
6,910
203
18
7,809
0
37,237
W
Fenrir
Lupus98
Fenrir
4,050
1,209
0
4,759
9,088
3,215
610
642
8,288
0
48,911
W
Izanami
Snorkut
Izanami
5,844
4,042
0
3,868
9,195
2,863
1,017
1,173
7,616
0
56,433
L
8,000
2,501
0
1,504
6,749
2,012
270
1,280
5,469
0
52,334
L
Cu Chulainn
Torweed
Cu Chulainn
5,106
1,084
0
3,051
12,712
6,792
0
0
12,198
18
48,337
L
3,582
318
0
625
5,443
1,411
0
2,901
2,242
34,021
0
W
Chronos
mathieu91430
Chronos
6,463
1,119
0
1,444
7,343
2,489
0
3,409
3,488
71,243
3,286
L
Danzaburou
naruto89123
Danzaburou
3,719
1,501
0
1,397
10,438
3,740
0
2,430
7,833
0
44,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,683
Gold Earned
38,054
374
Minions Killed
428
0
Camps Cleared
0
1,125,677
Distance Traveled
1,254,902
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,069
467
47
4
0
256,985
1
W
Charon
7,109
547
28
2
0
251,026
5
W
King Arthur
7,302
562
62
5
0
227,891
0
W
Fenrir
7,510
578
83
6
0
278,167
3
W
Izanami
7,225
556
107
8
0
232,004
0
L
Skadi
6,950
535
85
7
0
253,800
1
L
Cu Chulainn
6,830
525
83
6
0
187,276
0
L
Zeus
6,046
465
81
6
0
161,847
0
W
Chronos
8,908
685
148
11
0
265,814
1
L
Danzaburou
6,788
522
78
6
0
265,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role