Player Matchup

Sun Wukong
Sun Wukong
Lealdeath
Sun Wukong
Level 66
God Stats
4W - 1L
1,763 SR
Queue Stats
161W - 159L
1,404 Elo+
Solo
Raijin
Raijin
Renmista
Raijin
Level 89
God Stats
1W - 2L
1,539 SR
Queue Stats
203W - 206L
1,514 Elo+
Party 1
Ullr
Ullr
Rotcer
Ullr
Level 239
God Stats
35W - 39L
1,464 SR
Queue Stats
797W - 861L
1,439 Elo+
Solo
Cerberus
Cerberus
Villuminatay
Cerberus
Level 96
God Stats
5W - 6L
1,539 SR
Queue Stats
239W - 264L
1,474 Elo+
Party 1
Cliodhna
Cliodhna
upper_scorer9
Cliodhna
Level 38
God Stats
14W - 28L
1,372 SR
Queue Stats
295W - 308L
1,473 Elo+
Party 1
Team Averages
Level 106
1,536 SR
1,461 Elo+

VS

Team Averages
Level 92
1,600 SR
1,476 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
ANGERFLAME
Xing Tian
Level 159
God Stats
52W - 39L
1,522 SR
Queue Stats
729W - 778L
1,403 Elo+
Solo
King Arthur
King Arthur
Dariopotario
King Arthur
Level 107
God Stats
576W - 581L
1,554 SR
Queue Stats
1,511W - 1,596L
1,469 Elo+
Solo
Nemesis
Nemesis
Dxnizl
Nemesis
Level 62
God Stats
8W - 1L
1,663 SR
Queue Stats
20W - 11L
1,562 Elo+
Solo
Baron Samedi
Baron Samedi
MoneyWayKev
Baron Samedi
Level 65
God Stats
10W - 2L
1,764 SR
Queue Stats
78W - 83L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lealdeath
Sun Wukong
15
1 / 6 / 4
10,349
1,035
10,337
19,774
18,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Renmista
Raijin
15
2 / 9 / 3
10,027
1,003
25,841
17,088
6,361
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
Rotcer
Ullr
14
0 / 0 / 0
8,775
878
2,255
1,131
382
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cerberus
Villuminatay
Cerberus
14
0 / 10 / 4
9,084
908
4,930
20,937
18,519
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cliodhna
upper_scorer9
Cliodhna
15
2 / 9 / 2
9,973
997
10,707
12,789
4,026
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

92

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
6 / 1 / 16
11,239
1,124
11,610
10,864
2,833
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
ANGERFLAME
Xing Tian
18
3 / 0 / 30
11,141
1,114
10,321
16,594
11,768
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
Dariopotario
King Arthur
17
6 / 2 / 18
11,060
1,106
12,774
13,310
10,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nemesis
Dxnizl
Nemesis
17
12 / 1 / 16
12,229
1,223
20,579
13,250
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
MoneyWayKev
Baron Samedi
17
7 / 1 / 17
11,682
1,168
12,918
6,807
2,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
131
5
Kills
34
34
Deaths
5
13
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
6
1
16
14
W
Xing Tian
ANGERFLAME
Xing Tian
3
0
30
18
W
King Arthur
Dariopotario
King Arthur
6
2
18
7.5
W
Nemesis
Dxnizl
Nemesis
12
1
16
20
L
Sun Wukong
Lealdeath
Sun Wukong
1
6
4
0.5
W
Baron Samedi
MoneyWayKev
Baron Samedi
7
1
17
15.5
L
Raijin
Renmista
Raijin
2
9
3
0.39
L
Ullr
Rotcer
Ullr
0
0
0
0
L
Cerberus
Villuminatay
Cerberus
0
10
4
0.2
L
Cliodhna
upper_scorer9
Cliodhna
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,070
Damage
68,202
71,719
Taken
60,825
47,354
Mitigated
32,222
6,176
Healing
16,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
11,610
6,809
0
1,865
10,864
2,833
0
5,213
5,651
0
28,799
W
Xing Tian
ANGERFLAME
Xing Tian
10,321
816
663
4,089
16,594
11,768
0
7,313
9,281
14,610
0
W
King Arthur
Dariopotario
King Arthur
12,774
1,578
0
2,407
13,310
10,844
0
6,717
6,593
5,858
23,907
W
Nemesis
Dxnizl
Nemesis
20,579
13,252
0
3,707
13,250
3,805
0
8,339
4,911
0
31,751
L
Sun Wukong
Lealdeath
Sun Wukong
10,337
2,084
0
1,200
19,774
18,066
0
5,797
13,874
0
39,280
W
Baron Samedi
MoneyWayKev
Baron Samedi
12,918
1,623
1,738
2,020
6,807
2,972
0
3,189
3,618
33,635
0
L
Raijin
Renmista
Raijin
25,841
3,218
0
362
17,088
6,361
0
7,274
9,814
40,823
0
L
Ullr
Rotcer
Ullr
2,255
905
0
60
1,131
382
0
986
145
0
8,556
L
Cerberus
Villuminatay
Cerberus
4,930
491
0
3,511
20,937
18,519
0
6,158
14,779
10,072
0
L
Cliodhna
upper_scorer9
Cliodhna
10,707
846
0
1,043
12,789
4,026
0
5,214
7,429
0
20,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,208
Gold Earned
57,351
150
Minions Killed
161
3
Camps Cleared
8
718,429
Distance Traveled
941,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,239
1,124
41
4
2
192,193
0
W
Xing Tian
11,141
1,114
9
1
1
205,931
0
W
King Arthur
11,060
1,106
37
4
1
170,973
0
W
Nemesis
12,229
1,223
34
3
1
209,175
0
L
Sun Wukong
10,349
1,035
70
7
0
198,716
0
W
Baron Samedi
11,682
1,168
40
4
3
163,175
0
L
Raijin
10,027
1,003
26
3
0
151,849
0
L
Ullr
8,775
878
12
1
0
83,358
0
L
Cerberus
9,084
908
14
1
2
117,043
0
L
Cliodhna
9,973
997
28
3
1
167,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role