Player Matchup

Raijin
Raijin
Mr cheese4088
Raijin
Level 198
God Stats
9W - 5L
1,630 SR
Queue Stats
924W - 952L
1,512 Elo+
Solo
Maui
Maui
Oeuzalbus
Maui
Level 138
God Stats
9W - 8L
1,455 SR
Queue Stats
336W - 347L
1,509 Elo+
Solo
Nemesis
Nemesis
TheFunkGod
Nemesis
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 58L
1,532 Elo+
Party 1
Baba Yaga
Baba Yaga
ered2
Baba Yaga
Level 127
God Stats
3W - 1L
1,666 SR
Queue Stats
45W - 44L
1,542 Elo+
Party 1
Yemoja
Yemoja
rutenpitt
Yemoja
Level 184
God Stats
1W - 2L
1,084 SR
Queue Stats
86W - 88L
1,516 Elo+
Solo
Team Averages
Level 160
1,467 SR
1,522 Elo+

VS

Team Averages
Level 111
1,413 SR
1,487 Elo+
Bakasura
Bakasura
 
Bakasura
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Cel1ax
Merlin
Level 42
God Stats
0W - 2L
1,345 SR
Queue Stats
78W - 76L
1,490 Elo+
Party 2
Yemoja
Yemoja
XavierLeviM
Yemoja
Level 109
God Stats
1W - 4L
1,479 SR
Queue Stats
111W - 108L
1,464 Elo+
Party 2
Zhong Kui
Zhong Kui
alvaritotqnoa
Zhong Kui
Level 129
God Stats
7W - 10L
1,378 SR
Queue Stats
375W - 378L
1,459 Elo+
Solo
Maui
Maui
xxxxFIREFLYxxxx
Maui
Level 126
God Stats
1W - 3L
1,361 SR
Queue Stats
70W - 66L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
7,296
1,459
4,316
2,730
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Maui
11
1 / 1 / 8
6,065
1,213
3,184
6,963
5,947
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
TheFunkGod
Nemesis
10
1 / 1 / 7
5,976
1,195
4,523
5,730
2,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baba Yaga
ered2
Baba Yaga
12
4 / 0 / 6
6,782
1,356
5,620
3,051
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
rutenpitt
Yemoja
9
0 / 1 / 9
5,738
1,148
1,034
2,515
1,210
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
0 / 4 / 1
5,176
1,035
2,398
7,053
3,624
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Cel1ax
Merlin
10
1 / 2 / 1
5,125
1,025
3,521
4,082
1,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
10
1 / 1 / 2
5,268
1,054
3,635
3,781
1,413
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zhong Kui
alvaritotqnoa
Zhong Kui
10
0 / 3 / 1
5,177
1,035
4,159
6,231
4,051
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

5
0 / 0 / 0
4,424
885
0
0
0

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
10
Kills
2
3
Deaths
10
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
4
1
0.13
L
Merlin
Cel1ax
Merlin
1
2
1
0.75
W
4
0
5
6.5
W
Maui
1
1
8
5
W
Nemesis
TheFunkGod
Nemesis
1
1
7
4.5
L
Yemoja
1
1
2
2
L
Zhong Kui
alvaritotqnoa
Zhong Kui
0
3
1
0.17
W
Baba Yaga
ered2
Baba Yaga
4
0
6
7
W
Yemoja
rutenpitt
Yemoja
0
1
9
4.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,677
Damage
13,713
20,989
Taken
21,147
11,471
Mitigated
10,393
12,901
Healing
7,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,398
1,615
387
1,371
7,053
3,624
0
4,402
2,489
0
3,862
L
Merlin
Cel1ax
Merlin
3,521
130
294
769
4,082
1,305
0
2,862
1,020
5,926
0
W
4,316
612
173
532
2,730
1,045
740
1,924
766
17,606
0
W
Maui
3,184
349
215
1,674
6,963
5,947
0
3,059
3,724
5,472
0
W
Nemesis
TheFunkGod
Nemesis
4,523
1,047
507
1,279
5,730
2,088
294
2,804
2,888
0
7,126
L
Yemoja
3,635
667
1,755
510
3,781
1,413
0
3,106
477
6,532
0
L
Zhong Kui
alvaritotqnoa
Zhong Kui
4,159
200
328
1,668
6,231
4,051
0
2,963
3,088
14,421
214
W
Baba Yaga
ered2
Baba Yaga
5,620
742
200
1,593
3,051
1,181
231
1,637
1,414
14,922
687
W
Yemoja
rutenpitt
Yemoja
1,034
323
6,346
382
2,515
1,210
203
1,888
627
3,584
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,857
Gold Earned
25,170
78
Minions Killed
44
0
Camps Cleared
0
550,820
Distance Traveled
422,463
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,176
1,035
11
2
0
104,445
0
L
Merlin
5,125
1,025
7
1
0
112,194
0
W
Raijin
7,296
1,459
31
6
0
121,765
0
W
Maui
6,065
1,213
2
0
0
104,942
0
W
Nemesis
5,976
1,195
13
3
0
116,366
0
L
Yemoja
5,268
1,054
4
1
0
103,702
0
L
Zhong Kui
5,177
1,035
22
4
0
102,122
0
W
Baba Yaga
6,782
1,356
22
4
0
118,297
0
W
Yemoja
5,738
1,148
10
2
0
89,450
0
L
Maui
4,424
885
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role