Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Devilyne
Anubis
Level 126
God Stats
2W - 1L
1,603 SR
Queue Stats
150W - 80L
1,581 Elo+
Solo
Shiva
Shiva
GilgameshORtroll
Shiva
Level 27
God Stats
2W - 2L
1,550 SR
Queue Stats
73W - 110L
1,375 Elo+
Solo
Thor
Thor
dabunz_123
Thor
Level 104
God Stats
0W - 5L
1,415 SR
Queue Stats
83W - 102L
1,472 Elo+
Solo
Ullr
Ullr
western-scales97
Ullr
Level 68
God Stats
0W - 3L
1,174 SR
Queue Stats
160W - 175L
1,458 Elo+
Solo
Team Averages
Level 95
1,448 SR
1,477 Elo+

VS

Team Averages
Level 61
1,443 SR
1,492 Elo+
Medusa
Medusa
 
Medusa
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Fallenzap1
Sobek
Level 67
God Stats
2W - 0L
1,721 SR
Queue Stats
20W - 11L
1,622 Elo+
Solo
Odin
Odin
Ramenman3950
Odin
Level 29
God Stats
1W - 1L
1,207 SR
Queue Stats
39W - 32L
1,454 Elo+
Party 1
Heimdallr
Heimdallr
SerenityUchiha5
Heimdallr
Level 107
God Stats
1W - 1L
1,285 SR
Queue Stats
92W - 94L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
WHYYOUBUTTHURT13
Cthulhu
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 41L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
0 / 2 / 5
5,537
923
4,353
4,693
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Devilyne
Anubis
1
0 / 0 / 0
1,464
244
0
0
0
11
2 / 1 / 4
5,685
948
5,176
5,034
5,575
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
5 / 2 / 0
6,452
1,075
4,819
5,683
2,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 3
4,987
831
1,740
5,685
2,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 4
6,741
1,124
7,717
3,105
3,216
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sobek
11
1 / 2 / 5
6,419
1,070
1,262
7,126
4,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
2 / 1 / 2
6,304
1,051
4,251
4,171
4,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
SerenityUchiha5
Heimdallr
9
0 / 3 / 3
5,554
926
1,072
3,616
1,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 4
6,711
1,119
3,901
4,699
4,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
7
Kills
8
8
Deaths
7
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
2
5
1.25
W
Medusa
 
Medusa
3
0
4
5
L
Anubis
Devilyne
Anubis
0
0
0
0
W
Sobek
1
2
5
1.75
L
2
1
4
4
W
2
1
2
3
W
Heimdallr
SerenityUchiha5
Heimdallr
0
3
3
0.5
W
2
1
4
4
L
5
2
0
2.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,088
Damage
18,203
21,095
Taken
22,717
11,478
Mitigated
18,428
6,816
Healing
7,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,353
1,734
749
1,180
4,693
1,619
0
1,142
3,485
0
11,645
W
Medusa
 
Medusa
7,717
1,672
794
1,596
3,105
3,216
550
0
3,105
0
18,337
L
Anubis
Devilyne
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
1,262
151
235
1,587
7,126
4,962
140
162
6,964
4,758
0
L
5,176
706
1,200
1,939
5,034
5,575
0
1,075
3,841
424
9,698
W
4,251
134
505
1,056
4,171
4,130
37
220
3,951
0
9,094
W
Heimdallr
SerenityUchiha5
Heimdallr
1,072
96
201
171
3,616
1,325
0
0
3,616
0
3,315
W
3,901
100
83
916
4,699
4,795
0
42
4,657
10,991
228
L
4,819
346
372
996
5,683
2,219
0
1,090
4,517
0
8,167
L
1,740
871
0
380
5,685
2,065
0
1,628
3,913
0
4,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,125
Gold Earned
31,729
41
Minions Killed
61
0
Camps Cleared
0
485,804
Distance Traveled
590,989
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,537
923
18
3
0
109,927
0
W
Medusa
6,741
1,124
14
2
0
103,068
0
L
Anubis
1,464
244
0
0
0
0
0
W
Sobek
6,419
1,070
8
1
0
132,272
0
L
Shiva
5,685
948
12
2
0
127,137
0
W
Odin
6,304
1,051
11
2
0
135,961
0
W
Heimdallr
5,554
926
5
1
0
94,644
0
W
Cthulhu
6,711
1,119
23
4
0
125,044
0
L
Thor
6,452
1,075
5
1
0
127,503
0
L
Ullr
4,987
831
6
1
0
121,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role