Player Matchup

Ra
Ra
Bronze V
 
Ra
Bronze V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
Navikz
Tsukuyomi
Bronze III
Level 118
God Stats
0W - 1L
1,573 SR
Queue Stats
12W - 23L
1,252 MMR
Party 1
Amaterasu
Amaterasu
Silver IV
petplay971
Amaterasu
Silver IV
Level 147
God Stats
5W - 9L
1,362 SR
Queue Stats
309W - 532L
950 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 128
1,478 SR
1,234 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,429 SR
1,225 MMR
Discordia
Discordia
Silver V
Bassmarck
Discordia
Silver V
Level 142
God Stats
8W - 18L
1,350 SR
Queue Stats
133W - 236L
746 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Vowchik
Kuzenbo
Gold III
Level 155
God Stats
9W - 8L
1,359 SR
Queue Stats
80W - 112L
1,420 MMR
Solo
Medusa
Medusa
Gold IV
Zhoparvun
Medusa
Gold IV
Level 101
God Stats
7W - 9L
1,578 SR
Queue Stats
45W - 62L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 3 / 0
9,684
880
6,384
9,406
3,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
Navikz
Tsukuyomi
13
0 / 8 / 3
7,872
716
7,220
12,061
3,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
petplay971
Amaterasu
13
0 / 3 / 2
7,613
692
4,424
14,138
14,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AphroditeCthulhuSkadiSobekArachne

VS

Bans
FafnirNu WaKumbhakarnaVulcanXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bassmarck
Discordia
16
0 / 1 / 13
9,459
860
8,118
6,996
2,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Vowchik
Kuzenbo
15
5 / 2 / 8
9,967
906
10,833
13,218
15,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Zhoparvun
Medusa
18
9 / 0 / 5
11,572
1,052
13,555
5,646
2,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
14
14
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
3
0
1
W
Discordia
Bassmarck
Discordia
0
1
13
6.5
L
Tsukuyomi
Navikz
Tsukuyomi
0
8
3
0.19
W
Kuzenbo
Vowchik
Kuzenbo
5
2
8
4.5
W
Medusa
Zhoparvun
Medusa
9
0
5
11.5
L
Amaterasu
petplay971
Amaterasu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,028
Damage
32,506
35,605
Taken
25,860
22,150
Mitigated
20,036
8,356
Healing
5,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,384
202
1,249
2,986
9,406
3,585
0
3,887
5,344
50,812
0
W
Discordia
Bassmarck
Discordia
8,118
401
0
1,014
6,996
2,322
825
1,095
5,781
35,654
0
L
Tsukuyomi
Navikz
Tsukuyomi
7,220
915
0
887
12,061
3,975
0
6,839
4,749
0
18,486
W
Kuzenbo
Vowchik
Kuzenbo
10,833
2,580
0
2,748
13,218
15,649
160
3,631
8,997
22,068
1,618
W
Medusa
Zhoparvun
Medusa
13,555
3,976
0
1,685
5,646
2,065
2,871
957
4,476
0
59,743
L
Amaterasu
petplay971
Amaterasu
4,424
751
260
2,974
14,138
14,590
0
6,379
7,231
0
11,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,169
Gold Earned
30,998
154
Minions Killed
171
0
Camps Cleared
0
622,776
Distance Traveled
681,220
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,684
880
111
10
0
213,563
0
W
Discordia
9,459
860
55
5
0
223,294
3
L
Tsukuyomi
7,872
716
29
3
0
179,935
0
W
Kuzenbo
9,967
906
25
2
0
226,574
0
W
Medusa
11,572
1,052
91
8
0
231,352
0
L
Amaterasu
7,613
692
14
1
0
229,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role