Player Matchup

Janus
Janus
AscendantPryme
Janus
Level 96
God Stats
14W - 17L
1,415 SR
Queue Stats
34W - 37L
1,410 Elo+
Party 2
Gilgamesh
Gilgamesh
Gear HawkX
Gilgamesh
Level 118
God Stats
1W - 1L
1,266 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
He Bo
He Bo
Quaz502
He Bo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 98L
1,475 Elo+
Solo
Artemis
Artemis
TheIINSANEGodess
Artemis
Level 98
God Stats
27W - 22L
1,540 SR
Queue Stats
311W - 287L
1,424 Elo+
Solo
Poseidon
Poseidon
kingkillerquin
Poseidon
Level 102
God Stats
41W - 36L
1,523 SR
Queue Stats
50W - 49L
1,436 Elo+
Party 2
Team Averages
Level 104
1,449 SR
1,449 Elo+

VS

Team Averages
Level 95
1,561 SR
1,438 Elo+
Anubis
Anubis
Aking15
Anubis
Level 68
God Stats
7W - 3L
1,655 SR
Queue Stats
134W - 126L
1,453 Elo+
Party 1
Izanami
Izanami
CommanderD03
Izanami
Level 85
God Stats
9W - 5L
1,322 SR
Queue Stats
194W - 181L
1,439 Elo+
Party 1
Nemesis
Nemesis
JMendiola19
Nemesis
Level 66
God Stats
10W - 2L
1,696 SR
Queue Stats
187W - 160L
1,491 Elo+
Party 1
Charon
Charon
Prince Supa
Charon
Level 140
God Stats
26W - 18L
1,595 SR
Queue Stats
462W - 471L
1,390 Elo+
Solo
Surtr
Surtr
Rogue_Killcam
Surtr
Level 114
God Stats
6W - 6L
1,536 SR
Queue Stats
387W - 389L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
4,743
431
3,842
5,860
1,173
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Gear HawkX
Gilgamesh
9
1 / 2 / 0
5,251
477
3,530
6,960
4,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

He Bo
Quaz502
He Bo
11
1 / 1 / 0
5,782
526
4,212
5,755
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 4 / 0
5,333
485
4,725
8,069
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
10
0 / 2 / 4
5,402
491
4,324
5,594
1,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aking15
Anubis
12
2 / 1 / 2
6,900
627
3,924
5,815
2,087
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Izanami
CommanderD03
Izanami
11
3 / 1 / 2
6,592
599
5,360
4,140
1,191
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
JMendiola19
Nemesis
12
3 / 1 / 2
6,473
588
3,797
7,100
2,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charon
11
3 / 2 / 5
6,803
618
4,883
11,427
5,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 1
6,834
621
2,920
7,050
3,314
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
12
12
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
Aking15
Anubis
2
1
2
3
L
1
3
2
0.67
W
Izanami
CommanderD03
Izanami
3
1
2
4
L
Gilgamesh
Gear HawkX
Gilgamesh
1
2
0
0.5
W
Nemesis
JMendiola19
Nemesis
3
1
2
4
W
Charon
3
2
5
2.75
L
He Bo
Quaz502
He Bo
1
1
0
1
W
1
1
1
1.5
L
3
4
0
0.75
L
Poseidon
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,633
Damage
20,884
32,238
Taken
35,532
11,024
Mitigated
14,672
7,346
Healing
13,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Aking15
Anubis
3,924
134
0
2,880
5,815
2,087
354
3,238
2,237
45,068
963
L
3,842
174
0
1,905
5,860
1,173
0
1,705
4,155
26,791
0
W
Izanami
CommanderD03
Izanami
5,360
3,827
0
1,051
4,140
1,191
618
1,377
2,763
0
42,220
L
Gilgamesh
Gear HawkX
Gilgamesh
3,530
1,022
0
233
6,960
4,997
0
211
6,749
0
23,042
W
Nemesis
JMendiola19
Nemesis
3,797
859
0
829
7,100
2,722
624
1,095
5,901
0
46,600
W
Charon
4,883
521
1,627
3,536
11,427
5,358
174
4,947
6,432
23,709
904
L
He Bo
Quaz502
He Bo
4,212
102
0
2,168
5,755
1,426
0
2,317
3,438
34,048
1,391
W
2,920
1,721
0
3,256
7,050
3,314
13
1,114
5,608
1,130
40,354
L
4,725
1,737
0
1,873
8,069
1,921
0
2,708
5,361
0
20,200
L
Poseidon
4,324
1,085
0
1,167
5,594
1,507
0
1,818
3,776
36,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,511
Gold Earned
33,602
272
Minions Killed
382
0
Camps Cleared
0
1,073,187
Distance Traveled
1,026,227
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,900
627
95
9
0
205,533
4
L
Janus
4,743
431
26
2
0
207,903
0
W
Izanami
6,592
599
83
8
0
178,193
0
L
Gilgamesh
5,251
477
45
4
0
218,617
1
W
Nemesis
6,473
588
79
7
0
240,728
0
W
Charon
6,803
618
33
3
0
191,541
0
L
He Bo
5,782
526
85
8
0
209,544
2
W
Surtr
6,834
621
92
8
0
210,232
2
L
Artemis
5,333
485
49
4
0
210,981
0
L
Poseidon
5,402
491
67
6
0
226,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role