Player Matchup

Chaac
Chaac
DramaSpy
Chaac
Level 39
God Stats
0W - 2L
1,336 SR
Queue Stats
14W - 25L
1,363 Elo+
Solo
Vulcan
Vulcan
LuqueV69
Vulcan
Level 69
God Stats
12W - 16L
1,374 SR
Queue Stats
110W - 97L
1,476 Elo+
Solo
Loki
Loki
MK-ultra-JONY
Loki
Level 134
God Stats
78W - 63L
1,520 SR
Queue Stats
336W - 334L
1,428 Elo+
Solo
Poseidon
Poseidon
Zenater
Poseidon
Level 90
God Stats
226W - 198L
1,570 SR
Queue Stats
447W - 418L
1,516 Elo+
Solo
Ares
Ares
b3happym8
Ares
Level 60
God Stats
0W - 1L
1,711 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 78
1,502 SR
1,457 Elo+

VS

Team Averages
Level 107
1,478 SR
1,462 Elo+
Bacchus
Bacchus
 
Bacchus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DarkGamer17
Olorun
Level 98
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 23L
1,476 Elo+
Party 1
Horus
Horus
Vechinela
Horus
Level 138
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 41L
1,340 Elo+
Solo
Cernunnos
Cernunnos
javirupi
Cernunnos
Level 115
God Stats
2W - 3L
1,390 SR
Queue Stats
24W - 22L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DramaSpy
Chaac
11
0 / 1 / 2
6,365
530
5,056
9,565
7,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
LuqueV69
Vulcan
10
0 / 3 / 1
5,145
429
2,858
5,065
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
5,820
485
1,933
8,077
2,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
Zenater
Poseidon
11
3 / 2 / 0
6,568
547
6,183
4,397
1,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ares
9
0 / 3 / 2
5,257
438
2,739
7,945
5,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 0 / 4
6,854
571
4,447
8,059
6,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
 
Arachne
10
3 / 1 / 3
5,897
491
4,206
7,787
2,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Olorun
12
3 / 2 / 3
7,114
593
3,921
5,489
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
Vechinela
Horus
10
0 / 0 / 3
5,800
483
3,438
7,765
6,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cernunnos
javirupi
Cernunnos
12
3 / 0 / 2
6,906
576
6,119
3,715
1,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
12
12
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
4
5
W
Arachne
 
Arachne
3
1
3
4.5
W
Olorun
3
2
3
2.25
L
Chaac
DramaSpy
Chaac
0
1
2
1
L
Vulcan
LuqueV69
Vulcan
0
3
1
0.17
L
0
3
0
0
W
Horus
Vechinela
Horus
0
0
3
1.5
L
Poseidon
Zenater
Poseidon
3
2
0
1.5
L
Ares
0
3
2
0.33
W
Cernunnos
javirupi
Cernunnos
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,769
Damage
22,131
35,049
Taken
32,815
17,411
Mitigated
19,611
8,217
Healing
11,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,447
517
0
3,008
8,059
6,832
0
3,251
4,808
21,343
0
W
Arachne
 
Arachne
4,206
3,060
0
2,571
7,787
2,477
0
2,515
5,272
0
32,185
W
Olorun
3,921
1,087
240
1,669
5,489
2,115
637
3,793
1,696
49,112
1,559
L
Chaac
DramaSpy
Chaac
5,056
205
126
3,029
9,565
7,570
0
1,606
7,500
0
42,736
L
Vulcan
LuqueV69
Vulcan
2,858
136
0
0
5,065
1,740
0
1,089
3,976
30,116
649
L
1,933
386
0
3,970
8,077
2,038
0
2,778
5,263
0
42,811
W
Horus
Vechinela
Horus
3,438
1,569
110
1,989
7,765
6,685
84
757
7,008
453
28,040
L
Poseidon
Zenater
Poseidon
6,183
765
0
289
4,397
1,031
0
798
3,599
43,896
0
L
Ares
2,739
108
0
803
7,945
5,032
0
2,291
5,654
10,571
1,046
W
Cernunnos
javirupi
Cernunnos
6,119
3,539
0
1,621
3,715
1,502
0
1,156
2,559
0
50,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,155
Gold Earned
32,571
327
Minions Killed
322
0
Camps Cleared
0
1,178,140
Distance Traveled
1,174,512
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,854
571
22
2
0
257,853
2
W
Arachne
5,897
491
54
5
0
269,733
0
W
Olorun
7,114
593
90
8
0
201,286
0
L
Chaac
6,365
530
88
7
0
247,144
4
L
Vulcan
5,145
429
49
4
0
226,472
0
L
Loki
5,820
485
74
6
0
235,734
0
W
Horus
5,800
483
62
5
0
214,758
2
L
Poseidon
6,568
547
92
8
0
227,915
0
L
Ares
5,257
438
24
2
0
240,875
4
W
Cernunnos
6,906
576
94
8
0
230,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role