Player Matchup

Jing Wei
Jing Wei
BLAcK_JacK055
Jing Wei
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
511W - 514L
1,556 Elo+
Solo
Heimdallr
Heimdallr
BrainZ_Ball
Heimdallr
Level 146
God Stats
3W - 2L
1,688 SR
Queue Stats
373W - 362L
1,504 Elo+
Solo
Terra
Terra
Cyborg-_-Xray
Terra
Level 88
God Stats
1W - 2L
1,487 SR
Queue Stats
327W - 283L
1,508 Elo+
Solo
Arachne
Arachne
YourMomsLoverNo1
Arachne
Level 121
God Stats
5W - 3L
1,708 SR
Queue Stats
412W - 398L
1,561 Elo+
Solo
Nox
Nox
rikelbers2001
Nox
Level 89
God Stats
2W - 4L
1,536 SR
Queue Stats
115W - 131L
1,475 Elo+
Solo
Team Averages
Level 120
1,584 SR
1,521 Elo+

VS

Team Averages
Level 146
1,514 SR
1,502 Elo+
Lancelot
Lancelot
 
Lancelot
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
D0MEST0SH4ZE
Horus
Level 129
God Stats
1W - 0L
1,721 SR
Queue Stats
10W - 15L
1,435 Elo+
Solo
Arachne
Arachne
DJJJJJJJ
Arachne
Level 101
God Stats
9W - 4L
1,595 SR
Queue Stats
118W - 119L
1,516 Elo+
Solo
Raijin
Raijin
HokageDevil
Raijin
Level 185
God Stats
4W - 3L
1,532 SR
Queue Stats
63W - 54L
1,567 Elo+
Party 1
Ganesha
Ganesha
tamir884
Ganesha
Level 157
God Stats
1W - 1L
1,220 SR
Queue Stats
84W - 95L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BLAcK_JacK055
Jing Wei
14
4 / 4 / 5
8,473
770
12,044
9,380
3,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
BrainZ_Ball
Heimdallr
15
1 / 5 / 8
8,612
783
14,521
9,831
4,010
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 6 / 3
8,718
793
8,105
14,604
16,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 4 / 5
8,551
777
10,431
11,501
10,657
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
1 / 4 / 8
8,241
749
11,987
7,509
2,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
4 / 2 / 15
9,713
883
7,795
16,246
11,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
1 / 4 / 14
8,858
805
5,231
16,323
17,251
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
DJJJJJJJ
Arachne
17
7 / 1 / 16
10,363
942
7,875
11,376
6,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Raijin
18
11 / 1 / 12
11,139
1,013
16,282
9,239
4,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
tamir884
Ganesha
14
0 / 3 / 18
8,667
788
12,556
20,201
14,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
98
11
Kills
23
23
Deaths
11
29
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
2
15
5.75
L
Jing Wei
BLAcK_JacK055
Jing Wei
4
4
5
1.63
L
Heimdallr
BrainZ_Ball
Heimdallr
1
5
8
1
L
2
6
3
0.58
W
1
4
14
2
W
Arachne
DJJJJJJJ
Arachne
7
1
16
15
W
Raijin
11
1
12
17
L
3
4
5
1.38
L
1
4
8
1.25
W
Ganesha
tamir884
Ganesha
0
3
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,088
Damage
49,739
52,825
Taken
73,385
37,363
Mitigated
53,679
12,315
Healing
41,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,795
1,660
861
4,355
16,246
11,319
2,066
4,471
11,554
0
15,767
L
Jing Wei
BLAcK_JacK055
Jing Wei
12,044
6,362
92
1,144
9,380
3,264
504
6,443
2,794
0
28,063
L
Heimdallr
BrainZ_Ball
Heimdallr
14,521
8,568
656
1,327
9,831
4,010
415
4,395
5,245
0
36,368
L
8,105
492
3,702
1,979
14,604
16,863
0
6,199
8,329
12,001
0
W
5,231
2,324
7,335
6,670
16,323
17,251
943
4,097
12,179
0
15,201
W
Arachne
DJJJJJJJ
Arachne
7,875
5,654
2,772
5,427
11,376
6,287
2,754
4,574
6,802
0
21,560
W
Raijin
16,282
1,095
3,396
3,096
9,239
4,381
1,469
3,005
6,189
43,774
0
L
10,431
8,457
771
1,317
11,501
10,657
16
6,156
5,028
0
15,422
L
11,987
809
848
479
7,509
2,569
564
4,553
2,914
25,582
0
W
Ganesha
tamir884
Ganesha
12,556
473
1,139
6,654
20,201
14,441
238
3,945
16,123
28,130
1,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,595
Gold Earned
48,740
143
Minions Killed
182
0
Camps Cleared
0
909,647
Distance Traveled
1,167,840
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,713
883
39
4
0
275,679
0
L
Jing Wei
8,473
770
36
3
0
178,288
0
L
Heimdallr
8,612
783
43
4
0
166,927
0
L
Terra
8,718
793
8
1
0
184,812
0
W
Horus
8,858
805
21
2
0
212,072
0
W
Arachne
10,363
942
56
5
0
241,276
0
W
Raijin
11,139
1,013
62
6
0
209,347
0
L
Arachne
8,551
777
20
2
0
204,955
0
L
Nox
8,241
749
36
3
0
174,665
0
W
Ganesha
8,667
788
4
0
0
229,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role