Player Matchup

Tsukuyomi
Tsukuyomi
Diamond IV
 
Tsukuyomi
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond IV
 
Khepri
Diamond IV
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum I
Bobooriginal
Neith
Platinum I
Level 137
God Stats
3W - 1L
1,710 SR
Queue Stats
22W - 21L
1,955 MMR
Party 1
Fenrir
Fenrir
Platinum I
Karuizawa
Fenrir
Platinum I
Level 214
God Stats
3W - 5L
1,490 SR
Queue Stats
144W - 119L
1,907 MMR
Solo
Nu Wa
Nu Wa
Platinum I
cutiepieuwu
Nu Wa
Platinum I
Level 48
God Stats
2W - 0L
1,706 SR
Queue Stats
54W - 46L
1,920 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,581 SR
1,757 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,631 SR
1,907 MMR
Hades
Hades
Platinum II
 
Hades
Platinum II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
Kilstraker
Geb
Platinum I
Level 156
God Stats
4W - 5L
1,673 SR
Queue Stats
413W - 412L
1,902 MMR
Solo
Camazotz
Camazotz
Platinum I
MODERNBOLT
Camazotz
Platinum I
Level 159
God Stats
12W - 10L
1,651 SR
Queue Stats
100W - 88L
2,047 MMR
Solo
Skadi
Skadi
Diamond II
Vadrr
Skadi
Diamond II
Level 128
God Stats
14W - 7L
1,752 SR
Queue Stats
156W - 144L
2,205 MMR
Solo
Surtr
Surtr
Platinum III
ÃłìštãŔ
Surtr
Platinum III
Level 141
God Stats
11W - 11L
1,580 SR
Queue Stats
217W - 214L
1,880 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
3 / 2 / 3
7,291
663
5,182
7,042
2,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Khepri
 
Khepri
10
1 / 1 / 2
5,739
522
2,655
6,132
3,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 1 / 1
5,630
512
2,539
3,546
976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Karuizawa
Fenrir
12
5 / 1 / 2
6,594
599
6,374
9,186
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 3
6,614
601
7,077
4,023
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
SusanoAo KuangMulanThor

VS

Bans
LancelotKumbhakarnaKuzenboMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
2 / 2 / 1
6,337
576
6,458
9,324
3,365
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

8
0 / 2 / 2
5,148
468
2,328
7,909
4,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
MODERNBOLT
Camazotz
11
3 / 4 / 1
6,047
550
3,532
10,204
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Vadrr
Skadi
13
1 / 0 / 1
6,754
614
3,165
3,246
1,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 1
5,162
469
3,425
6,869
2,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
11
Kills
7
7
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
2
3
2.25
W
Khepri
 
Khepri
1
1
2
2
L
Hades
 
Hades
2
2
1
1.25
W
0
1
1
0.5
W
Fenrir
Karuizawa
Fenrir
5
1
2
6
L
0
2
2
0.5
L
Camazotz
MODERNBOLT
Camazotz
3
4
1
0.88
L
Skadi
Vadrr
Skadi
1
0
1
1.5
W
2
2
3
1.75
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,827
Damage
18,908
29,929
Taken
37,552
11,567
Mitigated
14,842
7,516
Healing
12,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,182
1,305
0
2,321
7,042
2,068
0
791
6,251
0
54,622
W
Khepri
 
Khepri
2,655
279
0
2,302
6,132
3,109
0
2,067
4,065
14,759
1,640
L
Hades
 
Hades
6,458
605
143
6,178
9,324
3,365
0
3,055
5,988
50,615
2,053
W
2,539
1,135
0
1,392
3,546
976
0
668
2,878
0
39,599
W
Fenrir
Karuizawa
Fenrir
6,374
1,386
0
1,310
9,186
4,087
0
2,420
6,766
0
52,967
L
2,328
413
0
1,696
7,909
4,993
0
2,872
4,840
14,313
0
L
Camazotz
MODERNBOLT
Camazotz
3,532
955
0
2,636
10,204
3,185
0
2,058
7,908
0
34,546
L
Skadi
Vadrr
Skadi
3,165
1,766
0
250
3,246
1,073
8
377
2,797
0
65,576
W
7,077
1,879
0
191
4,023
1,327
0
2,908
1,115
44,837
0
L
3,425
1,281
0
1,784
6,869
2,226
0
433
6,324
725
24,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,868
Gold Earned
29,448
368
Minions Killed
348
0
Camps Cleared
0
1,104,454
Distance Traveled
975,549
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,291
663
87
8
0
212,651
0
W
Khepri
5,739
522
22
2
0
213,875
4
L
Hades
6,337
576
106
10
0
213,205
0
W
Neith
5,630
512
93
8
0
217,707
0
W
Fenrir
6,594
599
77
7
0
253,618
0
L
Geb
5,148
468
26
2
0
214,307
3
L
Camazotz
6,047
550
62
6
0
225,017
1
L
Skadi
6,754
614
116
11
0
197,901
2
W
Nu Wa
6,614
601
89
8
0
206,603
0
L
Surtr
5,162
469
38
3
0
125,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role