Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BLACKZER0_13
Ah Puch
Level 125
God Stats
5W - 3L
1,521 SR
Queue Stats
223W - 237L
1,538 Elo+
Solo
Horus
Horus
GlitzyCupid9667
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,427 Elo+
Solo
Agni
Agni
Nagol_Grendel
Agni
Level 111
God Stats
1W - 2L
1,472 SR
Queue Stats
71W - 84L
1,402 Elo+
Solo
Geb
Geb
roverandon
Geb
Level 147
God Stats
1W - 5L
1,449 SR
Queue Stats
181W - 187L
1,460 Elo+
Solo
Team Averages
Level 110
1,488 SR
1,465 Elo+

VS

Team Averages
Level 143
1,643 SR
1,507 Elo+
Serqet
Serqet
 
Serqet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
YaGottaDieBro
Zhong Kui
Level 145
God Stats
9W - 2L
1,680 SR
Queue Stats
171W - 176L
1,456 Elo+
Solo
Terra
Terra
angelicknight420
Terra
Level 124
God Stats
2W - 0L
1,852 SR
Queue Stats
100W - 105L
1,460 Elo+
Solo
Chaac
Chaac
clbenfu
Chaac
Level 106
God Stats
8W - 7L
1,459 SR
Queue Stats
264W - 293L
1,508 Elo+
Solo
Cerberus
Cerberus
victimofadown
Cerberus
Level 199
God Stats
7W - 3L
1,726 SR
Queue Stats
348W - 301L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 6 / 4
7,275
661
6,520
8,477
2,846
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
BLACKZER0_13
Ah Puch
14
2 / 5 / 3
7,966
724
17,735
10,562
5,044
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 3
7,202
655
5,013
13,913
13,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
1 / 6 / 4
7,476
680
11,919
8,970
3,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 1
7,461
678
9,443
14,219
12,335
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
8 / 2 / 15
9,926
902
13,898
10,532
10,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
YaGottaDieBro
Zhong Kui
16
8 / 1 / 14
10,554
959
12,615
12,587
12,494
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 15
9,112
828
4,370
16,514
11,532
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chaac
clbenfu
Chaac
15
3 / 2 / 11
9,010
819
8,856
12,050
14,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
victimofadown
Cerberus
17
6 / 1 / 20
9,925
902
13,010
17,625
19,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
103
7
Kills
28
28
Deaths
8
15
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
6
4
0.67
W
Serqet
 
Serqet
8
2
15
7.75
L
Ah Puch
BLACKZER0_13
Ah Puch
2
5
3
0.7
L
1
4
3
0.63
L
1
6
4
0.5
W
Zhong Kui
YaGottaDieBro
Zhong Kui
8
1
14
15
W
3
2
15
5.25
W
Chaac
clbenfu
Chaac
3
2
11
4.25
L
1
7
1
0.21
W
Cerberus
victimofadown
Cerberus
6
1
20
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,630
Damage
52,749
56,141
Taken
69,308
37,114
Mitigated
69,138
12,409
Healing
42,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,520
2,476
449
305
8,477
2,846
0
4,461
3,836
0
15,795
W
Serqet
 
Serqet
13,898
2,715
2,964
1,356
10,532
10,695
1,655
5,965
4,351
0
18,222
L
Ah Puch
BLACKZER0_13
Ah Puch
17,735
1,008
930
1,828
10,562
5,044
0
4,804
5,241
30,742
0
L
5,013
2,367
3,563
4,345
13,913
13,388
0
6,977
6,274
0
6,694
L
11,919
673
25
160
8,970
3,501
0
3,861
5,109
22,106
0
W
Zhong Kui
YaGottaDieBro
Zhong Kui
12,615
717
482
3,370
12,587
12,494
2,438
6,655
5,850
27,483
0
W
4,370
114
18,024
9,671
16,514
11,532
1,117
10,224
6,075
10,326
1,326
W
Chaac
clbenfu
Chaac
8,856
315
967
2,070
12,050
14,661
604
7,457
4,431
0
21,263
L
9,443
377
358
446
14,219
12,335
0
7,652
5,876
12,949
123
W
Cerberus
victimofadown
Cerberus
13,010
614
691
3,375
17,625
19,756
682
8,312
8,841
21,837
2,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,380
Gold Earned
48,527
87
Minions Killed
159
0
Camps Cleared
0
809,267
Distance Traveled
1,069,534
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,275
661
17
2
0
144,388
0
W
Serqet
9,926
902
20
2
0
243,934
0
L
Ah Puch
7,966
724
35
3
0
163,446
0
L
Horus
7,202
655
6
1
0
181,949
0
L
Agni
7,476
680
26
2
0
146,867
0
W
Zhong Kui
10,554
959
47
4
0
206,038
0
W
Terra
9,112
828
17
2
0
216,669
0
W
Chaac
9,010
819
30
3
0
190,889
0
L
Geb
7,461
678
3
0
0
172,617
0
W
Cerberus
9,925
902
45
4
0
212,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role