Player Matchup

Eset
Eset
Silver III
DRAGONWILL_41
Eset
Silver III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 234L
1,027 MMR
Party 1
King Arthur
King Arthur
Silver III
SHARKSHRF
King Arthur
Silver III
Level 116
God Stats
0W - 5L
1,249 SR
Queue Stats
100W - 173L
1,036 MMR
Party 1
Neith
Neith
Silver V
catatau-gamer282
Neith
Silver V
Level 52
God Stats
1W - 2L
1,401 SR
Queue Stats
35W - 80L
775 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,383 SR
946 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,434 SR
1,075 MMR
Chaac
Chaac
Gold III
Hetrell
Chaac
Gold III
Level 72
God Stats
9W - 6L
1,503 SR
Queue Stats
69W - 69L
1,495 MMR
Solo
Scylla
Scylla
Silver I
SMITE_Banned_14
Scylla
Silver I
Level 124
God Stats
44W - 73L
1,357 SR
Queue Stats
1,185W - 1,341L
953 MMR
Solo
Thor
Thor
Silver IV
White_Mamba_Lion
Thor
Silver IV
Level 157
God Stats
92W - 102L
1,443 SR
Queue Stats
308W - 386L
777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
6,864
686
2,055
7,155
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SHARKSHRF
King Arthur
11
1 / 5 / 0
6,885
689
3,741
12,616
9,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 3 / 1
6,800
680
3,942
7,520
2,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
HeraKuzenboDiscordiaCthulhuAchilles

VS

Bans
CerberusFenrirDanzaburouMedusaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hetrell
Chaac
13
3 / 2 / 9
8,097
810
6,736
7,915
6,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 0 / 7
9,082
908
10,285
3,187
1,091
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 1 / 6
8,992
899
5,685
7,899
4,178
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
1
Kills
14
14
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Chaac
Hetrell
Chaac
3
2
9
3.75
L
King Arthur
SHARKSHRF
King Arthur
1
5
0
0.2
W
5
0
7
8.5
W
6
1
6
9
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,738
Damage
22,706
27,291
Taken
19,001
13,522
Mitigated
11,807
2,400
Healing
3,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,055
204
0
200
7,155
2,186
0
2,519
4,492
19,190
182
W
Chaac
Hetrell
Chaac
6,736
1,001
0
1,848
7,915
6,538
402
974
6,941
0
20,872
L
King Arthur
SHARKSHRF
King Arthur
3,741
461
0
1,055
12,616
9,025
0
4,712
7,528
0
7,217
W
10,285
874
0
974
3,187
1,091
1,121
774
2,413
35,552
519
W
5,685
765
0
705
7,899
4,178
922
386
7,513
0
22,659
L
3,942
1,132
0
1,145
7,520
2,311
78
2,925
4,319
0
15,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,549
Gold Earned
26,171
74
Minions Killed
125
0
Camps Cleared
0
477,646
Distance Traveled
535,740
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,864
686
30
3
0
152,739
0
W
Chaac
8,097
810
25
3
0
164,641
2
L
King Arthur
6,885
689
13
1
0
169,480
0
W
Scylla
9,082
908
67
7
0
206,922
2
W
Thor
8,992
899
33
3
0
164,177
0
L
Neith
6,800
680
31
3
0
155,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role