Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CalamityMandy
Medusa
Level 147
God Stats
35W - 28L
1,564 SR
Queue Stats
974W - 1,016L
1,455 Elo+
Solo
Fenrir
Fenrir
Jacobo420
Fenrir
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,269 Elo+
Solo
Cthulhu
Cthulhu
ryangreen223
Cthulhu
Level 86
God Stats
5W - 6L
1,448 SR
Queue Stats
317W - 323L
1,487 Elo+
Solo
Hades
Hades
vincentli0522
Hades
Level 124
God Stats
1W - 8L
1,270 SR
Queue Stats
5W - 13L
1,444 Elo+
Solo
Team Averages
Level 126
1,456 SR
1,431 Elo+

VS

Team Averages
Level 104
1,542 SR
1,484 Elo+
Izanami
Izanami
JetBridge455434
Izanami
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 12L
1,343 Elo+
Solo
Surtr
Surtr
PrincepsRaven
Surtr
Level 106
God Stats
6W - 5L
1,712 SR
Queue Stats
82W - 79L
1,518 Elo+
Solo
Bacchus
Bacchus
Shadow-2550
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,354 Elo+
Party 1
Ymir
Ymir
dogkiborg
Ymir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,694 Elo+
Party 1
Scylla
Scylla
きjohnき
Scylla
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 0 / 0
6,223
889
0
0
0
11
0 / 3 / 2
6,842
977
8,031
9,210
2,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Jacobo420
Fenrir
13
3 / 6 / 2
8,200
1,171
5,626
12,927
6,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
ryangreen223
Cthulhu
11
0 / 1 / 0
6,230
890
0
942
351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 6 / 3
8,083
1,155
8,005
11,714
3,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

207

VS

Team 2 Tickets

387

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
7,431
1,062
2,859
4,738
1,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 0 / 12
8,066
1,152
6,538
7,078
7,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
Shadow-2550
Bacchus
13
2 / 1 / 8
7,910
1,130
4,536
4,277
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
13
6 / 3 / 5
8,668
1,238
6,804
7,101
2,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
きjohnき
Scylla
14
6 / 0 / 7
8,861
1,266
9,974
2,440
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
5
Kills
16
16
Deaths
5
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
0
0
L
0
3
2
0.33
L
Fenrir
Jacobo420
Fenrir
3
6
2
0.67
W
1
1
5
3.5
W
1
0
12
7
W
Bacchus
Shadow-2550
Bacchus
2
1
8
6
W
Ymir
6
3
5
2.83
L
Cthulhu
ryangreen223
Cthulhu
0
1
0
0
L
2
6
3
0.58
W
Scylla
きjohnき
Scylla
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,662
Damage
30,711
34,793
Taken
25,634
13,514
Mitigated
15,041
3,508
Healing
5,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
0
0
0
0
0
0
0
0
0
0
0
L
8,031
3,604
0
452
9,210
2,981
0
4,346
4,394
0
25,670
L
Fenrir
Jacobo420
Fenrir
5,626
1,107
0
612
12,927
6,253
0
7,041
5,242
0
11,593
W
2,859
1,865
0
677
4,738
1,703
0
674
3,980
0
22,662
W
6,538
2,470
0
3,003
7,078
7,161
0
1,745
5,096
781
24,539
W
Bacchus
Shadow-2550
Bacchus
4,536
245
0
253
4,277
2,517
0
1,466
2,751
8,621
0
W
Ymir
6,804
1,381
0
775
7,101
2,841
0
2,979
4,006
7,307
971
L
Cthulhu
ryangreen223
Cthulhu
0
0
0
0
942
351
0
602
216
245
0
L
8,005
0
681
1,763
11,714
3,929
0
7,354
3,796
25,748
0
W
Scylla
きjohnき
Scylla
9,974
1,189
0
370
2,440
819
0
1,141
1,259
20,985
436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,578
Gold Earned
40,936
94
Minions Killed
148
3
Camps Cleared
5
347,908
Distance Traveled
620,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,223
889
0
0
0
0
0
L
Medusa
6,842
977
24
3
1
103,837
0
L
Fenrir
8,200
1,171
15
2
2
115,822
0
W
Izanami
7,431
1,062
53
8
3
114,024
0
W
Surtr
8,066
1,152
38
5
2
133,596
0
W
Bacchus
7,910
1,130
15
2
0
123,357
0
W
Ymir
8,668
1,238
5
1
0
109,163
0
L
Cthulhu
6,230
890
0
0
0
9,237
0
L
Hades
8,083
1,155
55
8
0
119,012
0
W
Scylla
8,861
1,266
37
5
0
140,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role