Player Matchup

Ix Chel
Ix Chel
Diamond IV
 
Ix Chel
Diamond IV
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
GaroldKill
Hachiman
Masters
Level 142
God Stats
16W - 11L
1,708 SR
Queue Stats
314W - 231L
2,402 MMR
Party 2
Arachne
Arachne
Masters
Vângola
Arachne
Masters
Level 168
God Stats
12W - 9L
1,806 SR
Queue Stats
539W - 422L
2,384 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 119
1,671 SR
2,095 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 194
1,750 SR
2,570 MMR
Hun Batz
Hun Batz
Diamond V
Akinm
Hun Batz
Diamond V
Level 159
God Stats
1W - 4L
1,407 SR
Queue Stats
275W - 293L
2,078 MMR
Solo
Cerberus
Cerberus
Masters
BlakeWhite
Cerberus
Masters
Level 223
God Stats
44W - 12L
1,901 SR
Queue Stats
406W - 127L
2,937 MMR
Party 1
Xbalanque
Xbalanque
Masters
MeOnFeetfinder
Xbalanque
Masters
Level 199
God Stats
3W - 0L
1,941 SR
Queue Stats
13W - 7L
2,695 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
1 / 5 / 1
9,819
755
8,824
11,981
6,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
GaroldKill
Hachiman
16
2 / 4 / 2
10,350
796
12,936
12,760
4,198
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Vângola
Arachne
13
1 / 7 / 1
8,704
670
7,359
15,446
13,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
KuzenboSerqetFafnirBakasuraCthulhu

VS

Bans
CharybdisDiscordiaKumbhakarnaScyllaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Akinm
Hun Batz
18
4 / 0 / 11
11,168
859
10,024
10,182
7,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cerberus
BlakeWhite
Cerberus
18
6 / 2 / 10
11,585
891
12,058
19,470
20,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
MeOnFeetfinder
Xbalanque
19
6 / 2 / 10
11,500
885
15,063
12,586
5,408
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
4
Kills
16
16
Deaths
4
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
5
1
0.3
W
Hun Batz
Akinm
Hun Batz
4
0
11
9.5
W
Cerberus
BlakeWhite
Cerberus
6
2
10
5.5
L
Hachiman
GaroldKill
Hachiman
2
4
2
0.75
W
Xbalanque
MeOnFeetfinder
Xbalanque
6
2
10
5.5
L
Arachne
Vângola
Arachne
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,119
Damage
37,145
40,187
Taken
42,238
24,073
Mitigated
32,971
10,700
Healing
16,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
8,824
876
1,096
2,762
11,981
6,811
0
3,266
8,574
41,166
0
W
Hun Batz
Akinm
Hun Batz
10,024
2,058
0
3,663
10,182
7,399
905
1,570
8,367
0
51,902
W
Cerberus
BlakeWhite
Cerberus
12,058
546
0
7,711
19,470
20,164
70
3,891
14,769
41,030
3,545
L
Hachiman
GaroldKill
Hachiman
12,936
7,512
0
3,451
12,760
4,198
521
2,788
9,815
0
40,060
W
Xbalanque
MeOnFeetfinder
Xbalanque
15,063
9,814
0
5,495
12,586
5,408
2,862
2,620
9,455
0
63,829
L
Arachne
Vângola
Arachne
7,359
4,082
0
3,391
15,446
13,064
0
5,568
9,463
0
17,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,873
Gold Earned
34,253
156
Minions Killed
280
0
Camps Cleared
0
657,514
Distance Traveled
800,217
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,819
755
70
5
0
211,765
1
W
Hun Batz
11,168
859
94
7
0
278,718
5
W
Cerberus
11,585
891
73
6
0
269,635
0
L
Hachiman
10,350
796
55
4
0
227,056
0
W
Xbalanque
11,500
885
113
9
0
251,864
0
L
Arachne
8,704
670
31
2
0
218,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role