Player Matchup

Tyr
Tyr
 
Tyr
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Joni98
Thanatos
Level 123
God Stats
19W - 8L
1,724 SR
Queue Stats
37W - 17L
1,640 Elo+
Solo
Nut
Nut
Niarkoleptik
Nut
Level 104
God Stats
2W - 1L
1,433 SR
Queue Stats
4W - 7L
1,339 Elo+
Solo
Ix Chel
Ix Chel
mtgmtm
Ix Chel
Level 122
God Stats
5W - 5L
1,563 SR
Queue Stats
43W - 52L
1,493 Elo+
Solo
Fenrir
Fenrir
可爱不过小天天
Fenrir
Level 174
God Stats
32W - 46L
1,480 SR
Queue Stats
705W - 720L
1,485 Elo+
Solo
Team Averages
Level 121
1,540 SR
1,492 Elo+

VS

Team Averages
Level 127
1,543 SR
1,494 Elo+
Athena
Athena
 
Athena
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Sm4shUpII
Arachne
Level 157
God Stats
2W - 0L
1,711 SR
Queue Stats
116W - 103L
1,484 Elo+
Solo
Cthulhu
Cthulhu
ThunderCaffo
Cthulhu
Level 117
God Stats
49W - 37L
1,505 SR
Queue Stats
147W - 140L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 2 / 3
6,165
1,233
3,334
5,292
3,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Thanatos
Joni98
Thanatos
9
0 / 3 / 2
5,176
1,035
2,264
4,386
1,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 0
3,333
667
0
0
0
Ix Chel
mtgmtm
Ix Chel
10
0 / 0 / 3
5,631
1,126
2,578
1,829
522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 3 / 1
6,415
1,283
3,826
6,400
3,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

377

VS

Team 2 Tickets

401

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
2 / 1 / 6
6,702
1,340
2,336
3,315
2,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
 
Scylla
11
2 / 2 / 5
6,387
1,277
4,977
2,456
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
10
2 / 0 / 5
5,950
1,190
3,255
2,719
954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
Sm4shUpII
Arachne
10
1 / 2 / 5
6,004
1,201
2,410
2,932
1,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
ThunderCaffo
Cthulhu
11
1 / 0 / 6
5,835
1,167
3,159
2,964
1,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
8
8
Deaths
5
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
2
3
1.25
W
Athena
 
Athena
2
1
6
5
W
Scylla
 
Scylla
2
2
5
2.25
W
Medusa
 
Medusa
2
0
5
4.5
L
Thanatos
Joni98
Thanatos
0
3
2
0.33
L
0
0
0
0
W
Arachne
Sm4shUpII
Arachne
1
2
5
1.75
W
Cthulhu
ThunderCaffo
Cthulhu
1
0
6
4
L
Ix Chel
mtgmtm
Ix Chel
0
0
3
1.5
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,002
Damage
16,137
17,907
Taken
14,386
8,790
Mitigated
7,461
2,560
Healing
1,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,334
370
0
648
5,292
3,455
0
2,622
2,631
0
12,739
W
Athena
 
Athena
2,336
619
0
231
3,315
2,469
0
648
2,667
4,939
1,553
W
Scylla
 
Scylla
4,977
744
0
0
2,456
679
0
0
2,456
20,053
0
W
Medusa
 
Medusa
3,255
1,263
0
373
2,719
954
0
516
2,203
0
10,419
L
Thanatos
Joni98
Thanatos
2,264
612
0
750
4,386
1,448
0
2,267
2,080
0
6,600
L
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
Sm4shUpII
Arachne
2,410
1,474
0
603
2,932
1,366
0
750
2,182
0
5,984
W
Cthulhu
ThunderCaffo
Cthulhu
3,159
281
0
602
2,964
1,993
0
664
2,300
7,813
0
L
Ix Chel
mtgmtm
Ix Chel
2,578
434
255
399
1,829
522
0
1,224
540
16,705
0
L
3,826
605
0
508
6,400
3,365
0
3,731
2,451
0
6,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,720
Gold Earned
30,878
77
Minions Killed
82
3
Camps Cleared
8
394,642
Distance Traveled
525,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,165
1,233
32
6
0
115,098
0
W
Athena
6,702
1,340
8
2
2
102,668
0
W
Scylla
6,387
1,277
45
9
3
89,884
0
W
Medusa
5,950
1,190
10
2
0
104,886
0
L
Thanatos
5,176
1,035
12
2
1
101,305
0
L
Nut
3,333
667
0
0
0
0
0
W
Arachne
6,004
1,201
10
2
3
108,518
0
W
Cthulhu
5,835
1,167
9
2
0
119,115
0
L
Ix Chel
5,631
1,126
29
6
2
99,186
0
L
Fenrir
6,415
1,283
4
1
0
79,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role