Player Matchup

Hera
Hera
BEATNGU
Hera
Level 148
God Stats
6W - 3L
1,764 SR
Queue Stats
67W - 64L
1,554 Elo+
Solo
Nike
Nike
Cobhthaigh
Nike
Level 105
God Stats
3W - 6L
1,392 SR
Queue Stats
302W - 279L
1,517 Elo+
Solo
Scylla
Scylla
HiddenKitten23
Scylla
Level 106
God Stats
22W - 18L
1,547 SR
Queue Stats
112W - 111L
1,538 Elo+
Party 2
Ix Chel
Ix Chel
J355
Ix Chel
Level 121
God Stats
4W - 2L
1,734 SR
Queue Stats
148W - 142L
1,525 Elo+
Party 2
Medusa
Medusa
woahrich
Medusa
Level 124
God Stats
41W - 34L
1,572 SR
Queue Stats
114W - 114L
1,514 Elo+
Solo
Team Averages
Level 121
1,602 SR
1,530 Elo+

VS

Team Averages
Level 166
1,696 SR
1,529 Elo+
Sun Wukong
Sun Wukong
DoctorCheese
Sun Wukong
Level 196
God Stats
3W - 1L
1,723 SR
Queue Stats
102W - 59L
1,655 Elo+
Party 1
Yemoja
Yemoja
FallValley467
Yemoja
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,433 Elo+
Solo
Arachne
Arachne
PlayfulVix3n-
Arachne
Level 158
God Stats
5W - 4L
1,623 SR
Queue Stats
42W - 41L
1,477 Elo+
Solo
Chang'e
Chang'e
VomitingBrains
Chang'e
Level 194
God Stats
12W - 8L
1,665 SR
Queue Stats
55W - 42L
1,627 Elo+
Party 1
Medusa
Medusa
xXHellStormXx
Medusa
Level 177
God Stats
3W - 0L
1,970 SR
Queue Stats
158W - 141L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
BEATNGU
Hera
10
1 / 6 / 2
6,318
451
3,484
8,435
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
5 / 3 / 1
7,809
558
11,856
13,789
6,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
3 / 5 / 3
6,805
486
5,457
10,399
2,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
J355
Ix Chel
11
1 / 8 / 5
6,559
469
5,678
12,743
3,869
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
woahrich
Medusa
10
0 / 3 / 0
5,747
411
4,003
10,409
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DoctorCheese
Sun Wukong
14
6 / 2 / 4
9,021
644
13,251
19,435
15,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 1 / 6
7,619
544
4,700
8,502
5,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
12
2 / 3 / 1
6,915
494
3,565
10,919
3,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

14
8 / 4 / 3
8,409
601
9,856
10,281
3,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 0 / 2
8,557
611
10,820
7,748
3,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
10
Kills
25
25
Deaths
10
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
BEATNGU
Hera
1
6
2
0.33
L
5
3
1
1.83
W
Sun Wukong
DoctorCheese
Sun Wukong
6
2
4
4
W
3
1
6
6
L
3
5
3
0.9
L
Ix Chel
J355
Ix Chel
1
8
5
0.44
W
Arachne
2
3
1
0.83
W
8
4
3
2.38
L
Medusa
woahrich
Medusa
0
3
0
0
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,478
Damage
42,192
55,775
Taken
56,885
18,144
Mitigated
31,651
13,752
Healing
20,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
BEATNGU
Hera
3,484
910
0
660
8,435
2,103
0
2,260
6,175
32,381
0
L
11,856
1,261
0
4,170
13,789
6,320
0
599
13,190
0
45,103
W
Sun Wukong
DoctorCheese
Sun Wukong
13,251
2,298
0
6,409
19,435
15,882
26
3,233
16,202
229
59,823
W
4,700
1,029
2,705
2,033
8,502
5,373
450
2,972
5,530
21,011
1,095
L
5,457
653
0
2,806
10,399
2,942
0
2,420
7,979
38,499
922
L
Ix Chel
J355
Ix Chel
5,678
466
280
3,529
12,743
3,869
0
6,712
6,031
33,285
967
W
Arachne
3,565
2,363
0
3,346
10,919
3,990
498
2,148
8,771
0
43,749
W
9,856
1,271
405
2,701
10,281
3,335
0
4,538
5,743
48,466
2,091
L
Medusa
woahrich
Medusa
4,003
699
0
2,307
10,409
2,910
0
2,172
8,237
0
33,560
W
10,820
4,375
0
2,414
7,748
3,071
323
1,184
6,564
0
77,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,238
Gold Earned
40,521
325
Minions Killed
399
0
Camps Cleared
0
1,374,125
Distance Traveled
1,358,954
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,318
451
65
5
0
278,426
0
L
Nike
7,809
558
80
6
0
275,972
0
W
Sun Wukong
9,021
644
85
6
0
276,897
0
W
Yemoja
7,619
544
27
2
0
269,957
0
L
Scylla
6,805
486
69
5
0
282,477
0
L
Ix Chel
6,559
469
52
4
0
261,518
1
W
Arachne
6,915
494
64
5
0
251,725
2
W
Chang'e
8,409
601
87
6
0
282,718
2
L
Medusa
5,747
411
59
4
0
275,732
3
W
Medusa
8,557
611
136
10
0
277,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role