Player Matchup

Pele
Pele
Aviel5539
Pele
Level 122
God Stats
2W - 1L
1,565 SR
Queue Stats
251W - 219L
1,522 Elo+
Solo
Sobek
Sobek
ZombieSlayer5
Sobek
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 38L
1,649 Elo+
Solo
Hades
Hades
cliffduggo
Hades
Level 144
God Stats
3W - 4L
1,396 SR
Queue Stats
443W - 410L
1,493 Elo+
Solo
Aphrodite
Aphrodite
xRaDiKaL-Bry
Aphrodite
Level 154
God Stats
2W - 2L
1,563 SR
Queue Stats
300W - 275L
1,492 Elo+
Party 2
Hou Yi
Hou Yi
xRaDiKaL-Fan_Mas
Hou Yi
Level 122
God Stats
1W - 1L
1,602 SR
Queue Stats
39W - 29L
1,574 Elo+
Party 2
Team Averages
Level 137
1,525 SR
1,546 Elo+

VS

Team Averages
Level 150
1,617 SR
1,555 Elo+
Rama
Rama
HomieDabbed420
Rama
Level 156
God Stats
11W - 2L
1,846 SR
Queue Stats
197W - 176L
1,641 Elo+
Party 1
Maui
Maui
RaginDiabetic
Maui
Level 141
God Stats
13W - 14L
1,553 SR
Queue Stats
125W - 109L
1,611 Elo+
Party 1
Ra
Ra
cr0s77
Ra
Level 157
God Stats
4W - 4L
1,633 SR
Queue Stats
303W - 308L
1,544 Elo+
Solo
Ah Puch
Ah Puch
kroening1
Ah Puch
Level 146
God Stats
1W - 3L
1,404 SR
Queue Stats
113W - 105L
1,495 Elo+
Solo
Ix Chel
Ix Chel
nesta987
Ix Chel
Level 150
God Stats
1W - 1L
1,648 SR
Queue Stats
22W - 21L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 1 / 6
5,674
516
3,860
7,443
2,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
5 / 1 / 2
6,696
609
5,517
8,459
7,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
10
4 / 1 / 3
6,580
598
5,878
12,053
8,935
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Aphrodite
xRaDiKaL-Bry
Aphrodite
12
2 / 1 / 2
6,090
554
2,162
7,247
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 3 / 2
6,219
565
4,147
7,929
2,661
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,509
592
7,278
4,367
1,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
3 / 4 / 2
5,869
534
8,309
9,554
5,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ra
13
0 / 0 / 3
6,336
576
3,186
6,323
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Puch
kroening1
Ah Puch
10
1 / 3 / 1
6,120
556
8,920
5,126
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
nesta987
Ix Chel
9
1 / 7 / 0
5,447
495
3,173
9,547
3,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
15
Kills
7
7
Deaths
15
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
1
1
6
4
L
2
1
2
3
L
3
4
2
1
W
5
1
2
6
W
Hades
4
1
3
5.5
L
Ra
0
0
3
1.5
L
Ah Puch
kroening1
Ah Puch
1
3
1
0.5
L
Ix Chel
nesta987
Ix Chel
1
7
0
0.14
W
Aphrodite
xRaDiKaL-Bry
Aphrodite
2
1
2
3
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,564
Damage
30,866
43,131
Taken
34,917
24,336
Mitigated
15,151
18,006
Healing
13,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
3,860
501
0
869
7,443
2,610
0
4,089
3,304
0
32,630
L
7,278
5,221
0
1,907
4,367
1,568
464
1,981
2,386
0
44,665
L
8,309
2,555
0
1,584
9,554
5,888
0
3,006
6,548
22,841
5,414
W
5,517
893
0
3,830
8,459
7,449
0
4,787
3,672
31,467
3,655
W
Hades
5,878
1,512
990
5,169
12,053
8,935
0
6,126
5,763
20,865
0
L
Ra
3,186
195
48
5,027
6,323
2,202
0
976
5,347
68,006
0
L
Ah Puch
kroening1
Ah Puch
8,920
291
0
1,610
5,126
1,586
261
2,738
2,388
45,386
424
L
Ix Chel
nesta987
Ix Chel
3,173
542
0
2,860
9,547
3,907
0
4,779
4,768
24,724
0
W
Aphrodite
xRaDiKaL-Bry
Aphrodite
2,162
168
1,010
4,471
7,247
2,681
0
5,059
2,188
38,062
0
W
4,147
2,300
0
1,667
7,929
2,661
197
2,249
5,680
0
32,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,259
Gold Earned
30,281
310
Minions Killed
336
0
Camps Cleared
0
1,204,339
Distance Traveled
1,122,707
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,674
516
64
6
0
285,047
0
L
Rama
6,509
592
73
7
0
219,695
1
L
Maui
5,869
534
35
3
0
231,634
0
W
Sobek
6,696
609
51
5
0
197,148
1
W
Hades
6,580
598
30
3
0
247,424
1
L
Ra
6,336
576
120
11
0
278,791
0
L
Ah Puch
6,120
556
62
6
0
205,076
0
L
Ix Chel
5,447
495
46
4
0
187,511
0
W
Aphrodite
6,090
554
96
9
0
245,285
3
W
Hou Yi
6,219
565
69
6
0
229,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role